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Su, Chien-Yuan; Hu, Yue; Li, Yu-Hang – International Association for Development of the Information Society, 2019
In recent years, game-based programming tools (GBPTs) such as Code.org, Lightbot, and Cargo-Bot have been developed to help children worldwide better understand programming concepts through an interesting, enjoyable and visualizable programming learning experience. However, in-service teachers' perceptions regarding the use of these game-based…
Descriptors: Game Based Learning, Programming, Teacher Attitudes, Elementary Secondary Education
Alkaria, Ahmed; Alhassan, Riyadh – Journal of Education and Training Studies, 2017
This study was conducted to examine the effect of in-service training of computer science teachers in Scratch language using an electronic learning platform on acquiring programming skills and attitudes towards teaching programming. The sample of this study consisted of 40 middle school computer science teachers. They were assigned into two…
Descriptors: Programming Languages, Programming, Electronic Learning, Inservice Teacher Education
Simic, Danijela – International Journal for Technology in Mathematics Education, 2015
Stepwise program refinement techniques can be used to simplify program verification. Programs are better understood since their main properties are clearly stated, and verification of rather complex algorithms is reduced to proving simple statements connecting successive program specifications. Additionally, it is easy to analyse similar…
Descriptors: Mathematics, Computer Science, Computer Science Education, Comparative Analysis
Margolis, Jane; Goode, Joanna; Ryoo, Jean J. – Educational Leadership, 2015
Computer science programs are too often identified with a narrow stratum of the student population, often white or Asian boys who have access to computers at home. But because computers play such a huge role in our world today, all students can benefit from the study of computer science and the opportunity to build skills related to computing. The…
Descriptors: Computer Science Education, Computer Science, High School Students, Programming
Worathumrong, Sakulrat – Journal of Pan-Pacific Association of Applied Linguistics, 2020
This study investigates the initial encounters of 30 Thai senior citizens and the four Thai musician-celebrity coaches in the blind auditions of "The Voice Senior Thailand season 1". The analysis was drawn from studies on compliments, politeness, and face work. The analysis found that both overt-oriented and covert-oriented compliments…
Descriptors: Thai, Pragmatics, Competition, Singing
Demir, Ö.; Taskin, B.; Seferoglu, S. S. – Journal of Educational Technology, 2020
This study aimed at examining the COTS (Commercial off the Shelf) games having strong potential for helping to enhance intrinsic motivation and computational thinking skills. To this end, STEAM game store was searched with the keywords of "programming, coding, computing, and algorithm". This search yielded 1,249 games. After eliminating…
Descriptors: Media Selection, Selection Criteria, Computer Games, Game Based Learning
An Investigation of High School Students' Errors in Introductory Programming: A Data-Driven Approach
Qian, Yizhou; Lehman, James – Journal of Educational Computing Research, 2020
This study implemented a data-driven approach to identify Chinese high school students' common errors in a Java-based introductory programming course using the data in an automated assessment tool called the Mulberry. Students' error-related behaviors were also analyzed, and their relationships to success in introductory programming were…
Descriptors: High School Students, Error Patterns, Introductory Courses, Computer Science Education
Gregg, Nikole; Leventhal, Brian C. – Educational Measurement: Issues and Practice, 2020
In this digital ITEMS module, Nikole Gregg and Dr. Brian Leventhal discuss strategies to ensure data visualizations achieve graphical excellence. Data visualizations are commonly used by measurement professionals to communicate results to examinees, the public, educators, and other stakeholders. To do so effectively, it is important that these…
Descriptors: Data Analysis, Evidence Based Practice, Visualization, Test Results
Lundqvist, Karsten Ø.; Liyanagunawardena, Tharindu; Starkey, Louise – International Review of Research in Open and Distributed Learning, 2020
Many course designers trying to evaluate the experience of participants in a MOOC will find it difficult to track and analyse the online actions and interactions of students because there may be thousands of learners enrolled in courses that sometimes last only a few weeks. This study explores the use of automated sentiment analysis in assessing…
Descriptors: Feedback (Response), Online Courses, Student Experience, Peer Relationship
Hartati, Sulis Janu; Vitianingsih, Anik Vega; Kurniati, Neny; Sulistyowati; Muhajir – International Education Studies, 2020
This paper examines the limited proficiency to engage in programming algorithms among university students in information technology and information system in several universities across Surabaya, Indonesia. The purpose of this research is to find the most influential factor in learning programming algorithm using a quantitative approach. The…
Descriptors: Mathematics Skills, Thinking Skills, Programming, Information Technology
Threekunprapam, Arinchaya; Yasri, Pratchayapong – European Journal of Educational Research, 2020
Using unplugged coding activities to promote computational thinking (CT) among secondary learners has become increasingly popular. Benefits of using unplugged coding activities involve the cost-effective implementation, the ability to promote computer science concepts and self-efficacy in learning computer programming, and the engaging nature of…
Descriptors: Thinking Skills, Independent Study, High School Students, Coding
Rafique, Wajid; Dou, Wanchun; Hussain, Khalid; Ahmed, Khurshid – Online Learning, 2020
Modern internet technologies have revolutionized traditional education by providing flexible and resourceful e-learning opportunities in all fields of life. Programming is an integral part of the undergraduate curriculum in computer sciences where an adequate level of programming expertise is expected from the graduates. In this paper, we explore…
Descriptors: Programming, Expertise, Web Based Instruction, Electronic Learning
Sousa, Ana; Rodrigues, Pedro; Maia-Lima, Cláudia; Pinto, Alexandre; Barbot, António – International Journal of Curriculum and Instruction, 2020
The excessive exposure to ultraviolet radiation, natural or artificial, is a public health concern. For this reason, it is important that, from an early age, children and teenagers gain awareness of this problem. By not being visible to the human eye, ultraviolet radiation is an abstract concept and difficult to understand, although its short-term…
Descriptors: Radiation, Grade 9, Foreign Countries, Skill Development
Jain, Rakshak; Singh, Akhilesh K. – International Journal of Information and Communication Technology Education, 2020
Success of any web product and application relies upon how thoughtfully and wisely technology has been implemented for developing and deploying that product -- be it e-commerce product or e-learning product. Alongside pedagogy, application of appropriate technology is the important determinant for an effective and engrossing learning experience of…
Descriptors: Electronic Learning, Expertise, Integrated Learning Systems, Standards
Charles D. Carpenter – English Journal, 2020
The UK's "Prime Minister's Questions"--a television program that shows parliamentary proceedings and banter between House of Commons members--can be a free, real-world resource for rhetorical analysis opportunities. In this article, the author presents the inherent value of these sessions in the classroom as a means of creatively…
Descriptors: Public Officials, Television, Programming (Broadcast), Discourse Analysis