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Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
Omer Ari; Kara Hageman; Andrea Lofgren – Research & Practice in Assessment, 2024
Quizzes using test-enhanced learning features of spaced, varied, and interleaved retrieval practice have been shown to support consolidation of knowledge gains in students. In this pilot study, we examined the test-enhanced learning potential of a novel quizzing method designed to Spiral Assessment to Reinforce Knowledge (SPARK; Hageman, 2020)…
Descriptors: Online Courses, Computer Assisted Testing, Taxonomy, Learning Processes
Arun-Balajiee Lekshmi-Narayanan; Priti Oli; Jeevan Chapagain; Mohammad Hassany; Rabin Banjade; Vasile Rus – Grantee Submission, 2024
Worked examples, which present an explained code for solving typical programming problems are among the most popular types of learning content in programming classes. Most approaches and tools for presenting these examples to students are based on line-by-line explanations of the example code. However, instructors rarely have time to provide…
Descriptors: Coding, Computer Science Education, Computational Linguistics, Artificial Intelligence
Andrea-Roxana Bellot; Mar Gutiérrez-Colón – Journal of Adolescent & Adult Literacy, 2026
This study examines how university literature students evaluate alternative endings for George Orwell's "Animal Farm" that were either created by their peers or generated by ChatGPT. Using a rubric-based approach, students assessed these endings on elements such as conceptual relevance, literary devices, and overall narrative impact. By…
Descriptors: College Students, English Literature, Novels, Artificial Intelligence
Manda J. Williamson; Patrick R. Duryea – Teaching of Psychology, 2026
Background: Previous research suggests benefits to using a multifaceted approach to encourage students to engage with the course. However, specific patterns of behavioral engagement have not been described. Objective: The purpose of this study was to determine distinct patterns of engagement with online textbook quizzes following a weekly prompt…
Descriptors: Cues, Tests, Computer Assisted Testing, College Students
David Firth; Tyler Johnson; Shawn F. Clouse; Patricia Akello – Information Systems Education Journal, 2025
As smartphone ownership has steadily increased there has been a rise in individuals that display Problematic Smartphone Use (PSU). Through a comprehensive literature review of PSU it quickly became evident that research into PSU intervention strategies such as Cognitive Behavior Therapy (CBT) and Digital Detox are focused on "collectivist…
Descriptors: Computer Science Education, Social Media, Computer Software, Collectivism
Kadek Adi Wibawa; I Dewa Gede Agung Pandawana; I Made Wena – Mathematics Teaching Research Journal, 2025
The integration of technology in entrepreneurship arithmetic that uses realistic mathematic education as the basis into learning processes is instrumental in creating understanding and problem-solving abilities among students. However, until recently only a few technology-based learning media have been developed to accommodate the aforementioned…
Descriptors: Mathematics Instruction, Entrepreneurship, Teaching Methods, Instructional Effectiveness
Seyma Türen; Pinar Bagçeli Kahraman – Education and Information Technologies, 2025
The increasing prevalence of digital technologies has notably expanded children's accessibility to a diverse range of digital tools day by day. Consequently, this evolution has significantly influenced the gaming landscape, propelling the surge in popularity of digital games among children. This change has also led to the need for changes in the…
Descriptors: Predictor Variables, Preschool Children, Video Games, Computer Games
Angxuan Chen; Jiyou Jia; Yuzhen Li; Lingyu Fu – Journal of Educational Computing Research, 2025
Role-play activities are considered a useful instructional design in enhancing the speaking performance of foreign language learners. However, in the traditional classroom context, learners may not readily have access to interlocutors for role-play activities. In this study, we proposed a designed method that integrated the GenAI agent into…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Instruction
Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
Hanieh Shafiee Rad; Ali Roohani – Journal of Educational Computing Research, 2025
This study investigates the efficacy of task-based chatbots in enhancing speaking skills and shaping the attitudes toward language learning of L2 learners while fostering a translanguaging space. The research employs a mixed-methods approach through quantitative and qualitative data collection methods. A sample of 80 L2 learners participated in…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Second Language Learning
Maya Usher – Assessment & Evaluation in Higher Education, 2025
The integration of Generative Artificial Intelligence (GenAI) in education has introduced innovative approaches to assessment. One such approach is AI chatbot-based assessment, which utilizes large language models to provide students with timely and consistent feedback. However, the effectiveness of AI chatbots in generating assessments comparable…
Descriptors: Artificial Intelligence, Computer Assisted Testing, Student Evaluation, Peer Evaluation
Matthew Clemson; Alice Huang; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
The teaching of laboratory skills to undergraduate students is central to all experimental sciences. In this setting, students must understand the experimental procedures as well as the fundamental principle(s) being demonstrated, all while learning within a limited time. Other limiting factors include access to equipment and reagents, resulting…
Descriptors: Science Laboratories, Science Process Skills, Science Instruction, Undergraduate Students
Dan Jazby; Xavier Ochoa; Man Ching Esther Chan; Jan van Driel – Journal of Mathematics Teacher Education, 2025
Many aspects of noticing in the classroom are tacitly understood by experienced educators. In this case study, we pair ecological and cognitive psychology with computer-augmented analysis of video data to try to better understand some of the tacit elements of educator noticing and decision-making. The ecological model of noticing views noticing as…
Descriptors: Mathematics Teachers, Teacher Educators, Observation, Computer Uses in Education
Laili Hibatin Wafiroh; Pratiwi Retnaningdyah; Ahmad Munir – Online Learning, 2025
Virtual Literature Circle (VLC) shows promise in developing critical reading skills among EFL students, but limited empirical research addresses the specific challenges in fostering collaborative learning, engagement, and learning outcomes. To address this gap, a sequential mixed-method study involving 25 EFL students was conducted. The findings…
Descriptors: Foreign Countries, Cooperative Learning, English (Second Language), Outcomes of Education

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