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Salas-Rueda, Ricardo-Adán; Ramírez-Ortega, Jesús; Eslava-Cervantes, Ana-Libia – Contemporary Educational Technology, 2021
This mixed research analyzes the use of the Collaborative Wall to improve the teaching-learning conditions in the Bachelor of Visual Arts considering data science and machine learning (linear regression). The sample is made up of 46 students who took the Geometric Representation Systems course at the National Autonomous University of Mexico (UNAM)…
Descriptors: Foreign Countries, Undergraduate Students, Bachelors Degrees, Visual Arts
James, Kelsey K.; Mayer, Richard E. – Applied Cognitive Psychology, 2019
Game-like educational apps are intended to boost learner motivation leading to better learning outcomes. To test this idea about the value of gamification, college students (n = 64) learned Italian by playing the online language learning game, Duolingo at home for seven sessions, or learned the same material through watching an online slideshow…
Descriptors: Second Language Learning, Educational Games, Game Based Learning, Computer Oriented Programs
Maich, Kimberly; Rutherford, Camille; Bishop, Courtney – Exceptionality Education International, 2019
Twelve pilot project participants with intellectual and/or developmental disabilities used mobile devices (smartwatch and smartphone technology) and individualized apps focused on time management, coping, budgeting, exercise, and safety to support independence and community engagement. Ten participants with intellectual and/or developmental…
Descriptors: Assistive Technology, Intellectual Disability, Developmental Disabilities, Time Management
Rivera, Christopher J. – College Teaching, 2019
Encouraging engagement and collaboration amongst students can sometimes be difficult in university classrooms. Merging current technologies as a platform to incorporate collaborative practices and increasing desired student behaviors could be beneficial. The purpose of this manuscript is to share how a Web application, ClassDojo (2018), was used…
Descriptors: Educational Technology, Classroom Techniques, Cooperative Learning, Undergraduate Students
Baguma, Rehema; Bagarukayo, Emily; Namubiru, Proscovia; Brown, Cheryl; Mayisela, Tabisa – International Journal of Education and Development using Information and Communication Technology, 2019
Most universities in Uganda encourage memorization as the predominant method of learning. This has been partly linked to limited practical pedagogical skills among educators, to effectively engage students to develop Higher Order Thinking Skills (HOTS). Consequently, students are not well prepared for the world after university. WhatsApp Enabled…
Descriptors: Computer Oriented Programs, Thinking Skills, Social Theories, Foreign Countries
Beerse, Megan E.; Van Lith, Theresa; Stanwood, Gregg D. – SAGE Open, 2019
College students are exposed to daily stressors throughout their academic careers, which can have lasting consequences to their health and well-being. Mindfulness practices, art therapy, and the simple act of manipulating clay have independently demonstrated positive effects on stress and anxiety, but there is little research on the feasibility of…
Descriptors: Art Therapy, Biofeedback, Anxiety, College Students
Yoon, Susan A.; Shim, Jooeun; Noushad, Noora – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this study, we build on an emerging trend in socioscientific issues (SSI) education to support action through the use of personally relevant digital tools. We investigate the design of curriculum that integrates SSIs with the design and programming of mobile apps using a design-based research methodology. Through the series of design…
Descriptors: Science Education, Science Curriculum, Curriculum Design, Science and Society
Almaiah, Mohammed Amin; Al Mulhem, Ahmed – Education and Information Technologies, 2019
Although mobile learning systems offer several benefits for students, academic staff and universities, from easily access and learning anywhere and anytime, the use and acceptance of this new technology in Jordan still very low. However, acceptance of mobile learning by students is crucial to the success of mobile learning. The factors that affect…
Descriptors: Foreign Countries, Electronic Learning, Intention, Computer Oriented Programs
Blau, Gary; Petrucci, Tony; Rivera, Michael; Ghate, Rujuta – Decision Sciences Journal of Innovative Education, 2019
Team-based projects continue to be important for structuring work in many organizations, and employees are increasingly using mobile applications (apps) for peer evaluations as part of a performance appraisals process. Since a graduating student can expect to work in a team at some point in their career, exposure to class-related group projects is…
Descriptors: Feedback (Response), Computer Oriented Programs, Peer Evaluation, Teamwork
Costa, Rosalina – Journal of Visual Literacy, 2019
Mobile phones are a characteristic artefact of contemporary societies, transversally present in both public and private spheres, including the students' daily life. This paper showcases an innovative teaching activity that takes advantage of this fact by promoting and valuing the use of smart phones in the university classrooms, specifically when…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Verzosa, Debbie Marie B.; De Las Peñas, Ma. Louise Antonette N.; Aberin, Maria Alva Q.; Garces, Len Patrick Dominic M. – International Journal of Mathematical Education in Science and Technology, 2019
This paper presents apps designed to assist students in understanding and developing proofs in geometric theorems. These technologies focus on triangle congruence, triangle similarity and properties of parallelograms. Focus group discussions and initial testing of the apps revealed that the apps offered a more engaging medium for learning proving…
Descriptors: Computer Oriented Programs, Mathematics Instruction, Scaffolding (Teaching Technique), Mathematical Logic
Ok, Min Wook – TechTrends: Linking Research and Practice to Improve Learning, 2018
Over the past decades, technology has been considered an essential tool for providing equal accessibility and opportunities for students with disabilities. As technology has evolved, a new type of technology, mobile devices, emerged in the late 2000s. Specifically, iPads have quickly gained attention and popularity in special education settings.…
Descriptors: Disabilities, Educational Technology, Technology Uses in Education, Handheld Devices
Atkinson, Shira; Lee, Kirsten – College & Research Libraries, 2018
Collaborative work spaces within academic library settings are becoming increasingly important as libraries consider their roles in the twenty-first century. This paper considers the value of implementing a room reservation effort as part of the larger drive toward creating viable collaborative work spaces and discusses how to effectively manage a…
Descriptors: College Libraries, Library Services, Study Centers, Scheduling
Ruiz, Michael J. – Physics Teacher, 2018
The frequency ratios for the just diatonic scale are obtained by identifying musical intervals corresponding to Lissajous figures. The demonstration integrates the engineering physics of Lissajous patterns with the recognition of musical intervals through simple ear training. A free HTML5 app has been developed for this class activity and the…
Descriptors: Music, Physics, Science Instruction, Computer Oriented Programs
Shafriri, Yuval; Levy, Dalit – Journal of Interactive Learning Research, 2018
This paper presents five emergent categories of learning with mobile applications (apps) and suggests an overarching profile to characterize such apps. The categories are organized into three levels. The micro level focuses on interactions and includes (i) interaction with the device and (ii) interaction with the environment. The intermediate…
Descriptors: Computer Oriented Programs, Handheld Devices, Electronic Learning, Affordances