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White, John R. – Gifted Child Today (GCT), 1992
At an archaeology camp program for gifted youngsters, students ages 11-16 built a mound with 5 archaeological levels, for future exploration. The "fake" mound ensured that student interest would be maintained, that students would learn about special problems and situations, and that irreplaceable bits of prehistory would not risk being damaged.…
Descriptors: Ancient History, Archaeology, Enrichment Activities, Experiential Learning
Peer reviewed Peer reviewed
Domaracki, Joseph W.; Lyon, Steven R. – Research in Developmental Disabilities, 1992
This study, which involved training four young adults with moderate or severe mental retardation on housekeeping and janitorial work skills, found that simulation instruction based on general case methodology can be used to teach complex sequences, that naturalistic instruction seemed more efficient than simulation instruction, and that neither…
Descriptors: Cleaning, Generalization, Housekeepers, Instructional Effectiveness
Peer reviewed Peer reviewed
Hughes, Ian – Higher Education Research and Development, 1992
In an instructional exercise at the University of Newcastle (Australia), social work students, staff, and organizations role-play in a simulated city to solve complex problems in a realistic but safe learning context. Experience suggests the extended simulation technique is effective. (MSE)
Descriptors: Classroom Techniques, Foreign Countries, Higher Education, Instructional Effectiveness
Chapman, G. P. – Simulation/Games for Learning, 1992
Discusses three simulation games focusing on social and economic interaction that can be used to enhance understanding and sensitivity in development studies training: the Green Revolution Game (rural development in India), Exaction (a whole national society game commissioned by the World Bank), and Africulture (a new game about labor-scarce…
Descriptors: Agriculture, Community Development, Developing Nations, Economic Development
Ellington, Henry – Simulation/Games for Learning, 1992
Describes the Grampion Primary Industry Project, a curriculum development project which used games, role playing, and simulation to teach students from kindergarten through grade seven about the business world. Outcomes showed the project succeeded in achieving objectives all across the primary curriculum. Specific games are described. (three…
Descriptors: Age Differences, Business, Case Studies, Curriculum Development
Middleton, Teresa – Interactive Learning International, 1992
Describes the attributes of a virtual reality system, including flexibility, presence, control and interaction, and feedback; and identifies learning situations in which these attributes would play a key role. Research on virtual reality and related technologies at SRI International (formerly Stanford Research Institute) is summarized. (nine…
Descriptors: Biological Sciences, Computer Simulation, Computer System Design, Disabilities
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Schlene, Vickie J. – History Microcomputer Review, 1992
Provides and annotated bibliography of items from the ERIC database dealing with technological advances in history and social studies instruction. Includes items that address computer-assisted instruction, geography software, computer simulation, the science, technology, and society movement, and economics instruction. Explains how to obtain ERIC…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Economics Education
Peer reviewed Peer reviewed
Geysen, W.; And Others – European Journal of Engineering Education, 1990
Presented is a philosophy for the education of professional engineers in Belgium. Modern techniques that may be used in classical studies are analyzed. Described is a curriculum that is specific for the Belgium situation in an unified Europe. (KR)
Descriptors: College Science, Computer Assisted Design, Computer Assisted Instruction, Computer Simulation
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Gorsky, Paul; Finegold, Menahem – Journal of Computers in Mathematics and Science Teaching, 1992
Reports on the development and application of a series of computer programs which simulate the outcomes of students' perceptions regarding forces acting on objects at rest or in motion. This dissonance-based strategy for achieving conceptual change uses an arrow-based vector language to enable students to express their conceptual understanding.…
Descriptors: Cognitive Development, Cognitive Dissonance, Computer Assisted Instruction, Computer Simulation
Peer reviewed Peer reviewed
Hartman, Sandee L.; Nelson, Marc S. – Academic Medicine, 1992
A study of 47 clinical medical faculty teaching behaviors had teachers report their teaching behaviors in four areas: interactive skills; knowledge or abilities important for students to develop; factors influencing curriculum development; and sources of pedagogical assistance. Subjects' written simulations on teaching techniques, curriculum…
Descriptors: Classroom Techniques, Comparative Analysis, Curriculum Design, Discussion (Teaching Technique)
Wager, Walter W.; And Others – Performance Improvement Quarterly, 1992
Examines factors affecting selection and development of computer simulations, including type of learner, simulation formats, instructional purposes, learning outcomes, fidelity, learning stages, and logistical issues. A flowchart model and set of prescriptions to help designers arrive at specifications for an instructional simulation are…
Descriptors: Check Lists, Computer Simulation, Computer Software Development, Computer Software Selection
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Shavelson, Richard J.; Baxter, Gail P. – Educational Leadership, 1992
A recent study compared hands-on scientific inquiry assessment to assessments involving lab notebooks, computer simulations, short-answer paper-and-pencil problems, and multiple-choice questions. Creating high quality performance assessments is a costly, time-consuming process requiring considerable scientific and technological know-how. Improved…
Descriptors: Computer Simulation, Costs, Elementary Education, Experiential Learning
Gathany, Nancy C.; Stehr-Green, Jeanette K. – Educational Technology, 1994
Describes the design of "Pharyngitis in Louisiana," a computer-based epidemiologic case study that was created to teach students how to conduct disease outbreak investigations. Topics discussed include realistic content portrayals; graphics; interactive teaching methods; interaction between the instructional designer and the medical…
Descriptors: Case Studies, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Pacino, Joe; Michelini, Gilbert – Journal of Instruction Delivery Systems, 1994
Describes an interactive video program crafted to instruct beginning television production learners in the basics of directing a dramatic television scene. Topics include the development of the program, techniques used to teach scene analysis, camera staging, script marking, and the direction process.(KRN)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Drama
Peer reviewed Peer reviewed
Strauss, Richard T.; Kinzie, Mable B. – American Biology Teacher, 1994
Many assert that the use of animals for dissections in the secondary and undergraduate class is unnecessary. This article describes a study conducted to compare the attitudes and achievement of students who use interactive methods instead of conventional dissection. (ZWH)
Descriptors: Biology, Computer Simulation, Controversial Issues (Course Content), Conventional Instruction
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