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Poe, Laura F.; Brooks, Nita G.; Korzaan, Melinda; Hulshult, Andrea R.; Woods, David M. – Information Systems Education Journal, 2021
The growth-mindset was examined to determine student perception of success by incorporating goalsetting activities into the course curriculum. Faculty at three universities conducted a mixed methods study to examine the extent to which reflection and planning activities designed to engage a growth-mindset focus through setting SMART (Specific,…
Descriptors: Outcomes of Education, Reflection, Planning, Student Attitudes
Ng, Oi-Lam – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, I discuss the potential transformations to teach K-12 geometry topics with the technology of 3D Pens, which enabled 3D models to be created instantly via one's moving hands. I draw on an example of using constructionist learning activities with 3D Pens to teach young children, 'how tall is the triangle?'
Descriptors: Kindergarten, Elementary Secondary Education, Mathematics Instruction, Teaching Methods
Kaynak-Ekici, K. Büsra; Imir, H. Merve; Temel, Z. Fulya – Education 3-13, 2021
This research aims to investigate how learning invitations are used in a Reggio-Emilia inspired preschool in the US. The case study model as a qualitative research method is applied in this research. In addition to observations in the research setting, interviews with teachers were made so that the data could be varied and enriched. As a result,…
Descriptors: Reggio Emilia Approach, Preschool Education, Case Studies, Physical Environment
Mihajlovic, Christopher – Strategies: A Journal for Physical and Sport Educators, 2021
The purpose of this article is to assist teachers when teaching golf to students with visual impairments. The article presents different approaches that can serve as a guideline for didactic choices and the pedagogical aspects of teaching PE in inclusive settings. Using golf as an example, this article provides instructional strategies and ideas…
Descriptors: Athletics, Physical Education, Visual Impairments, Students with Disabilities
Lee, Yen-Mei; Jahnke, Isa; Austin, Linda – Educational Technology Research and Development, 2021
Mobile microlearning platforms have increased over the years. Literature shows that platforms use specific instructions or media, such as videos or multiformat materials (e.g., text, audio, quizzes, hands-on exercises). However, few studies investigate whether or how specific design principles used on these platforms contribute to learning…
Descriptors: Handheld Devices, Learning Activities, Instructional Design, Journalism Education
Sotak, Kristin Lee; Abraham, Steven E. – Journal of Education for Business, 2021
To help instructors teach students the meaning of negotiations, and to help students understand the different types of negotiations, we developed the "Negotiate to Survive" activity. In this activity, students work in teams to participate in both distributive and integrative negotiations, in an effort to help them understand the…
Descriptors: Business Administration Education, Business Communication, Teamwork, Undergraduate Students
Wang, Yi-Hsuan – Journal of Computer Assisted Learning, 2021
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage…
Descriptors: Learning Activities, Programming, Academic Achievement, Educational Technology
Yasar, Hüseyin; Kiyici, Mubin – International Journal of Technology in Education and Science, 2021
In the present study, the studies conducted on educational games between 1965 and 2019 were analyzed to determine the trends in research based on the year of publication, topic, publication type, country, target audience and the concepts included in the study title. In the study, 7141 studies that were accessed with "educational games"…
Descriptors: Educational Games, Educational Trends, Educational History, Periodicals
Song, Yanjie – Educational Technology Research and Development, 2021
Class orchestration with technology is gaining attention in managing multiple learning activities at multiple levels in the past decade. However, there is hardly a holistic picture of the research about class orchestration with technology. To understand how class orchestration with technology could help pedagogical practices, this review article…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Instructional Design
Parker, Judith – International Journal of Adult Education and Technology, 2021
Technology and adult education are often discussed as two separate subjects yet just as it is impossible to live one day without the impact of technology, it is impossible to discuss adult education without considering technology. In the decades since the emergence of adult education as its own field of study and research, these two subjects have…
Descriptors: Technology Uses in Education, Adult Education, Electronic Learning, Learning Activities
Lewis, Tyson E.; Moffett, Chris – Educational Philosophy and Theory, 2021
More often than not, notes are conceptualized as a technology for helping students stay focused on and attentive to subject matter deemed educationally valuable. This article concerns itself, however, with how notes may interrupt and render inoperative this learning function. To probe the question of attention and distraction, the authors devised…
Descriptors: Notetaking, Learning Activities, Outcomes of Education, Educational Theories
Church, Frank C. – Education Sciences, 2021
Effective undergraduate courses increasingly blend elements of active learning with a more traditional lecture format. Designing and implementing active learning sessions that engage, educate, and are challenging and workable in a group setting are essential for student learners. In addition, active learning sessions take concepts of fundamental…
Descriptors: Active Learning, Workshops, Case Method (Teaching Technique), Role Playing
Vodovozov, Valery; Raud, Zoja; Petlenkov, Eduard – Education Sciences, 2021
The fourth industrial revolution has triggered a notable shift in engineering education, bringing the need to create new professionals. In this context, the active learning approach appears to be more important than ever. Nevertheless, to date quite lot of challenges related to active learning have been accumulated. Diversity of backgrounds and…
Descriptors: Active Learning, Integrated Curriculum, Engineering Education, Learner Engagement
Kim, Albert Y.; Hardin, Johanna – Journal of Statistics and Data Science Education, 2021
We provide a computational exercise suitable for early introduction in an undergraduate statistics or data science course that allows students to "play the whole game" of data science: performing both data collection and data analysis. While many teaching resources exist for data analysis, such resources are not as abundant for data…
Descriptors: Data Collection, Data Analysis, Statistics Education, Undergraduate Students
Wang, Chunpai; Zhao, Siqian; Sahebi, Shaghayegh – International Educational Data Mining Society, 2021
The state of the art knowledge tracing approaches mostly model student knowledge using their performance in assessed learning resource types, such as quizzes, assignments, and exercises, and ignore the non-assessed learning resources. However, many student activities are non-assessed, such as watching video lectures, participating in a discussion…
Descriptors: Models, Knowledge Level, Artificial Intelligence, Computer Uses in Education

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