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Suh, Woong; Ahn, Seongjin – Journal of Intelligence, 2022
Due to COVID-19, numerous new technologies are being implemented in education, with a growing interest in the metaverse. The term "metaverse" refers to an immersive digital environment where one can interact with virtual avatars. This study aims to analyze the experiences and attitudes of the metaverse for learner-centered education from…
Descriptors: Computer Simulation, Computer Uses in Education, Student Centered Learning, Constructivism (Learning)
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Harmandaoglu Baz, Esra; Cephe, Pasa Tevfik – Education and Information Technologies, 2022
This study aims to test a model investigating the contribution of computer self-efficacy, computer anxiety, constructivist teaching beliefs, and computer attitude to predicting English student teachers' behavioral intention to use information and communication technologies (ICT) in their future classes. The sample of the study consists of 861…
Descriptors: Foreign Countries, Self Efficacy, Computer Literacy, Anxiety
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Shala, Arif; Grajcevci, Albulene – Journal of Learning for Development, 2023
The current analysis aims to research the impact of ICT usage on students' achievement in the 2018 PISA assessment, specifically achievement in mathematics, science and reading scales. In this assessment, a total of 5,058 randomly selected students from 224 schools across Kosovo took part in the study. In addition, to the subscales assessing…
Descriptors: Internet, Academic Achievement, Foreign Countries, Achievement Tests
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Noppawan Tawalai; Thapanee Seechaliao – Journal of Education and Learning, 2025
Analytical thinking skills were an essential learning process for primary students. The research objectives were to 1) study the current condition, problems, and good practices regarding teaching and learning. 2) develop a blended instructional model using the inquiry process with digital games to enhance analytical thinking skills for elementary…
Descriptors: Elementary School Students, Thinking Skills, Blended Learning, Active Learning
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Mark Anthony D. Abenir; Lara Katrina T. Mendoza; Leslie V. Advincula-Lopez; Eugene G. Panlilio – Journal of Higher Education Outreach and Engagement, 2025
This study investigates how communities perceive students' cultural sensitivity and adaptability in electronic service-learning (e-SL) programs, focusing on Ateneo de Manila University in the Philippines. Employing qualitative methodology that incorporates online in-depth interviews and surveys, the research fills a gap by concentrating on…
Descriptors: Service Learning, Outreach Programs, Communication Skills, Institutional Characteristics
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Mimi Ismail; Ahmed Al - Badri; Said Al - Senaidi – Journal of Education and e-Learning Research, 2025
This study aimed to reveal the differences in individuals' abilities, their standard errors, and the psychometric properties of the test according to the two methods of applying the test (electronic and paper). The descriptive approach was used to achieve the study's objectives. The study sample consisted of 74 male and female students at the…
Descriptors: Achievement Tests, Computer Assisted Testing, Psychometrics, Item Response Theory
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Kevser Tozduman Yarali – Journal of Learning and Teaching in Digital Age, 2025
Digital games are among the most common reasons children use the internet, and the time children spend playing digital games is increasing day by day. This research aims to identify the characteristics of the digital games most preferred by children, while also examining their digital gaming habits. The study was conducted using a qualitative…
Descriptors: Elementary School Students, Middle School Students, Computer Games, Handheld Devices
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Ernst Bekkering – Information Systems Education Journal, 2025
Undergraduate research can stimulate students' interest, especially in STEM disciplines. This research can be formally offered in different formats such as Undergraduate Research Experiences (UREs). One of these is Course-based Undergraduate Research Experiences (CUREs), which are offered as an integral part of scheduled courses. CUREs have been…
Descriptors: Undergraduate Students, Research Training, Computer Science Education, Student Interests
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Chung Eun Lee; Taesu Lee – Journal of Special Education Technology, 2025
The use of non-face-to-face services and kiosks has expanded due to the development of information and communication technology and accelerated during the COVID-19 pandemic. In South Korea, the use of self-service kiosks has grown to about four times pre-pandemic levels. Therefore, it is pivotal for students with intellectual and developmental…
Descriptors: Foreign Countries, Students with Disabilities, Intellectual Disability, Developmental Disabilities
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Sami Tlais; Ali Alkhatib; Rasha Hamdan; Hassan HajjHussein; Kassem Hallal; Wassim El Malti – TechTrends: Linking Research and Practice to Improve Learning, 2025
This study examines the integration of artificial intelligence (AI) chatbots within higher education, focusing on the early feedback from STEM faculty members in Lebanon, particularly in the context of their widespread use among students. As AI intersects with traditional scientific inquiry, its incorporation into educational frameworks introduces…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, STEM Education
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Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
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Dana Di Pardo Léon-Henri; Julien Henriet; Marie-Laure Betbeder; Françoise Greffier; Floran Carvalho – Teaching English with Technology, 2025
This research delves into the transformative potential of humanoid robotics and artificial intelligence (AI) in the field of Teaching English to Speakers of Other Languages (TESOL), spotlighting their innovative contributions to modern language instruction. With a focus on robot-assisted language learning (RALL) and AI-powered tools, particularly…
Descriptors: Artificial Intelligence, Robotics, Computer Software, Technology Integration
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Jie Fang – Knowledge Management & E-Learning, 2025
Although mobile technologies are commonly used to support language learning, there is a lack of research to comprehensively determine the acceptance, readiness, affordances, and challenges in this area. To address this gap, this systematic literature review selected 49 articles indexed in the Scopus database between 2013 and 2022. This study found…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Second Language Learning
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Jennifer L. Maeng; Timothy Konold; Khushbu Singh – Grantee Submission, 2025
The study examined the Advancing Rural Computer Science (ARCS) program, a professional development initiative designed to improve elementary teachers' computer science (CS) content knowledge, pedagogical practices, and self-efficacy, with the goal of enhancing K-5 students' interest in and knowledge of CS. ARCS was funded through USED EIR…
Descriptors: Rural Schools, Computer Science Education, Faculty Development, Elementary School Teachers
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