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Peer reviewedvan den Bergh, Huub; Eiting, Mindert H. – Journal of Educational Measurement, 1989
A method of assessing rater reliability via a design of overlapping rater teams is presented. Covariances or correlations of ratings can be analyzed with LISREL models. Models in which the rater reliabilities are congeneric, tau-equivalent, or parallel can be tested. Two examples based on essay ratings are presented. (TJH)
Descriptors: Analysis of Covariance, Computer Simulation, Correlation, Elementary Secondary Education
Peer reviewedBirkenholtz, Robert J.; And Others – Journal of Agricultural Education, 1989
A study assessed the effects of three teaching strategies that incorporated a microcomputer component: (1) tutorial, (2) drill and practice, and (3) simulation. Each strategy was compared with one another and with the traditional lecture/discussion method. Student achievement and attitudes were essentially equal in all four methods. (JOW)
Descriptors: Academic Achievement, Agricultural Education, Computer Simulation, Drills (Practice)
Niedermaier, Jan – Perspectives for Teachers of the Hearing Impaired, 1989
Hearing-impaired high school students created a simulated world where sign language was the dominant mode of communication, and role-played such careers as doctors, bankers, and police officers. Hearing students were invited to visit this simulated world and found how inaccessible various facilities and services were to people without sign…
Descriptors: Accessibility (for Disabled), Communication (Thought Transfer), Educational Games, Hearing Impairments
Peer reviewedJensen, Arthur R.; Weng, Li-Jen – Intelligence, 1994
The stability of psychometric "g," the general factor of intelligence, is investigated in simulated correlation matrices and in typical empirical data from a large battery of mental tests. "G" is robust and almost invariant across methods of analysis. A reasonable strategy for estimating "g" is suggested. (SLD)
Descriptors: Correlation, Estimation (Mathematics), Factor Analysis, Intelligence
Peer reviewedFeldt, Allan G. – Simulation & Gaming, 1995
Recounts personal experiences in the design of simulations/gaming for city development and planning. Notes early games and describes the development of three land use and city growth games. Discusses revisions, conference demonstrations of the games, and collaborative efforts. (AEF)
Descriptors: Computer Games, Computer Simulation, Computer Software Development, Land Use
Peer reviewedMin, Rik – British Journal of Educational Technology, 1994
Analyzes shortcomings of computer monitors, including one-way communication and organization of the monitor display, when they are used with multimedia in open learning environments. Solutions are described according to the concepts and theories developed by Min, Koopal, Gritter, Struyker, Boudier, Coleman, Miltenburg, and Van Schaick Zillesen…
Descriptors: Computer Assisted Instruction, Computer Simulation, Display Systems, Educational Environment
Peer reviewedBarron, Ann E.; Ivers, Karen S. – Journal of Technology and Teacher Education, 1994
Describes the design and development of training materials to encourage the use of telecommunications by Florida teachers that was funded by the Florida Department of Education. Topics addressed include the need for training materials; electronic mail; booklets; computer tutorials/simulation; the use of HyperCard; and results of an effectiveness…
Descriptors: Computer Assisted Instruction, Computer Simulation, Electronic Mail, Higher Education
Peer reviewedPsotka, Joseph – Instructional Science, 1995
Describes virtual reality (VR) technology and VR research on education and training. Focuses on immersion as the key added value of VR, analyzes cognitive variables connected to immersion, how it is generated in synthetic environments and its benefits. Discusses value of tracked, immersive visual displays over nonimmersive simulations. Contains 78…
Descriptors: Cognitive Processes, Cognitive Style, Computer Simulation, Educational Research
Peer reviewedMcDermott, Suzanne W.; Altekruse, Joan M. – Research in Developmental Disabilities, 1994
A dynamic simulation model, using census data, was used to examine child health policy initiatives for the prevention of mental retardation. Results suggested that reducing the proportion of children living in poverty would be more effective in reducing the incidence of mental retardation than medical interventions to improve outcomes for low…
Descriptors: Birth Weight, Child Health, Disadvantaged Environment, Incidence
Peer reviewedMeijer, Rob R.; And Others – Applied Psychological Measurement, 1994
The power of the nonparametric person-fit statistic, U3, is investigated through simulations as a function of item characteristics, test characteristics, person characteristics, and the group to which examinees belong. Results suggest conditions under which relatively short tests can be used for person-fit analysis. (SLD)
Descriptors: Difficulty Level, Group Membership, Item Response Theory, Nonparametric Statistics
Peer reviewedChapman, Bryan L.; Allen, Rex J. – Journal of Interactive Instruction Development, 1994
Discusses a case study of a project created for the U.S. Air Force, Air Combat Command, in which mental models were taught, reinforced, and assessed as the foundation for instruction. Preliminary data for 183 students reflected a 93% mastery level and a 79% cumulative gain in students' ability to troubleshoot difficult problems. (Author/AEF)
Descriptors: Case Studies, Cognitive Tests, Computer Simulation, Educational Development
Peer reviewedRottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
Peer reviewedCatenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
Peer reviewedThiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
Peer reviewedMassaro, Dominic W.; Friedman, Daniel – Psychological Review, 1990
Several models of information integration are developed and analyzed in the context of a prototypical pattern-recognition task. Evaluation, integration, and decision-making processes are specified for each. Simulations and predictions are carried out to provide a measure of identifiability or extent to which they can be distinguished from one…
Descriptors: Bayesian Statistics, Cognitive Processes, Criteria, Decision Making


