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Borstler, Jurgen; Nordstrom, Marie; Paterson, James H. – ACM Transactions on Computing Education, 2011
Example programs play an important role in the teaching and learning of programming. Students as well as teachers rank examples as the most important resources for learning to program. Example programs work as role models and must therefore always be consistent with the principles and rules we are teaching. However, it is difficult to find or…
Descriptors: Role Models, Textbooks, Evaluation Methods, Programming
Chang, Chi-Cheng; Tseng, Kuo-Hung; Chou, Pao-Nan; Chen, Yi-Hui – Computers & Education, 2011
This study examined the reliability and validity of Web-based portfolio peer assessment. Participants were 72 second-grade students from a senior high school taking a computer course. The results indicated that: 1) there was a lack of consistency across various student raters on a portfolio, or inter-rater reliability; 2) two-thirds of the raters…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Validity, Interrater Reliability
Amelung, M.; Krieger, K.; Rosner, D. – IEEE Transactions on Learning Technologies, 2011
Assessment is an essential element in learning processes. It is therefore not unsurprising that almost all learning management systems (LMSs) offer support for assessment, e.g., for the creation, execution, and evaluation of multiple choice tests. We have designed and implemented generic support for assessment that is based on assignments that…
Descriptors: Learning Processes, Programming Languages, Assignments, Programming
Tahmasebi, Soheila; Rahimi, Ali – Teaching English with Technology, 2013
Due to the unquestionable roles of technology in language classes, it might be necessary to use computers in assessing language knowledge. This study aimed to examine how computers may be used to assess language ability of [English for Specific Purposes] ESP students. Sixty computer-major university students at Abadan University are the…
Descriptors: Computer Assisted Testing, Language Tests, Language Skills, Second Language Instruction
Mason, Raina; Cooper, Graham – Computer Science Education, 2013
This paper reports on a series of introductory programming workshops, initially targeting female high school students, which utilised Lego Mindstorms robots. Cognitive load theory (CLT) was applied to the instructional design of the workshops, and a controlled experiment was also conducted investigating aspects of the interface. Results indicated…
Descriptors: Programming, Introductory Courses, Cognitive Processes, Difficulty Level
Ko, Chia-Yin – ProQuest LLC, 2013
In accordance with Zimmerman's self-regulated learning model, the proposed online learning tool in the current study was designed to support students in learning a challenging subject. The Self-Check List, Formative Self-Assessment, and Structured Online Discussion served goal-setting, self-monitoring, and self-reflective purposes. The…
Descriptors: Undergraduate Students, Undergraduate Study, Computer Science Education, Self Control
Sloan, Roberta H. – Journal of Educational Technology Systems, 2013
An eTextbook and iPad were used in a pilot program, and the impact on the course was assessed to guide the development of a college policy. Students in the course completed three questionnaires to provide feedback about their perceptions of the eTextbook and iPad. During the pilot program, students' perceptions of the usefulness, ease of use, and…
Descriptors: Handheld Devices, Electronic Publishing, Educational Technology, Computer Science Education
Steer, Christoph; Hubwieser, Peter – Informatics in Education, 2010
Each of the 16 federal states of Germany has its own school system and also its own policy to integrate informatics, computer science or ICT into this system. Till present there aren't any tests of students' knowledge on a nation-wide level. Therefore nation-wide or international contests currently offer the only opportunities to compare the…
Descriptors: Foreign Countries, Information Science, Computer Science Education, Knowledge Level
Morris, Kathleen M. – ProQuest LLC, 2010
Today's college students are often labeled the "Net Generation" and assumed to be computer savvy and technological minded. Exposure to and use of technologies can increase self-efficacy regarding ability to complete desired computer tasks, but students arrive on campuses unable to pass computer proficiency exams. This is concerning because some…
Descriptors: Self Efficacy, Computer Literacy, Computer Science Education, College Students
Bruun, E.; Nielsen, I. – European Journal of Engineering Education, 2010
Nanotechnology is having an increasing impact on university curricula in electrical engineering and in physics. Major influencers affecting developments in university programmes related to nanoelectronics are discussed and a model for university programme development is described. The model takes into account that nanotechnology affects not only…
Descriptors: Engineering Education, Physics, College Science, College Curriculum
Heldman, Bill – Learning & Leading with Technology, 2010
With few exceptions, students interact with technology in one way or another every day. And yet, in most U.S. schools, the term "computer science" (CS) refers only to generic skills classes, such as keyboarding and computer applications. Even most Web programming classes usually teach students only how to use conventional graphical user…
Descriptors: Computer Science, Computer Science Education, Curriculum Development, Models
Hsiao, I.-H.; Sosnovsky, S.; Brusilovsky, P. – Journal of Computer Assisted Learning, 2010
Rapid growth of the volume of interactive questions available to the students of modern E-Learning courses placed the problem of personalized guidance on the agenda of E-Learning researchers. Without proper guidance, students frequently select too simple or too complicated problems and ended either bored or discouraged. This paper explores a…
Descriptors: Electronic Learning, Guidance, Individualized Instruction, Computer Software
Malakolunthu, Suseela; Joshua, Alice – Malaysian Journal of Learning and Instruction, 2012
Purpose: In recent times, quality of graduates and their performance has been questioned. Students' performance is an indicator of the kind of approach (deep or surface) that is taken. This study investigates the kind of undergraduates take in their learning processes. Methodology: This quantitative survey used Revised Two-Factor Study Process…
Descriptors: Computer Science Education, Foreign Countries, Undergraduate Students, Learning Processes
Moreno, Julian – Educational Technology & Society, 2012
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on the concepts of sequencing, defined iteration and nesting. For its design, a problem solving approach was followed and a score comparing mechanism was implemented…
Descriptors: Foreign Countries, Computer Games, Educational Games, Programming
Ivanova, Malinka – Interactive Technology and Smart Education, 2012
Purpose: The aim of this paper is to identify the main social competencies that future engineers need to become recognized professionals. In the paper the key competencies for contemporary engineers are examined and the focus is given on the importance of social competencies for professional development. A competency research model is developed…
Descriptors: Foreign Countries, Competence, Social Behavior, Engineering

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