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Hidayati, Nurkhairo; Fitriani, Apriza; Saputri, Wulandari; Ferazona, Sepita – Journal of Turkish Science Education, 2023
Creative thinking is an unorthodox way of thinking to produce fresh and new ideas. Creative thinking can be trained using innovative learning strategies. This study aimed to explore creative thinking aspects in the Digital Mind Maps (DMM) created by Universitas Islam Riau, Indonesia, students who were enrolled in Human Anatomy and Physiology…
Descriptors: College Students, Creative Thinking, Cognitive Mapping, Learning Strategies
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Bañez, Richard Mendoza – Journal of Learning for Development, 2023
This paper attempts to describe the signifier choice of student artists in thematic representations of digital visual arts and determine its implications for digital pedagogy. Utilising a qualitative approach to research and covering a corpus of six digital artworks of student artists, the semiotic analysis utilising Peirce's (1991) sign modes…
Descriptors: Visual Arts, Art Products, Computer Uses in Education, Artists
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Gray, Brenna Clarke – Collected Essays on Learning and Teaching, 2023
This paper reviews the Digital Detox project at TRU. At TRU, the Digital Detox is not necessarily about abstaining from technology altogether, but rather establishing a more ethical, healthier approach to the tools we are required to use every day. Conceived this way, a Digital Detox offers an approachable opportunity to discuss difficult and…
Descriptors: Educational Technology, Ethics, Partnerships in Education, Universities
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Nieminen, Juuso Henrik; Bearman, Margaret; Ajjawi, Rola – Assessment & Evaluation in Higher Education, 2023
Authentic assessment aligns higher education with the practices of students' future professions, which are increasingly digitally mediated. However, previous frameworks for authentic assessment appear not to explicitly address how authenticity intersects with a broader digital world. This critical scoping review describes how the digital has been…
Descriptors: Performance Based Assessment, Higher Education, Educational Technology, Computer Uses in Education
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Pearson, Andrew D.; Young, phd, Chelsie M.; Shank, Faith; Neighbors, Clayton – Journal of American College Health, 2023
Smartphones, while useful, can also function as a source of distraction from daily life and may reduce life satisfaction by inhibiting concentration and interrupting attention to ongoing tasks, thoughts, and social interactions. Objectives: The current study tested whether interruptions in flow mediate associations between problematic smartphone…
Descriptors: Telecommunications, Handheld Devices, Life Satisfaction, Behavior Problems
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Alan, Burcu; Zengin, Fikriye K.; Kececi, Gonca – Journal of Education, 2023
This study investigated the effects of science, technology, engineering, and mathematics (STEM) applications carried out with the purpose of supporting the integrated knowledge of prospective science teachers on the scientific process skills and STEM education orientation skills of prospective teachers. According to the results, the STEM…
Descriptors: STEM Education, Preservice Teachers, Science Teachers, Science Process Skills
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Ozkan Cikrikci; Ragip Umit Yalcin – Journal of Education in Science, Environment and Health, 2023
The present study aimed to explore the mediating pathway on internet addiction through vengeance. The sample was consisted of 392 university students (N female = 242, 61.7% and N male = 150, 38.3%). The ages ranged between 18 and 35, with a mean age of 21.6 (SD = 1.95). The sample completed Young's Internet Addiction Test-Short Form, The Vengeance…
Descriptors: Internet, Addictive Behavior, Computer Use, College Students
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Nilesh Washnik; Chandan Suresh; Chao-Yang Lee – Teaching and Learning in Communication Sciences & Disorders, 2023
Audacity is a multi-platform free, open-source audio recorder and editor software. The advantage of Audacity software is as follows: easy installation and simple visual interface, no registrations or hardware requirements, and availability at no cost might make it a preferred software to carry out class demonstrations and lab activities for an…
Descriptors: Computer Uses in Education, Computer Software, Audio Equipment, Undergraduate Study
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Fidan, Nuray Kurtdede; Olur, Burak – Education and Information Technologies, 2023
Digital resources have begun to be used frequently by both children and parents. Digital resources, which are used very frequently, have entered our lives more and more with the pandemic with the development of technology. Children are now regular users of smartphones and tablets, so children's early digital interactions have brought new concepts…
Descriptors: Computer Use, Parent Child Relationship, Self Efficacy, Parent Attitudes
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Griffith, Shayl F.; Casanova, Samantha M.; Delisle, Jillian H.; Mavrakis, Athena A. – Journal of Early Childhood Research, 2023
During the COVID-19 pandemic, families with young children were suddenly tasked with adapting to remote schooling, where lessons were largely delivered online via screen media devices. Meanwhile, concerns rose about increased amount of time young children were spending with screen media devices during periods of "lockdown". Few studies…
Descriptors: Distance Education, Electronic Learning, COVID-19, Pandemics
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James Lloyd; Sohail Akhtar; Packianathaswamy Balaji – Discover Education, 2023
Background: Virtual reality technology is increasingly used in medical education to facilitate immersive experiences allowing users to interact with a simulated environment to foster learning. However, the potential barriers to this experience from a user perspective have not been fully explored. Methods: Twenty final-year medical students…
Descriptors: Medical Students, Medical Education, Computer Uses in Education, Computer Simulation
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Mette Alma Kjaersholm Boie; Christian Dalsgaard; Francesco Caviglia – British Journal of Educational Technology, 2024
The paper introduces the student-coined term "digital instinct" which describes students' disposition to resorting to digital technology for solving problems and doing school assignments. Taking cues from the term "digital instinct," the paper describes a student perspective on digital literacy emerging from 100 lived…
Descriptors: Digital Literacy, Secondary School Students, Technology Uses in Education, Cognitive Ability
Sükran Geçgel – Online Submission, 2024
The research utilized the descriptive survey model, a quantitative research method, with a study group consisting of 172 social studies teacher candidates (131 females, 41 males). As data collection tools in the study, the Cyberculture Adoption/Development Level Scale developed by Koçak (2019) and the global citizenship scale (Global Citizenship…
Descriptors: Foreign Countries, Adoption (Ideas), Cybernetics, Computer Science
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XiFeng Liao – International Journal of Information and Communication Technology Education, 2024
A modern technology-supported vocational educational system significantly affects the quality of vocational training and contributes to the innovation and economic development of the regional area. The visualization literature analysis was adopted with the purpose of exploring the theoretical framework for developing a 6G-assisted network to…
Descriptors: Computer Networks, Information Networks, Technology Integration, Regional Cooperation
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Collin A. Webster; Diana Mîndrila; Anthony D. Murphy; Ivana Banicevic; Dušan Peric; Dragan Stankic; Željko Banicevic – Psychology in the Schools, 2024
The interrelated nature of mental health and indicators of school success in children and adolescents has been under-investigated from a person-centered perspective. In this exploratory study, we examined patterns of health behavior in relation to mental health and school satisfaction. A convenience sample of 315 students (M[subscript age] =…
Descriptors: Foreign Countries, Behavior Patterns, Mental Health, Student Satisfaction
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