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Eng How Lim; Sompatu Vungthong; Wannapa Trakulkasemsuk – LEARN Journal: Language Education and Acquisition Research Network, 2024
With the advent of online gaming becoming such an inherent part of popular culture, the issue of toxicity, particularly in online competitive games, has never been more relevant. In the /all chat, however, where communication between players of opposing teams is expected to be hostile, there have been debates in community forums about whether that…
Descriptors: Synchronous Communication, Negative Attitudes, Video Games, Computers
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Sai Ho Yip; Adrian K. T. Ng; Henry Y. K. Lau; Jeffrey A. Saunders – Cognitive Research: Principles and Implications, 2024
Recent findings suggest that adding a visual depiction of a nose to virtual reality displays (virtual nose) can reduce motion sickness. If so, this would be a simple intervention that could improve the experience of a variety of VR applications. However, only one peer-reviewed study has reported a benefit from a virtual nose, and the effect was…
Descriptors: Human Body, Visual Aids, Computer Simulation, Motion
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Rina Dhopeshwarkar; Frances Jiménez; Sofia Ryan; Emma Plourde; Madjid Karimi – American Journal on Intellectual and Developmental Disabilities, 2024
Individuals with intellectual and developmental disabilities (IDD) continue to experience disparities in health and well-being despite improved provisions of person-centered care. Patient-centered outcomes research (PCOR) translates evidence into practice for meaningful outcomes. This piece describes findings from an environmental scan and…
Descriptors: Intellectual Disability, Developmental Disabilities, Medical Care Evaluation, Stakeholders
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Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
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Stefano Scippo; Serena Madiai; Stefano Cuomo – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils. Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching…
Descriptors: Mathematics Instruction, Geometry, Computer Assisted Instruction, Elementary School Students
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Vasco Rikkers; Dipti Kapoor Sarmah – Journal of Computing in Higher Education, 2025
In recent years, gamification has seen a rise in usage for cyber-security training, with some of the most used elements being story and narrative. Yet there seems to be a lack of research on story-based gamification as well as how this type of gamification affects a training's effectiveness. The goal of this study was to test the effectiveness of…
Descriptors: Gamification, Computer Security, Training Methods, Foreign Countries
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Mohammed Ahmed Kofahi; Anas Jebreen Atyeh Husain – Journal of Information Technology Education: Research, 2025
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students' higher-order thinking (HOT) ability in an operating systems (OS) course. Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their…
Descriptors: Artificial Intelligence, Computer Science Education, Thinking Skills, Computer System Design
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Lucas Cone; Signe Sophus Lai – Learning, Media and Technology, 2025
In January 2024, the Danish Data Protection Agency issued a landmark ruling, challenging the integration of Chromebook laptops in Danish public schools under the EU's General Data Protection Regulation (GDPR). This article presents a study of the Chromebook case to explore the entanglement of commercial tech infrastructures and welfare state…
Descriptors: Laptop Computers, Computer Uses in Education, Foreign Countries, Public Schools
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David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Computer Software, Information Security, Computer Science Education, Teaching Methods
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Veronika Timpe-Laughlin; Rahul Divekar; Tetyana Sydorenko; Judit Dombi; Saerhim Oh – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Interactional competence (IC) is crucial for L2 learners to communicate effectively across diverse contexts (Roever [2022], Teaching and testing second language pragmatics and interaction: A practical guide). However, providing opportunities to practice interactive oral skills is time and resource intensive, and assessing IC is challenging due to…
Descriptors: Second Language Learning, Second Language Instruction, Communicative Competence (Languages), Communication Skills
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Ishrat Ahmed; Paul Alvarado; Siddharth Jain; Tracy Arner; Elizabeth Reilley; Danielle S. McNamara – Grantee Submission, 2025
The rapid evolution of artificial intelligence (AI) has created an unprecedented opportunity for innovation across industries, but its complexity often presents a steep learning curve for many (Roberts & Candi, 2024; Gunner, 2025). This highlights the need for user-friendly tools that bridge the gap between AI's potential and its practical…
Descriptors: State Universities, Artificial Intelligence, Usability, Innovation
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Caroline Marx; Stephanie Roesch; Korbinian Moeller; Christiane Benz – International Electronic Journal of Mathematics Education, 2025
Understanding part-whole relations is crucial in early mathematics education. However, both analogue and digital learning environments often lack systematic approaches to foster part-whole understanding. With the rising popularity of educational apps, it is essential to evaluate how they implement learning of part-whole relations. Accordingly,…
Descriptors: Mathematics Instruction, Computer Software, Teaching Methods, Computer Assisted Instruction
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Radek Pelánek – ACM Transactions on Computing Education, 2025
Learning environments for programming education need a comprehensive task set that guides students from basic programming concepts to complex challenges. For creating such a task set, it is beneficial to utilize the concept of a design space--a systematic mapping of design dimensions and choices along these dimensions. We propose an iterative…
Descriptors: Computer Science Education, Programming, Design, Task Analysis
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Sophia Mavridi – Technology in Language Teaching & Learning, 2025
This article proposes a critical typology of five emerging responses to artificial intelligence (AI) in language education, from prohibition and hype to critical engagement, highlighting the assumptions, tensions, and possibilities each orientation embodies. This typology serves as a reflective tool to examine how educators and institutions are…
Descriptors: Artificial Intelligence, Classification, Responses, Language Teachers
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Thanapat Sripan; Pattarawat Jeerapattanatorn – Contemporary Educational Technology, 2025
Based on an analysis of 36 peer-reviewed publications from academic databases, including ERIC, Scopus, Web of Science, and Google Scholar, this review article provides an in-depth examination of the current trends, challenges, and future implications of metaverse-based learning in education. To ascertain the quality and applicability of the papers…
Descriptors: Computer Uses in Education, Educational Trends, Computer Simulation, Barriers
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