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Gao, Min – Science Insights Education Frontiers, 2021
Chinese traditional art education plays a unique role in transmitting traditional culture and in developing social civilization but is limited by the monotony of the teaching model structure, its inflexibility in learning time and space, constraints in the teaching scale, and lack of immersive experience. This article discusses the application of…
Descriptors: Art Education, Asian Culture, Computer Simulation, Teaching Methods
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Neil, Elizabeth R.; Winkelmann, Zachary K.; Eberman, Lindsey E. – Athletic Training Education Journal, 2021
Context: The examination, diagnosis, and intervention curricular content listed in the 2020 Commission on Accreditation of Athletic Training Education Standards for Accreditation of Professional Athletic Training Programs states that learners must be able to evaluate and manage wounds, including care and closure. Although many wound closure…
Descriptors: Athletics, Training, Injuries, Medical Services
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Shaltayev, Dmitriy – Decision Sciences Journal of Innovative Education, 2021
In this article, we describe the use of linear programming in conjunction with an online simulation game in an undergraduate supply chain management class. Supply chain management is a required course for students enrolled in a Business Administration program with a concentration in management. It delivers a broad overview of the supply chain…
Descriptors: Undergraduate Students, Educational Games, Computer Simulation, Computer Games
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Kaplan-Rakowski, Regina; Johnson, Karen R.; Wojdynski, Tomasz – Smart Learning Environments, 2021
Advocates of meditation claim that it can improve various aspects of life, including health, attention, thinking, and learning. The purpose of this empirical, quantitative, between-subject study was twofold. First, it compared the effectiveness of meditation delivered through virtual reality versus video, as measured by students' test scores.…
Descriptors: College Students, Computer Simulation, Relaxation Training, Metacognition
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Travers, Nick; Huang, Li-Shih – Applied Linguistics, 2021
This article reports a study that involved simulated job interviews with 27 high-proficiency English-as-an-additional-language (EAL) candidates and nine professional interviewers and that evaluated three conditions: a control group and two experimental groups (one receiving only personalized, training-focused feedback on interview skills…
Descriptors: Barriers, English (Second Language), Language Proficiency, Employment Interviews
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Rosi, Tommaso; Perini, Marica; Onorato, Pasquale; Oss, Stefano – Physics Education, 2021
We designed and tested a 3D motion tracking system which displays acquired and derived data using augmented reality. This setup, based on a virtual reality headset and its controllers, is a relatively low-cost, high-precision, six degrees of freedom, high-speed, multiple-objects tracking device. This apparatus proves to be a very high-quality…
Descriptors: Physics, Computer Simulation, Educational Technology, Science Equipment
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Hannans, Jaime A.; Nevins, Colleen M.; Jordan, Kristin – Information and Learning Sciences, 2021
Purpose: The aim of the study was to explore aspects of learning in terms of gain in knowledge, confidence and empathy with immersive virtual reality (VR) from the patient perspective in undergraduate nursing students. Design/methodology/approach: A pilot study integrating immersive VR experiences during clinical courses was facilitated based on…
Descriptors: Computer Simulation, Undergraduate Students, Nursing Education, Patients
Walkington, Candace; Gravell, Jamie; Huang, Wen – Grantee Submission, 2021
Extended Reality (XR) experiences for mathematics teachers can allow them to understand both pedagogy and the mathematics itself in new ways. In this study, we explore a virtual reality (VR) simulation for learning about geometric shapes where teachers could engage in joint, shared manipulation of holograms in three dimensions. We examine what…
Descriptors: Computer Simulation, Distance Education, Mathematics Teachers, Geometry
Kush, Joseph M.; Konold, Timothy R.; Bradshaw, Catherine P. – Grantee Submission, 2021
Multilevel structural equation (MSEM) models allow researchers to model latent factor structures at multiple levels simultaneously by decomposing within- and between-group variation. Yet the extent to which the sampling ratio (i.e., proportion of cases sampled from each group) influences the results of MSEM models remains unknown. This paper…
Descriptors: Sampling, Structural Equation Models, Factor Structure, Monte Carlo Methods
Panda, Payod – ProQuest LLC, 2021
My multi-article dissertation explores the utility of immersive media like Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) in design learning and education, particularly as we recover from the social, technological, and cultural disruptions caused by the COVID-19 global pandemic. Chapter 2 clarifies how the multiple modalities…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Hermann Härtel – European Journal of Physics Education, 2021
Ohm's law and Kirchhoff's rules refer to stationary states and do not provide any indications of the always-present transition processes that connect these states and cause their respective setting. Through the use of suitable simulation programs these transition processes are accessible to classroom activities and allow a deeper and more coherent…
Descriptors: Physics, Science Instruction, Scientific Concepts, Teaching Methods
Eric W. Nersesian – ProQuest LLC, 2021
The emerging technologies of augmented and virtual reality (AR/VR) may have vast implications to societal communication and representation of information. AR/VR computer interfaces are unique in that they may be placed spatially around the user in three-dimensional (3D) space; this affords new methods of both presentation and user interaction with…
Descriptors: STEM Education, Experiential Learning, Computer Simulation, Educational Environment
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Kristin Porter; Luke Miratrix; Kristen Hunter – Society for Research on Educational Effectiveness, 2021
Background: Researchers are often interested in testing the effectiveness of an intervention on multiple outcomes, for multiple subgroups, at multiple points in time, or across multiple treatment groups. The resulting multiplicity of statistical hypothesis tests can lead to spurious findings of effects. Multiple testing procedures (MTPs)…
Descriptors: Statistical Analysis, Hypothesis Testing, Computer Software, Randomized Controlled Trials
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Nash, Richard; Yamada-Rice, Dylan; Dare, Eleanor; Love, Steve; Main, Angus; Potter, John; Rodrigues, Deborah – Qualitative Research Journal, 2022
Purpose: The purpose of this paper is to focus on a designed research methodology to distil existing research findings from an esrc/ahrc funded japan/uk network on location-based virtual reality experiences for children in order to generate new knowledge. Design/methodology/approach: The structured co-production methodology was undertaken in three…
Descriptors: Periodicals, Collaborative Writing, Computer Simulation, Foreign Countries
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Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
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