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Anderson, Ross C.; Beghetto, Ronald A.; Glaveanu, Vlad; Basu, Marina – Creativity Research Journal, 2023
The "consensual assessment technique" (CAT) represents one of the most popular evaluation techniques used by researchers to assess creative artifacts. In this paper we discuss how the prototypical use of the CAT, while useful for identifying unambiguous examples of creative artifacts, can inadvertently kill the curiosity of researchers…
Descriptors: Evaluation Methods, Creativity, Creative Activities, Self Expression
Weisberg, Robert W. – Creativity Research Journal, 2023
Much modern laboratory research on creative thinking, or "in vitro" research, is based on the "remote-associates" perspective, which assumes that creative advances arise through bringing together ideas which were previously "remotely associated," that is, not directly linked. That view has provided the foundation for…
Descriptors: Creativity, Creative Thinking, Neurosciences, Scientific Research
Selcuk Acar; Kelly Berthiaume; Katalin Grajzel; Denis Dumas; Charles Flemister; Peter Organisciak – Gifted Child Quarterly, 2023
In this study, we applied different text-mining methods to the originality scoring of the Unusual Uses Test (UUT) and Just Suppose Test (JST) from the Torrance Tests of Creative Thinking (TTCT)--Verbal. Responses from 102 and 123 participants who completed Form A and Form B, respectively, were scored using three different text-mining methods. The…
Descriptors: Creative Thinking, Creativity Tests, Scoring, Automation
Barbot, Baptiste; Kaufman, James C.; Myszkowski, Nils – Creativity Research Journal, 2023
Immersive virtual reality (IVR) takes advantage of exponential growth in our technological abilities to offer an array of new forms of entertainment, learning opportunities, and even psychological interventions and assessments. The field of creativity is a driving force in both large-scale innovations and everyday progress, and imbedding…
Descriptors: Computer Simulation, Creativity, Undergraduate Students, Creative Writing
Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
Leroy, Anaïs; Romero, Margarida; Cassone, Laura – Interactive Learning Environments, 2023
Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality.…
Descriptors: Interaction, Creativity, Robotics, Creative Thinking
Wechsler, Solange Muglia; Peixoto, Evandro Morais; Gibim, Queila Guise Milan Teller; Bruno Mundim, Maria Celia; Ribeiro, Rosangela Kátia Sanches Mazzorana; de Souza, Adriana Ferreira – Creativity Research Journal, 2022
Assessments of intelligence have neglected to examine creativity in most test batteries, thus inhibiting a complete understanding of cognitive functioning. This study aimed to analyze whether creativity could be combined with intelligence in a group test battery (BAICA- Intelligence and Creativity Battery) and to verify whether creativity was…
Descriptors: Intelligence Tests, Creativity, Adolescents, Adults
Brannon, Megan E. – ProQuest LLC, 2022
The purpose of this study was to explore the impact of design thinking instruction on the creativity of preservice teachers. Preservice teachers took part in a two-week unit on 3D printing as a part of their regular instruction in an educational technology course. The experimental group was introduced to design thinking instruction as a framework…
Descriptors: Design, Creativity, Preservice Teachers, Educational Technology
Yu-chu Yeh; Jui-Ling Chiang; Sheng-Ling Chang; Yu-Shan Ting; Chih Min Wang; Yueh-Yin Peng – Educational Technology Research and Development, 2025
Visible thinking and design thinking are two approaches that have drawn attention. This study integrated these approaches into the teaching of creativity, by which we developed and evaluated the effects of "Making Creative Thinking Visible" (MCTV) on the learning of creativity and creativity mindsets among college students. Five course…
Descriptors: Thinking Skills, Creative Thinking, Creativity, Design
Izabela Lebuda; Mathias Benedek – Journal of Creative Behavior, 2025
How are ideas born? Contrary to commonly held beliefs, creative performance, like any goal-oriented action, requires understanding and managing one's own cognitive processes -- thus, efficient metacognition. Recently, a systematic framework of creative metacognition (CMC) has been proposed, assuming the relevance of metacognitive knowledge,…
Descriptors: Metacognition, Creativity, Performance, Creative Thinking
Jie Ma; Haoran Zhang; Zhaohui Tong – Journal of Creative Behavior, 2025
Past research holds that curiosity motivates creativity via two primary mechanisms--exploration and absorption. We propose that vitality is a more fundamental mechanism integrating them. According to the self-determination theory, curiosity fuels vitality as it aligns with the natural inclination toward autonomy, competence, and relatedness. It is…
Descriptors: Personality Traits, Creativity, Self Determination, Diaries
Shichao Yu; Arslan Ayub; Tehreem Fatima; Amna Hasnain – Journal of Creative Behavior, 2025
In the pursuit of innovation, the critical role of deliberate practice in enhancing employee creative behavior is examined, considering the influences of harmonious entrepreneurial passion and the importance employees perceive in innovation within their organizations. This investigation, grounded in self-determination theory (SDT) and social…
Descriptors: Innovation, Employees, Creativity, Entrepreneurship
Basant Awad Mandour – International Journal of Technology and Design Education, 2025
Creators, creation, and audience are the main pillars of the creative process. This study offers an integrative vision that includes the three main components of the creative process by proposing a seven-stage creativity framework in design education. To bridge the gap between theory and practice, the proposed framework was applied in a major…
Descriptors: Creativity, Finishing, Textiles Instruction, Printing
Emine Arikan; Siamak Aram – Journal of Creative Behavior, 2025
Artificial intelligence (AI) is transforming the creative arts by generating unique artistic works. This research explores the impact of catastrophic forgetting on AI systems and its implications for artistic creativity. Catastrophic forgetting happens when AI forgets previously learned knowledge due to new learning. This poses a challenge for…
Descriptors: Artificial Intelligence, Creativity, Memory, Art Products
Kyriaki Fousiani; Sylvia Y. Xu; Corinna M. Perchtold-Stefan – Journal of Creative Behavior, 2025
Leader's fear of power loss may motivate novel antisocial behavior toward employees. In this study, we hypothesized a positive relationship between leader's fear of power loss and leader's engagement in malevolent creativity toward employees (i.e., creativity used for harming employees). We also hypothesized that this relationship is moderated by…
Descriptors: Fear, Creativity, Individual Power, Leaders

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