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Beal, Carole R.; Rosenblum, L. Penny – Grantee Submission, 2015
The project was conducted to make an online tutoring program for math word problem solving accessible to students with visual impairments (VI). An online survey of teachers of students with VI (TVIs) guided the decision to provide the math content in the form of an iPad app, accompanied by print and braille materials. The app includes audio…
Descriptors: Mathematics Instruction, Computer Oriented Programs, Educational Technology, Technology Uses in Education
Russo, Paul – ProQuest LLC, 2012
Online social networks provide rich opportunities to interact with friends and other online community members. At the same time, the addition of emerging location-sharing technologies--which broadcast a user's location online, including who they are with and what is happening nearby--is creating new dimensions to the types of interactions…
Descriptors: Social Networks, Web Sites, Geographic Location, Causal Models
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Wright, Steve; Short, Ben; Parchoma, Gale – International Journal of Mobile and Blended Learning, 2013
This paper presents a case-study of an individual engaged in the practice of craft brewing and the ways in which his use of a mobile device has supported the informal learning underpinning his transition from novice towards mastery. Through participant observation, online ethnographic methods and interview data the authors present a description of…
Descriptors: Drinking, Creativity, Case Studies, Handheld Devices
Deng, Leiwen – ProQuest LLC, 2010
The current Internet architecture hides a user's real identity by design, which is an important factor contributing to the Internet's great success. However, as the Internet is quickly moving towards the mainstream of the societies nowadays, it is also raising tremendous problems on a daily basis, simply because there are no effective means to…
Descriptors: Trust (Psychology), Accountability, Internet, Information Technology
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El Sayed, Neven A. M.; Zayed, Hala H.; Sharawy, Mohamed I. – Computers & Education, 2011
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. As the lack of resources is a problem that can be solved through AR, this paper presents and explains the usage of AR technology we introduce Augmented Reality Student Card (ARSC) as an application of…
Descriptors: Computer Oriented Programs, Educational Technology, Computer Simulation, Video Games
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Muhammet Demirbilek Ed.; Mahmut Sami Ozturk Ed.; Mevlut Unal Ed. – International Society for Technology, Education, and Science, 2023
"Proceedings of International Conference on Studies in Education and Social Sciences" includes full papers presented at the International Conference on Studies in Education and Social Sciences (ICSES) which took place on October 20-23, 2023, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, to…
Descriptors: Conferences (Gatherings), International Cooperation, Education, Social Sciences
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Patel, Harshada; Hallewell, Madeline J. – International Journal of Game-Based Learning, 2012
The 3D Tune-In project developed serious/leisure game applications to educate hearing aid (HA) users about how HA functionalities could improve hearing in different sound environments. The application development team had little prior experience catering for end-users with hearing loss. HA users and their communication partner were consulted…
Descriptors: Hearing Impairments, Deafness, Assistive Technology, Acoustics
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Maseda, F. J.; Martija, I.; Martija, I. – IEEE Transactions on Education, 2012
This paper describes a novel Electrical Machine and Power Electronic Training Tool (EM&PE[subscript TT]), a methodology for using it, and associated experimental educational activities. The training tool is implemented by recreating a whole power electronics system, divided into modular blocks. This process is similar to that applied when…
Descriptors: Engineering Education, Engineering, Electronics, Foreign Countries
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Hwang, Gwo-Jen; Wu, Po-Han; Chen, Chi-Chang; Tu, Nien-Ting – Interactive Learning Environments, 2016
Augmented reality (AR) has been recognized as a potential technology to help students link what they are observing in the real world to their prior knowledge. One of the most challenging issues of AR-based learning is the provision of effective strategy to help students focus on what they need to observe in the field. In this study, a competitive…
Descriptors: Foreign Countries, Simulated Environment, Educational Technology, Computer Games
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Maher, Bridget; Drachsler, Hendrik; Kalz, Marco; Hoare, Cathal; Sorensen, Humphrey; Lezcano, Leonardo; Henn, Pat; Specht, Marcus – International Journal of Mobile and Blended Learning, 2013
Handover of patient care is a time of particular risk and it is important that accurate and relevant information is clearly communicated. The hospital discharge letter is an important part of handover. However, the quality of hospital discharge letters is variable and letters frequently omit important information. The Cork Letter-Writing…
Descriptors: Handheld Devices, Computer Oriented Programs, Hospitals, Patients
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Lin, Yen-Ting; Jou, Min – Turkish Online Journal of Educational Technology - TOJET, 2013
Advancements in information and communication technology (ICT) allowed several tools and systems to be proposed for improving classroom experiences to both instructors and students. However, most of these tools were brand-new and stand-alone programs that require users to invest additional time and effort to become familiar with their use. This…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Teaching Methods
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Retter, Shannan; Anderson, Christine; Kieran, Laura – Journal of Educational Multimedia and Hypermedia, 2013
This action research project explored the use of the iPad 2 in a special education classroom with high school students who were considered struggling readers to determine if an academic gain in reading comprehension, reading fluency, and vocabulary implementing the intervention of an iPad and four specific applications (apps). The high school…
Descriptors: Handheld Devices, Educational Technology, Learning Disabilities, Special Education
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Bertram, Adam; Waldrip, Bruce – Australian Educational Computing, 2013
This paper reports on a study that sought to explore the pedagogical reasoning behind the use of ICT in secondary teachers' classes. In particular, it explored the question of whether their use of ICT was driven by pedagogical ideals for meaningful learning or whether they were using technology for other purposes. Eighteen teachers from two…
Descriptors: Foreign Countries, Educational Technology, Information Technology, Technology Integration
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Lin, Yen-Ting; Lin, Yi-Chun; Huang, Yueh-Min; Cheng, Shu-Chen – Educational Technology & Society, 2013
One goal of e-learning is to enhance the interoperability and reusability of learning resources. However, current e-learning systems do little to adequately support this. In order to achieve this aim, the first step is to consider how to assist instructors in re-organizing the existing learning objects. However, when instructors are dealing with a…
Descriptors: Educational Technology, Computer Uses in Education, Equations (Mathematics), Instructional Materials
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Castek, Jill; Beach, Richard – Journal of Adolescent & Adult Literacy, 2013
Apps, specialized programs used on mobile computers, can be used in innovative ways to enhance science and literacy learning. With the skilled guidance of their teachers, students can exploit app affordances for learning and acquire disciplinary literacies unique to science. This article showcases apps that help students to access information,…
Descriptors: Handheld Devices, Computer Software, Literacy, Science Instruction
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