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Norris, Dennis – Cognition, 1994
The Shortlist model is presented, which incorporates the desirable properties of earlier models of back-propagation networks with recurrent connections that successfully model many aspects of human spoken word recognition. The new model is entirely bottom-up and can readily perform simulations with vocabularies of tens of thousands of words. (DR)
Descriptors: Input Output, Language Processing, Models, Oral Language
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Wood, David – Education and Training, 1995
Examples of two theory-based computerized learning systems--Smithtown and Sherlock--show that most success arises when learning tasks are well structured. Such systems teach procedural rather than conceptual knowledge and support individualized learning better than group learning. (SK)
Descriptors: Computer Simulation, Educational Technology, Individualized Instruction, Integrated Learning Systems
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Meijer, Rob R. – Applied Psychological Measurement, 1994
Through simulation, the power of the U3 statistic was compared with the power of one of the simplest person-fit statistics, the sum of the number of Guttman errors. In most cases, a weighted version of the latter statistic performed as well as the U3 statistic. (SLD)
Descriptors: Error Patterns, Item Response Theory, Nonparametric Statistics, Power (Statistics)
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Goodman, Frederick L. – Simulation & Gaming, 1995
Discussion of games and game-like exercises developed by the author at the University of Michigan focuses on the relationship between theory and practice in education. Highlights include simulation games, metaphoric games, literal games, and puzzle-based games. (LRW)
Descriptors: Educational Games, Game Theory, Higher Education, Metaphors
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Lederman, Linda Costigan – Simulation & Gaming, 1992
Reviews the literature on debriefing and identifies the essential elements and phases of the debriefing process. A model for systematic assessment of debriefing is presented which consists of five sets of questions that focus on learning objectives, situational constraints, the debriefing strategy, implementation of the strategy, and the…
Descriptors: Educational Games, Evaluation Methods, Experiential Learning, Literature Reviews
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Schmajuk, Nestor A.; DiCarlo, James J. – Psychological Review, 1991
The participation of the hippocampus in classical conditioning is described in terms of a multilayer network portraying stimulus configuration. A model of hippocampal function is presented, and computer simulations are used to study neural activity in the various brain areas mapped according to the model. (SLD)
Descriptors: Behavior Patterns, Classical Conditioning, Computer Simulation, Mathematical Models
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Broderick, Bill; Caverly, David C. – Journal of Developmental Education, 1992
Provides brief descriptions of interactive tutorial and simulation programs for reading, writing, and mathematics; and of drill-and-practice courseware packages. (DMM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
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Regian, J. Wesley; And Others – Journal of Communication, 1992
Describes an empirical exploration of the instructional potential of virtual reality as an interface for simulation-based training. Shows that subjects learned spatial-procedural and spatial-navigational skills in virtual reality. (SR)
Descriptors: Communication Research, Computer Simulation, Higher Education, Simulated Environment
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Carifio, James – Evaluation Review, 1992
To solve an applied research problem with bipolar data, a set of equations was developed that combined all plus and minus data combinations into unique values and scale points. The equations were tested through computer simulations and empirical tests. Resulting index scores were approximately interval and linear and easy to use and interpret.…
Descriptors: Computer Simulation, Equations (Mathematics), Indexing, Mathematical Logic
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McCarroll, David; And Others – Educational and Psychological Measurement, 1992
Monte Carlo simulations were used to examine three cases using analyses of variance (ANOVAs) sequentially. Simulation results show that Type I error rates increase when using ANOVAs in this sequential fashion, and the detrimental effect is greatest in situations in which researchers would most likely use ANOVAs sequentially. (SLD)
Descriptors: Analysis of Variance, Computer Simulation, Measurement Techniques, Monte Carlo Methods
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Sokolik, M. E.; Smith, Michael E. – Second Language Research, 1992
Describes a computer-based connectionist-type network model that correctly identified the gender of a set of French nouns, relying solely on information inherent in the nouns' structures, in the absence of explicit rules for evaluating nouns, through discovering criterial gender-specific features through examples of masculine and feminine nouns.…
Descriptors: Computer Networks, Computer Simulation, Distinctive Features (Language), French
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Jordan, Geoff – Simulation & Gaming, 1992
Examines how computer-based simulations can best be exploited for computer-assisted language learning. Three learning environments are discussed: (1) the classroom, (2) a computer lab, and (3) self-access. Various types of computer-based simulations are described, including sports, adventure games, management of resources, and branching stories.…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Computer Software
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Lautenschlager, Gary J.; And Others – Educational and Psychological Measurement, 1994
Item response theory (IRT) differential item functioning (DIF) methods used to determine the accuracy of item classification as biased or unbiased were studied. Results from simulations show that the iterative linking and ability scale purification method can be more effective than iterative linking alone primarily by reducing false negatives.…
Descriptors: Ability, Classification, Item Bias, Item Response Theory
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Metcalfe, Janet – Psychological Review, 1991
The relationship between recognition and recall, especially the orderly recognition-failure function relating recognition and the recognizability of recallable words, was investigated using a composite holographic associative recall-recognition memory model (CHARM) in 10 series of computer simulations. Support for the model is demonstrated. (SLD)
Descriptors: Association (Psychology), Computer Simulation, Correlation, Failure
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
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