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Ayala Rivera, Tanya Isis – ProQuest LLC, 2017
Globalization, the Internet, television, and other technological media are all factors that are greatly influencing English learning. Knowing English is no longer considered a luxury, it is even said that whoever does not speak that language would be in a clear situation of disadvantage. Many applications are currently available for users in…
Descriptors: Creative Writing, English (Second Language), Second Language Learning, Second Language Instruction
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Barrett, Jamie D.; Peterson, David R.; Hester, Kimberly S.; Robledo, Issac C.; Day, Eric A.; Hougen, Dean P.; Mumford, Michael D. – Creativity Research Journal, 2013
Many techniques have been used to train creative problem-solving skills. Although the available techniques have often proven to be effective, creative training often discounts the value of thinking about applications. In this study, 248 undergraduates were asked to develop advertising campaigns for a new high-energy soft drink. Solutions to this…
Descriptors: Creative Thinking, Creativity, Problem Solving, Models
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Chung, Tsui-shan – Thinking Skills and Creativity, 2013
The current study aims to observe whether individuals who engaged in table-top role playing game (TRPG) were more creative. Participants total 170 (52 TRPG players, 54 electronic role playing game (ERPG) players and 64 Non-players) aged from 19 to 63. In the current study, an online questionnaire is used, adopting the verbal subtests of…
Descriptors: Creativity, Priming, Role Playing, Creative Thinking
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Bonotto, Cinzia – Educational Studies in Mathematics, 2013
The problem-posing process represents one of the forms of authentic mathematical inquiry which, if suitably implemented in classroom activities, could move well beyond the limitations of word problems, at least as they are typically utilized. The two exploratory studies presented sought to investigate the impact of "problem-posing" activities when…
Descriptors: Class Activities, Teaching Methods, Creative Thinking, Word Problems (Mathematics)
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Wright-Maley, Cory – Canadian Social Studies, 2015
Simulations are of growing interest within the social studies in terms of research and practice. Although the findings of early research were unfavorable to simulations in terms of student learning, recent research has revealed new and interesting findings related to different domains of student learning that earlier research did not. In light of…
Descriptors: Simulation, Social Studies, Academic Achievement, Information Dissemination
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Watson, Andrew D. – Art Education, 2015
According to Vande Zande (2007), understanding the Design Process can help students become stronger critical thinkers. With this in mind, Andrew Watson decided to undertake an observational case study in which he focused directly on Design Thinking and addressed it more intentionally in his teaching. The hope was to understand how students saw…
Descriptors: Design, Critical Thinking, Creative Thinking, Observation
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Huggins, Christopher M.; Stamatel, Janet P. – Teaching Sociology, 2015
Lecturing has been criticized for fostering a passive learning environment, emphasizing a one-way flow of information, and not adequately engaging students. In contrast, active-learning approaches, such as team-based learning (TBL), prioritize student interaction and engagement and create multidirectional flows of information. This paper presents…
Descriptors: Comparative Analysis, Lecture Method, Instructional Effectiveness, Student Attitudes
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Groves, Kevin S.; Vance, Charles M. – Journal of Creative Behavior, 2015
Building upon previously developed and more general dual-process models, this paper provides empirical support for a multidimensional thinking style construct comprised of linear thinking and multiple dimensions of nonlinear thinking. A self-report assessment instrument (Linear/Nonlinear Thinking Style Profile; LNTSP) is presented and…
Descriptors: Cognitive Style, Measures (Individuals), Measurement Techniques, Business Administration Education
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Guo, Jing; McLeod, Poppy Lauretta – Creativity Research Journal, 2014
Drawing upon the Search for Ideas in Associative Memory (SIAM) model as the theoretical framework, the impact of heterogeneity and topic relevance of visual stimuli on ideation performance was examined. Results from a laboratory experiment showed that visual stimuli increased productivity and diversity of idea generation, that relevance to the…
Descriptors: Pictorial Stimuli, Semantics, Visual Stimuli, Models
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Hanson, Michael Hanchett – Knowledge Quest, 2014
Education has long been a central issue for creativity research, and the integration of creativity and education has remained a goal and controversy. In spite of over sixty years of trying to bring creativity into education, education is often criticized for not teaching creative thinking, while also criticized from other quarters for not meeting…
Descriptors: Creativity, Educational Practices, Educational Research, Definitions
Stecher, Brian M.; Hamilton, Laura S. – RAND Corporation, 2014
Efforts to prepare students for college, careers, and civic engagement have traditionally emphasized academic skills, but a growing body of research suggests that interpersonal and intrapersonal competencies, such as communication and resilience, are important predictors of postsecondary success and citizenship. One of the major challenges in…
Descriptors: Student Evaluation, Evaluation Methods, Competence, Test Construction
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Alkhaldi, Ali Ata; Oshchepkova, Tamara – Advances in Language and Literary Studies, 2018
Language is implicated in daily lives, and there are a large and open-ended number of activities (Cook, 2003), which involve language theories (Alkhaldi, 2011). This research analyses the language theories which are involved in the activities of Jordanian language materials. The researchers have chosen a sample from language materials used to…
Descriptors: Case Studies, Linguistic Theory, Instructional Materials, English (Second Language)
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Steinberg, Claudia; Steinberg, Fabian – Research in Dance Education, 2016
The purpose of this study was to capture the student's views in lessons of creative dance. A qualitative empirical research design was carried out using video-stimulated recall interviews. The participants in this study were 88 children (63 female and 25 male) between the ages of 9 and 11 years (M = 10.5, SD = 1.2) in physical education lessons. A…
Descriptors: Dance Education, Student Attitudes, Young Children, Elementary School Students
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Ziadat, Ayed H.; Al Ziyadat, Mohammad T. – International Education Studies, 2016
The main purpose of this study was to determine the effectiveness of a training program based on the six hats model in developing creative thinking skills and academic achievements in the Arabic language for gifted and talented Jordanian students. The study sample consisted of 59 gifted male and female students of the 7th grade from King Abdullah…
Descriptors: Creative Thinking, Thinking Skills, Academic Achievement, Semitic Languages
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Inan, Mehmet; Ozden, Bülent; Dervent, Fatih; Küçüktepe, Coskun – Journal of Education and Training Studies, 2016
The purpose of this study was to provide an overview of the games in the "I am Playing Games" (IPG) compilation booklet that was used in the Games and Physical Activity (GPA) curriculum. 257 games in IPG compilation booklet were coded whether they had elements that would enable development of common basic skills or not. Common basic…
Descriptors: Basic Skills, Games, Physical Activities, Play
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