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Nailul Himmi; Dian Armanto; Zul Amry – Science Insights Education Frontiers, 2025
Project Based Learning (PjBL) has emerged as a promising approach in mathematics education. This study aims to analyze the implementation of project-based learning (PjBL) internationally in mathematics education and to identify the underlying learning theories, such as the method of writing an article through SLR. A systematic literature review…
Descriptors: Literature Reviews, Foreign Countries, Active Learning, Student Projects
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Ilham Marnola; I Nyoman Sudana Degeng; Saida Ulfa; Henry Praherdhiono – Journal of Educators Online, 2025
This research aims to develop an online Project-Based Collaborative Learning (PBL) model design by utilizing an asynchronous Online Discussion Forum (ODF) that can systematically direct teachers or lecturers as facilitators in learning, and how experts think about the design. Using the Research and Development (R&D) method, this design was…
Descriptors: Instructional Design, Models, Active Learning, Student Projects
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Nina Woll; Pierre-Luc Paquet – Language Teaching Research, 2025
If maximal exposure were the key to success in language learning, then adult learners at the university level would be doomed to fail. Not only are they presumably too old to learn additional languages effectively, but target language (TL) input appears to be insufficient, especially when other languages are allowed in class. Nevertheless,…
Descriptors: Multilingualism, Metalinguistics, Contrastive Linguistics, Teaching Methods
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Joel Weijia Lai; Wei Qiu; Maung Thway; Lei Zhang; Nurabidah Binti Jamil; Chit Lin Su; Samuel S. H. Ng; Fun Siong Lim – Journal of Learning Analytics, 2025
The growing use of generative AI (GenAI) has sparked discussions regarding integrating these tools into educational settings to enrich the learning experience of teachers and students. Self-regulated learning (SRL) research is pivotal in addressing this inquiry. One prevalent manifestation of GenAI is the large-language model (LLM) chatbot,…
Descriptors: Artificial Intelligence, Computer Software, Learning Analytics, Introductory Courses
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Hongyan Yang; Miriam B. Larson; Rachel M. Wong – International Journal of Designs for Learning, 2024
This design case centers around a creative assignment given to graduate students studying instructional design. The goal of the assignment is to facilitate mastery of learning theories through the theory-based evaluation of an instructional product, using both research and imagination. By applying learning theories in a practical and engaging…
Descriptors: Learning Theories, Imagination, Research, Graduate Students
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Hengtao Tang; Yeye Tang; Miao Dai; Xu Du; Jui-Long Hung; Hao Li – TechTrends: Linking Research and Practice to Improve Learning, 2024
Blended learning, integrating online and in-person components, has been increasingly adopted in higher education to enhance students' learning experience and outcomes. While the advantages of blended learning are well-evidenced, research has primarily focused on the online pre-learning component, neglecting the significance of in-class activities.…
Descriptors: Blended Learning, Behavior Patterns, Learning Processes, Learning
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Tal Yachin; Miri Barak – Research in Science Education, 2024
The growing trend of "escape games" in science education instigates debate over their pedagogical value, with researchers calling for more emphasis on theory-based design processes. Thus, the current study's goal was to identify situated learning components that can be associated with educational escape games and to generate a…
Descriptors: Science Education, Educational Games, Game Based Learning, Situated Learning
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Suzanne Dorée; Jennifer Quinn – PRIMUS, 2024
This paper is a practical how-to guide to help you start using active learning or to have greater success and more fun with it. We categorize active learning techniques as Think, Pair, Share, Composite, Group, Move, or Lead and discuss how to implement activities in each category, along with advice on creating engaging, effective, and equitable…
Descriptors: Active Learning, Learning Activities, Mathematics Instruction, Sequential Approach
Rebecca Bamberger – ProQuest LLC, 2024
Being uncomfortable by choice as a means of personal growth has been touted for hundreds of years among scholars, philosophers, religious leaders, modern pop culture icons, and more. Yet, research pertaining to the benefits of being uncomfortable by choice is sparse. This qualitative, grounded theory study addressed the first step of…
Descriptors: Transformative Learning, Grounded Theory, Learning Processes, Psychological Patterns
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Liang Lin; Xiaowei Ruan; Renjie Liu; Jinli Zhu; Wenhua Zhang; Zhong-Lin Lu; Fan Lu; Fang Hou – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
Perceptual learning (PL) can significantly improve human performance in perceptual tasks primarily through template reweighting. Previous studies have documented how PL changes perceptual template in stimulus feature space. We investigated how PL reweights visual information in time. With a dynamic external noise paradigm and the elaborated…
Descriptors: Perceptual Development, Time Perspective, Visual Learning, Time Factors (Learning)
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Rich Whitney – New Directions for Student Leadership, 2024
Drawing on Kolb's experiential learning theory, this article offers practical and ready-to-use ideas that can be implemented into trainings to transform them into interactive experiences for students. By blending practical exercises with the power of theory, trainers can harness their creative ideas to craft dynamic training sessions that not only…
Descriptors: Experiential Learning, Learning Theories, Blended Learning, Creative Teaching
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Louise Chawla – Environmental Education Research, 2024
This narrative review is the first to focus on how young people themselves express their experiences of participation in ecological restoration projects, as a guide to creating projects that engage them effectively. It gathers 10 qualitative and mixed-method studies that document young people's experiences through observations, interviews, focus…
Descriptors: Children, Adolescents, Conservation Education, Ecology
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Sarah Woodside; Jennifer L. Eury; Phylicia G. Taylor; Brittany C. Buis; Kathy Lund Dean; Charles J. Fornaciari; John B. Stark; E. James Flynn – Management Teaching Review, 2024
A community of practice (COP) can offer learning and support as a group of people who come together to share concerns, best practices, or new knowledge about some shared interest or passion. However, creating or joining a COP may present challenges, especially for those whose networks are relatively undeveloped. In this article, we define a COP…
Descriptors: Communities of Practice, Learning Processes, Learning Strategies, Observational Learning
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Nora Turoman; Evie Vergauwe – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2024
There is growing recognition that working memory and selective attention are highly related. However, a key function of selective attention--ignoring distractors--is much less understood in the domain of working memory. In the attention domain, it is now clear that distractors' task relevance and stimulation of multiple senses at a time (i.e.,…
Descriptors: Foreign Countries, Undergraduate Students, Short Term Memory, Interference (Learning)
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Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
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