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Nurhayati, Dwi Astuti Wahyu – Dinamika Ilmu, 2019
This paper displayed the students? perspective on innovative teaching model using edmodo in teaching English Phonology as a virtual class development. The data were collected for 6 months starting from compiling proposal in March 2018 to August 2018 in the IAIN Tulungagung campus in the sense of data collection, report preparation, group meetings…
Descriptors: Student Attitudes, Phonology, Instructional Innovation, English (Second Language)
Ju, Boreum – European Journal of Training and Development, 2019
Purpose: The purpose of this study was to explore the foundational theories in human resource development (HRD) by reviewing the literature from an HRD perspective. The following research questions guide the study: What are the core theories related to adult and professional education, organizational development and strategic HRD? What are the…
Descriptors: Human Resources, Labor Force Development, Adult Education, Professional Education
Kelly, Daniel P.; Ernst, Jeremy V.; Clark, Aaron C. – Engineering Design Graphics Journal, 2019
Part of a more extensive National Science Foundation-funded study, this study presents the findings and analysis of the effect on three-dimensional modeling self-efficacy (3DSE) by the inclusion of online active learning modules (ALM). Using multiple datasets, we found that the use of ALM in an introductory engineering graphics course, closed a…
Descriptors: Active Learning, Engineering Education, Drafting, At Risk Students
Brick, Billy; Cervi-Wilson, Tiziana; Graham, Sean; Tsankov, Tsvetan; Loizou, Michael; Godson, Nina; Ryan, Kelly – Research-publishing.net, 2019
This paper will report on a pilot Virtual Reality (VR) project which repurposes an existing scenario-based VR asset for health sciences. The original scenario aims to prepare health care students for home visits by allowing them to experience a semi-linear conversation with a virtual Non-Player Character (NPC). This provides a safe,…
Descriptors: Multilingualism, Italian, Second Language Learning, Second Language Instruction
Alahmari, Ayshah Abdullah – ProQuest LLC, 2019
The appropriate implementation of collaborative technology tools in online courses leads to a culture of social learning where technology empowers students to take central roles in their learning. Yet, critical questions still exist about how faculty design, develop, implement collaborative eLearning activities using technology tools that support…
Descriptors: Cooperative Learning, Learning Activities, Online Courses, Technology Integration
Lopez, Nicole Alisa – ProQuest LLC, 2019
Despite recent advancements in the field of Autism, young adults with a diagnosis of ASD continue to struggle working and living independently (Thompson, 2013). Competitive employment is a quality of life indicator (Garcia-Villamisar & Hughes, 2007; Garcia-Villamisar, Wehman, & Navarro, 2002; Hendricks, 2010; Hurlbutt & Chalmers, 2010;…
Descriptors: Computer Simulation, Employment Interviews, Skill Development, Young Adults
Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Kamhi-Stein, Lia D.; Lao, Ravy S.; Issagholian, Nairi – TESL-EJ, 2020
This article reports on two case studies designed to investigate the use of Mursion, a mixed-reality simulation platform, in two language teacher preparation programs. The first case study involved eliciting the attitudes of MA in TESOL [Teaching English to Speakers of Other Languages] pre-service teachers (PSTs) toward the mixed-reality…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, English (Second Language)
Eglash, Ron; Bennett, Audrey; Babbitt, William; Lachney, Michael; Reinhardt, Martin; Hammond-Sowah, Deborah – British Journal of Educational Technology, 2020
This paper describes a decolonial perspective on material agency in the context of STEM education and application. Using the framework of generative STEM, we engaged in case studies with African, African American, South American, and Native American educational communities. This research shows that understanding material agency based on Indigenous…
Descriptors: STEM Education, Case Studies, American Indian Education, African American Education
Sotgiu, Maria Alessandra; Mazzarello, Vittorio; Bandiera, Pasquale; Madeddu, Roberto; Montella, Andrea; Moxham, Bernard – Anatomical Sciences Education, 2020
Neuroanatomy has been deemed crucial for clinical neurosciences. It has been one of the most challenging parts of the anatomical curriculum and is one of the causes of "neurophobia," whose main implication is a negative influence on the choice of neurology in the near future. In the last decades, several educational strategies have been…
Descriptors: Neurology, Anatomy, Neurosciences, Learning Processes
Chen, Szu-Yu; Basma, Dareen; Ju, Jennie; Ng, Kok-Mun – Professional Counselor, 2020
Distance counselor education has expanded educational opportunities for diverse groups of students. To effectively train and support global students in counseling programs, the authors explore some unique challenges and opportunities that counselor educators may encounter when integrating technology in the multicultural counseling curriculum. The…
Descriptors: Multicultural Education, Online Courses, Social Justice, Distance Education
Jagoda, Patrick; Gilliam, Melissa; McDonald, Peter; Russell, Christopher – American Journal of Play, 2015
Gamification--the use of game mechanics in conventionally nongame activities--has received attention in the field of education. Games, however, are not reducible to the common mechanisms of gamification that target extrinsic motivation, and may also include elements such as role playing, world making, and collective storytelling. Here, the authors…
Descriptors: Play, Games, Computer Simulation, Learning
Engstrom, Tyler A.; Johnson, Matthew M.; Eklund, Peter C.; Russin, Timothy J. – Physics Teacher, 2015
The concept of "seeing by feeling" as a way to circumvent limitations on sight is universal on the macroscopic scale--reading Braille, feeling one's way around a dark room, etc. The development of the atomic force microscope (AFM) in 1986 extended this concept to imaging in the nanoscale. While there are classroom demonstrations that use…
Descriptors: Nuclear Physics, Laboratory Equipment, Molecular Structure, Computer Simulation
Baggen, Yvette; Mainert, Jakob; Lans, Thomas; Biemans, Harm J. A.; Greiff, Samuel; Mulder, Martin – International Journal of Lifelong Education, 2015
Today's working life is increasingly characterized by entrepreneurial challenges. Entrepreneurial challenges start at an individual level with the identification of entrepreneurial opportunities, which is acknowledged as one of the key competencies for lifelong learning. Since the identification of entrepreneurial opportunities relies heavily on…
Descriptors: Problem Solving, Entrepreneurship, Lifelong Learning, Identification

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