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Baumgartner, Emily; Ferdig, Richard E.; Gandolfi, Enrico – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this study was to investigate how the consumption and production of extended reality (XR) video content impacted elementary student spatial reasoning skills. Third- and fourth-grade elementary students (aged 8 to 11) were given a four-week intervention in which they first consumed virtual reality (VR) video for two weeks. During the…
Descriptors: Computer Simulation, Spatial Ability, Grade 3, Grade 4
Heaysman, Orna; Kramarski, Bracha – Instructional Science: An International Journal of the Learning Sciences, 2022
Self-regulated learning (SRL) is essential for independent active learners. Despite its importance, supporting students' SRL is often challenging for teachers who lack the necessary knowledge and skills for in-class SRL practices. Hence, there is a need to support teachers' SRL: both as learners--how to self-regulate their own learning, and as…
Descriptors: Independent Study, Teaching Methods, Instructional Innovation, Models
Reich, Justin – Journal of Technology and Teacher Education, 2022
Great teachers know that learning requires practice. Ironically, when teachers learn, they listen to people talk about teaching, and sometimes they talk with others about teaching, but they very rarely do teaching. Novice teachers need many more and much better opportunities to practice their new craft, especially in short, high-frequency,…
Descriptors: Preservice Teacher Education, Inservice Teacher Education, Drills (Practice), Experiential Learning
Achter, Sebastian; Borit, Melania; Chattoe-Brown, Edmund; Siebers, Peer-Olaf – International Journal of Social Research Methodology, 2022
This article describes and justifies a reporting standard to improve data use documentation in Agent-Based Modelling. Following the development of reporting standards for models themselves, empirical modelling has now developed to the point where these standards need to take equally effective account of data use (which previously has tended to be…
Descriptors: Data Use, Data Analysis, Models, Usability
Winkelmann, Zachary K.; Neil, Elizabeth R.; Granger, Kelcey C.; Eberman, Lindsey E. – Athletic Training Education Journal, 2022
Context: Athletic trainers should be able to recognize, refer, and provide support to patients with mental health challenges such as anxiety, depression, and suicidal ideation. However, clinicians may not have the opportunity to identify the signs and symptoms in an authentic scenario until a patient presents in their facility. Therefore,…
Descriptors: Athletics, Allied Health Personnel, Mental Health, Suicide
Du, Wenbin; Liang, Ruo-yu; Liu, Denghui – SAGE Open, 2022
Teachers' continuous usage intention for virtual reality (VR) technology is a prerequisite for achieving its expected educational value in elementary and secondary education. Through a comprehensive model considering task-technology fit (TTF) and usage satisfaction, this study involved an analysis framework for the intention of teachers to…
Descriptors: Technology Integration, Intention, Computer Simulation, Teaching Methods
Trucks, Jesica; Schmoll, Shannon; Hinko, Kathleen; Lopez, Gloria – Journal of Museum Education, 2022
During the COVID-19 pandemic, informal learning environments (ILEs) were forced to move programming online for the safety of staff and visitors. The Big Astronomy Project responded to the pandemic by releasing a planetarium show as a virtual YouTube 360 stream. This project was also utilized in the late stages of the pandemic in-person at…
Descriptors: Astronomy, Science Education, Audiences, Recreational Facilities
Yildiz, Ezgi Pelin – Higher Education Studies, 2022
Arloopa is an augmented reality application that enables the integration of digital content such as images, sounds, texts into real world environments. By another definition the Arloopa app is an AR visualization tool that brings the physical and digital worlds together as one. Arloopa is an augmented reality (AR) and virtual reality (VR) app and…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Adi Badiozaman, Ida Fatimawati; Segar, Augustus Raymond; Hii, John – Innovations in Education and Teaching International, 2022
This paper reports on students' learning experience with a hybrid Augmented Reality (AR) and Virtual Reality (VR) app called the Kuching Heritage App (KHA). We investigated the effect of visualisations, time lapse (i.e., past to present), and the witnessing of historical changes on students' learning experience about cultural heritage. This pilot…
Descriptors: Active Learning, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
McCord, Kieren – ProQuest LLC, 2022
The country is facing infrastructure crises simultaneous with a labor shortage in fields related to construction management and engineering. These challenges necessitate better and quicker preparation of the incoming workforce so they are prepared to take on responsibilities with more skill and efficiency than has been expected previously.…
Descriptors: Computer Simulation, Simulated Environment, Experiential Learning, Vocational Education
Kimberlee-Ann Bridges – ProQuest LLC, 2022
The use of simulation has increased due to the shortage of clinical sites and nursing faculty. Patient acuity and privacy laws have contributed to the increase. Research science in simulation is established in the areas of scenario execution and with the debriefing phases. However, prebriefing is an understudied phase of the simulation.…
Descriptors: Nursing Education, Nursing Students, Simulation, Vignettes
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Kasi Holcomb-Webb – Grantee Submission, 2022
Novel forms of technology, like shared Augmented Reality (AR) holograms, can spur the discovery of new hypotheses about cognition and how it is embodied and distributed. These holograms have affordances for exploration, collaboration, and learning that have never been seen before. In the present study, we examine the multimodal ways that high…
Descriptors: Geometry, Mathematics Instruction, Schemata (Cognition), Teaching Methods
Daniella Winter; Yoram Braw – Journal of Attention Disorders, 2022
Background: The current study aimed to validate the utility of previously established validity indicators derived from MOXO-d-CPT's continuous performance test. Method: Healthy simulators feigned impairment after searching online for relevant information, an ecologically valid coaching condition (n = 39). They were compared to ADHD patients (n =…
Descriptors: Foreign Countries, Undergraduate Students, Attention Deficit Hyperactivity Disorder, Computer Simulation
Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment

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