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Zhang, Zhonghua; Zhao, Mingren – Journal of Educational Measurement, 2019
The present study evaluated the multiple imputation method, a procedure that is similar to the one suggested by Li and Lissitz (2004), and compared the performance of this method with that of the bootstrap method and the delta method in obtaining the standard errors for the estimates of the parameter scale transformation coefficients in item…
Descriptors: Item Response Theory, Error Patterns, Item Analysis, Simulation
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Söderström, Tor; Lindgren, Carina; Neely, Gregory – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to focus on the practical knowing that is central in police education. Drawing on perspectives about tacit knowledge and embodied learning (e.g. Merleau-Ponty, 1945/1997; Polanyi, 1966; Argyris and Schön, 1974) as well as empirical examples, this paper discusses the design of and what can be expected from…
Descriptors: Computer Simulation, Computer Uses in Education, Police Education, Training
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Dahlgren, Madeleine Abrandt, Ed.; Rystedt, Hans, Ed.; Felländer-Tsai, Li, Ed.; Nyström, Sofia, Ed. – Professional and Practice-based Learning, 2019
This book describes and discusses a practice-oriented approach to understanding and researching interprofessional simulation-based education and simulation. It provides empirical findings from research on this topic and is informed by practice-oriented perspectives. It identifies critical features of the simulation practice and discusses how these…
Descriptors: Interprofessional Relationship, Health Services, Educational Research, Teamwork
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Fielding, Sarah – Research-publishing.net, 2019
If a picture says a thousand words, how much can a 360° image say? How can experiencing (or understanding) other languages and cultures be conveyed in immersive experiences? The Digital Learning Team at the University of Southampton has been developing innovative resources whilst piloting the use of Thinglink, a subscription- and browser-based…
Descriptors: Foreign Countries, Virtual Classrooms, Field Trips, Computer Literacy
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Alhudaithy, Hana – Research-publishing.net, 2019
Nowadays, we live in an ever-evolving technological world. There is thus a growing need to explore the use of modern technology in education in general, and in higher education in particular. The present paper investigates the use and effectiveness of Virtual Reality (VR) in higher education from the perspective of Saudi faculty at the College of…
Descriptors: Foreign Countries, College Faculty, Teacher Attitudes, Computer Simulation
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Wang, Chun; Xu, Gongjun; Zhang, Xue – Grantee Submission, 2019
When latent variables are used as outcomes in regression analysis, a common approach that is used to solve the ignored measurement error issue is to take a multilevel perspective on item response modeling (IRT). Although recent computational advancement allow efficient and accurate estimation of multilevel IRT models, we argue that a two-stage…
Descriptors: Error of Measurement, Item Response Theory, Regression (Statistics), Evaluation Methods
Hamilton, Clovia – Online Submission, 2019
Technology commercialization managers are often faced with (1) training inventors on intellectual property (IP) laws and IP policies, (2) evaluating invention disclosures for patentability and marketability, (3) drafting and implementing invention marketing plans, and (4) working closely with patent counsel on patent prosecution. This study begins…
Descriptors: Technology Transfer, Scheduling, Higher Education, College Administration
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Saunders, Colin P.; Bennett, Jennifer A. – Educational Media and Technology Yearbook, 2019
This chapter provides an overview on how the use of Virtual Reality apps and related activities enhanced student learning in conjunction with a low-tech, team-based, active learning assessment. Our approach for integrating emerging immersive technology in a Cell Biology class, a first of its kind at Otterbein University in Westerville, Ohio, was…
Descriptors: Computer Simulation, Computer Oriented Programs, Active Learning, Educational Technology
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Clarice M. Moran; Maya K. Woodall – English Journal, 2019
VR is not a space-age novelty for intense video gamers. It is a legitimate digital tool that can enhance the English language arts (ELA) curriculum and enrich--but not replace--traditional pedagogy. And it is surprisingly easy to implement, even for introductory-level technology users. In this article, the authors discuss the strategies and tools…
Descriptors: Computer Simulation, Grade 8, Electronic Learning, Language Arts
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Erbas, Cagdas; Atherton, Stephen – Journal of Learning and Teaching in Digital Age, 2020
Augmented reality is one of the state-of-the-art technologies, which is utilised for educational purposes, in a wide variety of fields. Each year the frequency of academic publications on augmented reality use in education has increased. This study aims to study content analysis of augmented reality studies, used for educational purposes,…
Descriptors: Content Analysis, Computer Simulation, Educational Technology, Literature Reviews
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Molontay, Roland; Horvath, Noemi; Bergmann, Julia; Szekrenyes, Dora; Szabo, Mihaly – IEEE Transactions on Learning Technologies, 2020
Curriculum prerequisite networks have a central role in shaping the course of university programs. The analysis of prerequisite networks has attracted a lot of research interest recently since designing an appropriate network is of great importance both academically and economically. It determines the learning goals of the program and also has a…
Descriptors: College Curriculum, Prerequisites, Networks, Time to Degree
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Dunsmuir, Sandra; Atkinson, Cathy; Lang, Jane; Wright, Sarah – International Journal of School & Educational Psychology, 2020
This paper explores trainee educational psychology doctoral students' experiences of Objective Structured Professional Assessments (OSPAs), implemented at three UK universities and involving participation in a series of timed, simulated scenarios. Focus groups were audio-recorded, transcribed, and subjected to thematic analysis. Themes linked with…
Descriptors: Doctoral Students, Educational Psychology, Simulation, Foreign Countries
Shklyar, Tatiana L.; Popova, Anna V.; Gorokhova, Svetlana S. – Journal of Educational Psychology - Propositos y Representaciones, 2020
In this article authors suggest considering features of hybrid reality, both in psychology and in law. The authors investigate the opportunities and dangers of the virtual world. They reveal the main psychological aspects that provoke the person to plunge into Internet space. Also in the article, the authors show the main tendencies and the…
Descriptors: Psychology, Laws, Computer Simulation, Internet
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Jong, Morris Siu-Yung; Tsai, Chin-Chung; Xie, Haoran; Kwan-Kit Wong, Frankie – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) is regarded as one of the contemporary technological innovations with rich educational potential. As a subset of IVR, spherical video-based IVR (SV-IVR) immerses users centrally in a human-recorded real-world environment, allowing them to explore the environment in any directions via mobile phones and cardboard…
Descriptors: Technology Integration, Interactive Video, Computer Simulation, Geography Instruction
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Chen, Ching-Huei; Yang, Chin-Kun; Huang, Kun; Yao, Kai-Chao – Journal of Computer Assisted Learning, 2020
Robotics education has received an increasing attention in recent years as a means to build students' motivation, team collaboration skills, and other valuable 21st century competencies. Yet there is a lack of experimental studies to investigate and identify strategies to facilitate robotics education. This study adopted a 2 × 2 quasi-experimental…
Descriptors: Computer Simulation, Competition, Robotics, 21st Century Skills
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