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Minna O. Nygren; Sara Price; Rhiannon Thomas Jha – Science Education, 2024
Although adults are known to play an important role in young children's development, little work has focused on the enactive features of scaffolding in informal learning settings, and the embodied dynamics of intergenerational interaction. To address this gap, this paper undertakes a microinteractional analysis to examine intergenerational…
Descriptors: Scaffolding (Teaching Technique), Generational Differences, Informal Education, Museums
Gloria Rodríguez-Loinaz; Igone Palacios-Agundez – Journal of Biological Education, 2024
Ecosystem services (ES) are the benefits people obtain from nature contributing to our well-being. Although this concept has high didactic potential, its presence in education literature is scarce. This article presents the ES framework as a new teaching principle that, taught together with the biodiversity concept, may help students develop…
Descriptors: Ecology, Persuasive Discourse, Conservation (Environment), Sustainable Development
William L. Goffe; Scott A. Wolla – Journal of Economic Education, 2024
This article's authors describe both the advantages of a literacy-targeted introductory course and how it might be taught by employing evidence-based teaching practices developed by cognitive scientists to maximize learning. This pairing of literacy-focused content with evidence-based pedagogy is intended to enhance student learning while focusing…
Descriptors: Introductory Courses, Economics Education, Cognitive Science, Educational Strategies
Kendall M. Zammit; Megan C. Connor; Jeffrey R. Raker – Chemistry Education Research and Practice, 2024
A national survey on chemistry instructional laboratories was administered to faculty members at four-year postsecondary institutions in the United States for the purpose of exploring levels of inquiry-based instruction implemented in laboratory courses. Respondents were asked to rate the level of choice their students had in deciding six key…
Descriptors: Inquiry, Chemistry, Science Instruction, Active Learning
Rosanne Zeppieri – NECTFL Review, 2024
Research confirms that critical thinking plays a fundamental role in decision making and problem solving, skills that are essential to function as successful adults in a complex world. Consequently, it has been a focus of educational research for decades. Faculty meetings and teacher training sessions repeatedly run sessions on ways that teachers…
Descriptors: Critical Thinking, Language Proficiency, Second Language Learning, Problem Solving
Mark F. Thouin; William E. Hefley – Journal of Information Systems Education, 2024
The product owner role is one of three key roles in the Scrum software development process. Industry demand for product owners is growing exponentially, and educators need effective techniques for teaching students the knowledge, skills, and competencies required to be effective product owners. To address this need, this Teaching Tip describes how…
Descriptors: Computer Software, Experiential Learning, Computer Simulation, Graduate Students
Lijie Hao; Kun Tian; Umi Kalsum Mohd Salleh; Chin Hai Leng; Shigang Ge; Xinliang Cheng – Malaysian Journal of Learning and Instruction, 2024
Purpose: With the evolving demands of the global and Chinese economies, cultivating critical thinking and creativity has become imperative for social and economic development. However, contemporary educational practices have not kept pace with this essential need. This study examines the effects of project-based learning and project-based flipped…
Descriptors: Foreign Countries, Vocational Education, College Students, English (Second Language)
Alicia A Dahl; Jessamyn Bowling; Lisa M Krinner; Candace S Brown; George Shaw Jr.; Janaka B Lewis; Trudy Moore-Harrison; Sandra M Clinton; Scott R Gartlan – Active Learning in Higher Education, 2024
The Paper Chase model is a synchronous collaborative approach to manuscript development. Through a structured and team-based design, authors participate in a "marathon" of writing, editing, revising, and submitting their publications within a specified period. This active-learning approach is considered a high-impact practice by engaging…
Descriptors: Writing (Composition), Collaborative Writing, Synchronous Communication, Teamwork
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Lisa S. Olive; Rohan M. Telford; Elizabeth Westrupp; Richard D. Telford – Child Development, 2024
This study aimed to determine the effects of the Active Early Learning (AEL) childcare center-based physical activity intervention on early childhood executive function and expressive vocabulary via a randomized controlled trial. Three-hundred-and-fourteen preschool children (134 girls) aged 3-5 years from 15 childcare centers were randomly…
Descriptors: Physical Activities, Intervention, Child Development, Executive Function
Robin H. Willemsen; Isabelle C. de Vink; Evelyn H. Kroesbergen; Ard W. Lazonder – Journal of Creative Behavior, 2024
This intervention study examined the effectiveness of instructional support tailored toward two techniques (i.e., random associations and constraint identification) to strengthen children's creative problem-solving skills within upper-elementary science education. Five inquiry-based science lessons with ample opportunity for creative…
Descriptors: Problem Solving, Elementary School Students, Intervention, Science Education
Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
Alessandro Bilella; Elisabeth Eppler; Karl Link; Luis Filgueira – Anatomical Sciences Education, 2024
The presented course, established 2016 as a compulsory elective for 22nd-year bachelor medical students, aimed to enhance deep learning of upper and lower limb anatomy from a clinical perspective by a maximum of student-centered activities combining hands-on skills training with team-learning. Three cohorts (in total 60 students) participated in…
Descriptors: Foreign Countries, Bachelors Degrees, Undergraduate Students, Anatomy
Connie Cirkony; Mark Rickinson; Lucas Walsh; Jo Gleeson; Mandy Salisbury; Blake Cutler; Mandi Berry; Kathy Smith – Professional Development in Education, 2024
Professional learning (PL) in education is thought to be a key mechanism for improving classroom instruction and student achievement. Yet despite decades of research into PL, the impact of this investment is not well understood, with reports of limited change in both research and practice. As part of a large-scale investigation focusing on…
Descriptors: Educational Research, Elementary Secondary Education, Research Reports, Faculty Development
William Cain – TechTrends: Linking Research and Practice to Improve Learning, 2024
This paper explores the transformative potential of Large Language Models Artificial Intelligence (LLM AI) in educational contexts, particularly focusing on the innovative practice of prompt engineering. Prompt engineering, characterized by three essential components of content knowledge, critical thinking, and iterative design, emerges as a key…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Prompting

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