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Bizami, Najwa Amanina; Tasir, Zaidatun; Kew, Si Na – Education and Information Technologies, 2023
Blended learning is widely known for its ability to improve learning, nevertheless little is still known about the best ways of designing effective blended learning environment which can support immersive learning such as greater learning experience and accessibility to education. In this respect, this study investigates the mapping of the…
Descriptors: Blended Learning, Educational Technology, Social Media, Learning Management Systems
Chen, Hsin-I; Sevilla-Pavón, Ana – Language Learning & Technology, 2023
This study examines how English-as-lingua-franca (ELF) learners employ semiotic resources, including head movements, gestures, facial expression, body posture, and spatial juxtaposition, to negotiate for meaning in an immersive virtual reality (VR) environment. Ten ELF learners participated in a TaiwanSpain VR virtual exchange project and…
Descriptors: Computer Mediated Communication, Computer Simulation, English (Second Language), Second Language Learning
Ong, Sharmaine Gek Teng; Quek, Gwendoline Choon Lang – Learning Environments Research, 2023
Online teaching and learning has become more prominent and prevalent with digital platforms becoming the only means of communication in lessons. The resulting limited teacher-student interactions can be an important contributing factor in the rise of ineffective learning. Therefore, it has become necessary to enhance these interactions during…
Descriptors: Secondary School Students, Learner Engagement, Teacher Student Relationship, Interaction
Lester, Danielle; Skulmoski, Gregory J.; Fisher, Darren P.; Mehrotra, Vishal; Lim, Iris; Lang, Alexander; Keogh, Justin W. L. – British Journal of Educational Technology, 2023
While gamification and game-based learning have both been demonstrated to have a host of educational benefits for university students, many university educators do not routinely use these approaches in their teaching. Therefore, this systematic review, conducted using the PRISMA guidelines, sought to identify the primary drivers and barriers to…
Descriptors: College Faculty, Gamification, Game Based Learning, Teacher Attitudes
Murrey, Amber; Hlabangane, Nokuthula; Puttick, Steve; della Frattina, Christopher Francis Frattina – Oxford Review of Education, 2023
In this article, we reflect on our experiences teaching and learning in a digital course for PhD students, Oxford-UNISA Decolonising Research Methodologies. The aim of the course was to 'gesture' beyond the coloniality of knowledge by thinking 'otherwise' about research methodologies. As a decolonial teaching praxis, gesturing embraces…
Descriptors: Decolonization, Praxis, Teacher Collaboration, Interdisciplinary Approach
Mora-Gonzalez, Jose; Navarro-Mateos, Carmen; Isaac J. Pérez-López – Journal of Teaching in Physical Education, 2023
Purpose: To examine the effects of a 14-week gamification-based physical education teaching program on fitness in college students. Method: A convenience sample of 112 college students (21.22 ± 2.55 years) was distributed among a gamification-based group or a control group (i.e., traditional teaching). College students from the gamification group…
Descriptors: Films, Gamification, Physical Fitness, Health Promotion
Lai, Chiu-Lin; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Researchers have pointed out the important role of self-regulation in learning. The self-regulated learning (SRL) process consists of three stages (i.e. forethought, performance, and self-reflection), each of which could involve different strategies for achieving the aim of SRL. To enable researchers and teachers to have a whole picture of how…
Descriptors: Learning Strategies, Electronic Learning, Self Management, Self Control
Benjakul, Sueksa – Journal of Educators Online, 2023
Teachers use instructional design to solve problems and creatively develop and implement various concepts, theories, and techniques to design and manage the elements of teaching and learning and assess learning outcomes that are generally accepted according to Bloom's taxonomy, in which the cognitive domains of lower-order thinking connect to…
Descriptors: Instructional Design, Constructivism (Learning), Thinking Skills, Electronic Learning
Schukajlow, Stanislaw; Kaiser, Gabriele; Stillman, Gloria – Mathematical Thinking and Learning: An International Journal, 2023
Mathematical modeling and applications are an important part of curriculum and considered to be important for students' current and future lives. In this contribution, we focus on mathematical modeling from a cognitive prospective. Following embedding the cognitive perspective within the discourse of mathematical modeling, we describe some of the…
Descriptors: Mathematics Instruction, Metacognition, Mathematical Models, Learning Activities
McCowan, Tristan – Teaching in Higher Education, 2023
The planetary crisis facing humanity makes essential the incorporation of learning about climate change and sustainability in the university curriculum. Yet the ooting of climate change in values, knowledge systems and societal structures means that this incorporation must be more than just addition of knowledge content into a pre-existing…
Descriptors: Climate, Educational Change, Teaching Methods, Epistemology
Han, Insook; Obeid, Iyad; Greco, Devon – Technology, Knowledge and Learning, 2023
This report describes the use of electroencephalography (EEG) to collect online learners' physiological information. Recent technological advancements allow the unobtrusive collection of live neurosignals while learners are engaged in online activities. In the context of multimodal learning analytics, we discuss the potential use of this new…
Descriptors: Learning Analytics, Diagnostic Tests, Metacognition, Brain Hemisphere Functions
Trask, Suzanne; Charteris, Jennifer; Edwards, Frances; Cowie, Bronwen; Anderson, Joanna – Learning Environments Research, 2023
Innovative learning environments (ILE) with open flexible classroom spaces are designed to support collaboration and emphasise responsibility for self-regulated student learning as a partnership between students and teachers. Recent studies of ILE focus more on teachers than students' experiences, and there is a gap in the theorising of student…
Descriptors: Educational Innovation, Classroom Environment, Student Attitudes, Educational Attitudes
Zhang, Shunan; Che, ShaoPeng; Nan, Dongyan; Li, Yincen; Kim, Jang Hyun – Education and Information Technologies, 2023
Considering the importance of group member familiarity in collaborative learning in classroom learning environments, this study examined the impact of group member familiarity on CSCL (computer-supported collaborative learning) in a networked setting. Also, the differences between CSCL in the online environments and FtF (face-to-face)…
Descriptors: Group Dynamics, Familiarity, Cooperative Learning, Computer Assisted Instruction
Rees Lewis, Daniel G.; Carlson, Spencer E.; Riesbeck, Christopher K.; Gerber, Elizabeth M.; Easterday, Matthew W. – Journal of Engineering Education, 2023
Background: To create design solutions experienced engineering designers engage in expert iterative practice. Researchers find that students struggle to learn this critical engineering design practice, particularly when tackling real-world engineering design problems. Purpose/Hypothesis: To improve our ability to teach iteration, this study…
Descriptors: Engineering, Design, Coaching (Performance), Problem Based Learning
Gimeno-Martínez, Marc; Sánchez, Rebeca; Baus, Cristina – Language Learning, 2023
We investigated indexical variation as a variable that promotes second language (L2) vocabulary learning across language modalities. In three experiments, we presented Catalan Sign Language signs (Experiments 1a and 1b), pseudowords (Experiment 2), and English words (Experiment 3) to participants in three conditions that varied in the number of…
Descriptors: Second Language Instruction, Vocabulary Development, Second Language Learning, Word Recognition

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