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Aislinn Keogh; Simon Kirby; Jennifer Culbertson – Cognitive Science, 2024
General principles of human cognition can help to explain why languages are more likely to have certain characteristics than others: structures that are difficult to process or produce will tend to be lost over time. One aspect of cognition that is implicated in language use is working memory--the component of short-term memory used for temporary…
Descriptors: Language Variation, Learning Processes, Short Term Memory, Schemata (Cognition)
Adeva Jane Esparrago-Kalidas; Princess Imee Alliah F. Labis; Roshmond Roi Entrina; Divine Grace R. Marcelino; Kevin Matthew N. Pacana; Joelie Mae B. Pailaga – Anatolian Journal of Education, 2024
This action research aimed to study the use the Gamification-Incentive-Feedback (GIF) Model in enhancing the classroom learning experience of Grade 9 students in a private school in Cagayan de Oro, Philippines. The research used convenience sampling and used a combination of Likert scale pre-intervention and post-intervention survey questionnaires…
Descriptors: Gamification, Incentives, Feedback (Response), Models
Vivat Phuttanu; Parisha Marie Cain; Kathanyoo Kaewhanam; Phimlikid Kaewhanam – Asian Journal of Education and Training, 2024
The objectives of this research were (1) to assess the suitability and feasibility of participatory approaches for the prevention and solution of drug problems of schools under Sisaket Provincial Administrative Organizations and (2) to create a consensus proposing a leadership development model that influences driving effectiveness, management and…
Descriptors: Prevention, Problem Solving, Drug Abuse, Models
Muhammad Aliman; Sumarmi; Silvia Marni – Journal of Social Studies Education Research, 2024
The purpose of this study is to determine the spatial thinking ability of high school students using indicators from Sharpe-Huynh model. These indicators include analysis, spatial interaction, scale, representation, comprehensiveness, and application. Furthermore, this study examined the effect of Earthcomm learning on student's spatial thinking…
Descriptors: Spatial Ability, Thinking Skills, Skill Development, Earth Science
Piljoo P. Kang – Mentoring & Tutoring: Partnership in Learning, 2024
This study investigates the influence of church mentoring on the psychosocial development of adolescents from immigrant and ethnic minority backgrounds. Framed within ecological systems and sociocultural theories, it examines mentoring processes in fostering positive youth development. Semi-structured interviews were conducted with fifteen…
Descriptors: Mentors, Churches, Ethnic Groups, Social Bias
Stein M. Wivestad – Journal of Moral Education, 2024
How can an open access database annotating pictures, films, music and texts support adults as existential exemplars? This article explores the opportunities of a Norwegian database called the OE-database. Its target group is all adults who want to become better exemplars for children through encounters with art and conversations in small groups.…
Descriptors: Foreign Countries, Access to Information, Databases, Independent Study
Chika Sehoole; Karen Strang; James Otieno Jowi; Melanie McVeety – Journal of International Students, 2024
This article provides an analysis of how equitable, inclusive, and meaningful partnerships between the Global South and Global North, which have been characterized by challenges (Kumar 2019), can be established and enhanced by minimizing the power dynamics that undermine their intended goals. This article argues for a relook and disruption of the…
Descriptors: Partnerships in Education, International Cooperation, Geographic Regions, Foreign Countries
Kevin McCaughey; Rick Rosenberg – English Teaching Forum, 2024
Authors Kevin McCaughey and Rick Rosenberg demonstrate techniques for using board games to stimulate student-centered language practice that is flexible, productive, engaging, and fun. The article includes tips for efficient game play and for using games with a variety of levels and class sizes. The authors show that playing board games for…
Descriptors: Game Based Learning, Second Language Learning, Student Centered Learning, English (Second Language)
Andres Neyem; Luis A. Gonzalez; Marcelo Mendoza; Juan Pablo Sandoval Alcocer; Leonardo Centellas; Carlos Paredes – IEEE Transactions on Learning Technologies, 2024
Software assistants have significantly impacted software development for both practitioners and students, particularly in capstone projects. The effectiveness of these tools varies based on their knowledge sources; assistants with localized domain-specific knowledge may have limitations, while tools, such as ChatGPT, using broad datasets, might…
Descriptors: Computer Software, Artificial Intelligence, Intelligent Tutoring Systems, Capstone Experiences
Yihan Sun; Mitchell Bowden; Lee Cameron; Helen Skouteris; Claire Blewitt – Australasian Journal of Early Childhood, 2024
Early Childhood Education and Care (ECEC) services are critical points of intervention for children impacted by trauma. Intervention Mapping was utilised to develop an initiative for trauma-informed organisational change in ECEC. This paper describes how the research team understood the need and opportunity for the program using Intervention…
Descriptors: Foreign Countries, Trauma Informed Approach, Early Childhood Education, Early Intervention
Faten Khalloufi-Mouha – Educational Studies in Mathematics, 2024
While numerous studies have investigated teachers' professional learning through their interaction with resources, the question of how teachers' knowledge evolves at different stages of the instructional process remains underexplored. To address this gap, this article builds on the documentational approach to didactics (DAD) and the theory of…
Descriptors: Models, Documentation, Elementary School Teachers, Foreign Countries
Hunkoog Jho; Minsu Ha – Journal of Baltic Science Education, 2024
This study aimed at examining the performance of generative artificial intelligence to extract argumentation elements from text. Thus, the researchers developed a web-based framework to provide automated assessment and feedback relying on a large language model, ChatGPT. The results produced by ChatGPT were compared to human experts across…
Descriptors: Feedback (Response), Artificial Intelligence, Persuasive Discourse, Models
Linda Oktaviani; Ullu Yandi Aulia; Mukhamad Murdiono; Suharno Suharno – Journal of Education and Learning (EduLearn), 2024
This study aims to provide a comprehensive analysis of the implementation of Pancasila learning with the goal of improving critical thinking skills through the application of the six thinking hats model. The research adopts a descriptive approach utilizing qualitative methods. The study was conducted at the Faculty of Engineering, Universitas…
Descriptors: Critical Thinking, Thinking Skills, Skill Development, Active Learning
Megan Fulcher; Kingsley Schroeder; Jennifer Rabung – Journal for STEM Education Research, 2024
This study was designed to test how well a commercial intervention with a highly feminized role model (Barbie) worked to improve pre-adolescent girls' interest and performance in computer science. Concurrently, this study examined how overtly feminist texts and images of real women would impact girls compared to the traditional highly feminized…
Descriptors: Role Models, Toys, Early Adolescents, Females
Elizabeth H. Schultheis; Ash T. Zemenick; Rachel M. Youngblood; Robin A. Costello; Emily P. Driessen; Melissa K. Kjelvik; Marjorie G. Weber; Cissy J. Ballen – CBE - Life Sciences Education, 2024
Featuring scientists in classroom materials provides opportunities for students to relate to scientists as role models and see themselves in science. However, it is unclear what information students find most relatable when encountering scientists throughout their education. In this study, we manipulated the amount and type of information provided…
Descriptors: Humanization, Science Education, Biology, Information Sources

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