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Cleary, Timothy J.; Konopasky, Abigail; La Rochelle, Jeffrey S.; Neubauer, Brian E.; Durning, Steven J.; Artino, Anthony R., Jr. – Advances in Health Sciences Education, 2019
To be safe and effective practitioners and learners, medical professionals must be able to accurately assess their own performance to know when they need additional help. This study explored the metacognitive judgments of 157 first-year medical students; in particular, the study examined students' self-assessments or calibration as they engaged in…
Descriptors: Medical Students, Metacognition, Clinical Experience, Bias
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Garcia-Bonete, Maria-Jose; Jensen, Maja; Katona, Gergely – Biochemistry and Molecular Biology Education, 2019
Although virtual and augmented reality (VR and AR) techniques have been used extensively in specialized laboratories, only recently did they become affordable, reaching wider consumer markets. With increased availability, it is timely to examine the roles that VR and AR may play in teaching structural biology and in experiencing complex data sets…
Descriptors: Biology, Science Instruction, Teaching Methods, Simulated Environment
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Peffer, Melanie E.; Ramezani, Niloofar – International Journal of STEM Education, 2019
Background: Achieving science literacy requires learning disciplinary knowledge, science practices, and development of sophisticated epistemological beliefs about the nature of science and science knowledge. Although sophisticated epistemological beliefs about science are important for attaining science literacy, students' beliefs are difficult to…
Descriptors: Epistemology, Beliefs, Student Attitudes, Science Instruction
Putman, Shannon; Id-Deen, Lateefah – Educational Leadership, 2019
Virtual reality has the potential to revolutionize education because it immerses students in their learning, blocking out visual and auditory distractions and letting learners focus intensely on a structured learning experience. The authors describe how using virtual reality headsets helped 5th graders at Gavin Cochran Elementary School in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Donally, Jaime – Educational Leadership, 2019
Incorporating virtual reality or augmented reality into classroom instruction and activities not only engages students, it provides learning experiences otherwise unavailable, such as virtually walking on the moon or building a 360-degree animation of a Revolutionary War battle. The author gives examples of ways AR and VR can be used in…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
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Goi, Chai-Lee – Journal of Education for Business, 2019
The use of business simulation games plays a crucial role in teaching and learning even though it has been used for 60 years since the modern business simulation games started in 1955. Even previous studies have demonstrated the effectiveness of business simulation games used in teaching and learning; however, the major concerns that need to be…
Descriptors: Computer Games, Computer Simulation, Business Administration Education, Employment Potential
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Piro, Jody S.; O'Callaghan, Catherine – Action in Teacher Education, 2019
Unlike the situated learning within traditional clinical placements, mixed-reality simulations support a laboratory learning environment where preservice teachers practice their instruction with low risk to the preservice teachers and human students. Simulation experiences can be used in teacher education programs to prepare candidates for the…
Descriptors: Computer Simulation, Virtual Classrooms, Teacher Educators, Preservice Teachers
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Manouchehri, Azita; Sanjari, Azin – North American Chapter of the International Group for the Psychology of Mathematics Education, 2019
We analyzed 5th grade students' interactions with one computer-based modeling simulation to examine how they defined and prioritized variables in a dynamically simulated environment. Results revealed that exposure to the simulation environment helped students visualize continuous motions, interpret the different quantities present in the model,…
Descriptors: Mathematical Models, Grade 5, Elementary School Students, Computer Simulation
Seyedeh Azin Sanjari Pirmahaleh – ProQuest LLC, 2019
The purpose of this study was to explore students' mathematical practices while working on modeling problems using 3 interactive computer simulations. Three fifth grade students' interactions with computer-based modeling simulation were examined to identify how children defined and prioritized and coordinated variables and parameters in…
Descriptors: Mathematics Instruction, Mathematical Models, Computer Simulation, Grade 5
Gregory K. Tharp – Online Submission, 2019
Recent articles in the news media have triggered interest in how virtual reality technologies can be applied to academic libraries. Specifically, virtual reality technologies have the potential to be applied to triage reference, reference services, and archives. It is discussed how library users can use virtual reality headsets as well as how…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Academic Libraries
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Sweeney, Sara K.; Newbill, Phyllis; Ogle, Todd; Terry, Krista – TechTrends: Linking Research and Practice to Improve Learning, 2018
The authors explore how 3D visualizations of historical sites can be used as pedagogical tools to support historical empathy. They provide three visualizations created by a team at Virginia Tech as examples. They discuss virtual environments and how the digital restoration process is applied. They also define historical empathy, explain why it is…
Descriptors: Computer Simulation, Visualization, Empathy, Historic Sites
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Managh, Amy J.; Reid, Peter; Knox, Matthew A. – Journal of Chemical Education, 2018
A new app, freely available for Windows computers, has been developed to simulate tuning of an inductively coupled plasma mass spectrometer, on the basis of optimization data collected using a sector-field instrument. The app allows students to adjust parameters, including the torch position, gas flows, radio-frequency power, and guard-electrode…
Descriptors: Computer Oriented Programs, Computer Software, Computer Simulation, Spectroscopy
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Gallagher, Shaun – Educational Theory, 2018
On an enactivist conception of cognition, the unit of explanation is not just the brain, not just the body, and not just the environment, but the body--brain--environment understood as a dynamically coupled structure or gestalt. On this view, referencing Viktor von Weizsäcker's metaphor of the gestalt circle (Gestaltkreis), the brain is not in the…
Descriptors: Learning Processes, Brain, Human Body, Interaction
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Girvan, Carina – Educational Technology Research and Development, 2018
In 2008, articles by Bell and Schroeder provided an initial platform from which to develop a coherent definition of the term 'virtual worlds'. Yet over the past ten years, there has been little development of the term. Instead there is confusion in the literature, with the introduction of new terms which are at times used to classify the type of…
Descriptors: Computer Simulation, Information Technology, Definitions, Educational Technology
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Marland, Eric; Bossé, Michael J.; Rhoads, Gregory – PRIMUS, 2018
Rounding is a necessary step in many mathematical processes. We are taught early in our education about significant figures and how to properly round a number. So when we are given a data set and asked to find a regression line, we are inclined to offer the line with rounded coefficients to reflect our model. However, the effects are not as…
Descriptors: Least Squares Statistics, Regression (Statistics), Computer Simulation, Equations (Mathematics)
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