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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
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Hall, Geoff – Research-publishing.net, 2020
New directions in language learning and teaching are evident today. Students bring transnational, multicultural, multilingual, and digitally mediated experiences and identities into classrooms still sometimes too much modelled on outdated one-language-one-culture-one nation ideologies. Literature's value in these new circumstances is to challenge…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Teaching Methods
Charles D. Woods – ProQuest LLC, 2020
This study explores the phenomenon of computational thinking indicated by the use of Bloom's taxonomy's cognitive domain verbs in the Scratch community, the online, collaborative environment for the Scratch Visual Programming Language (VPL). A corpus of 660,984 words from three Scratch community sub-forums provide the data for this study. By…
Descriptors: Mental Computation, Thinking Skills, Discussion Groups, Programming
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Turner, Jennifer D. – Journal of Negro Education, 2019
Scholars have argued that college preparation for Black students is the civil rights issue for our times. While Black students hold high aspirations for future success, their college and career readiness in literacy is often mitigated by instructional barriers in K-8 classrooms. In this article, the author offers a set of principles, inspired by…
Descriptors: African American Students, College Readiness, Career Readiness, Elementary Schools
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Lyakhova, Sofya; Joubert, Marie; Capraro, Mary Margaret; Capraro, Robert M. – Journal of Curriculum Studies, 2019
Trends in curriculum reform recognise the need to develop skills and competencies in addition to specifying what knowledge should be taught and when. However, a balance between skills and knowledge is sometimes difficult to achieve. In this paper which takes mathematics as the focus, we consider reform currently underway in Wales, from the…
Descriptors: Curriculum Design, Mathematics Curriculum, Curriculum Development, Foreign Countries
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Gamanik, Nisrina Meta; Sanjaya, Yayan; Rusyati, Lilit – Journal of Science Learning, 2019
This study treats students by role-play simulation for learning the human circulatory system. Creative skill and concept mastery to be assessed aspects at the end of learning. The method used in this research is the quasi-experimental method. The sample was taken by cluster random sampling technique with the population of students in 8th grade at…
Descriptors: Teaching Methods, Role Playing, Simulation, Creativity
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McIntosh, Emily A. – Active Learning in Higher Education, 2019
This article argues that peer learning, specifically Peer Assisted Study Sessions, supported by academic tutors, is a valuable part of the agenda to emphasise the social mission of higher education. This study draws on data collected at two time points from respondents who were trained as Peer Assisted Study Sessions leaders. The data reveal that…
Descriptors: Peer Teaching, Tutors, Creativity, Innovation
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Quiñones, Gloria; Ridgway, Avis; Li, Liang – Australasian Journal of Early Childhood, 2019
Evidence was gathered from an Australian long day care project 'Educators of babies and toddlers; developing a culture of critical reflection'. A cultural-historical theoretical approach was sensitively interwoven with visual methodology. The innovative combination of visual methodology and cultural-historical theory involved the creation of three…
Descriptors: Foreign Countries, Cooperative Learning, Educational Research, Research Methodology
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Abdul Hakim, Muhamad Kamal bin – Dinamika Ilmu, 2019
The aim of the study is to determine the effect of multimedia through film and digital games with pictorial stories in groups of students who have high and low critical thinking patterns on guided writing learning activities in the Arabic Language Education Study Program, Jakarta State University. The study was conducted on the third-semester…
Descriptors: Critical Thinking, Semitic Languages, Multimedia Instruction, Skill Development
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Woodard, Rebecca – Literacy, 2019
This qualitative case study documents a secondary English teacher's making, writing and teaching. The focal teacher engaged in diverse making practices -- including composing, crafting and digital fabrication. She also participated in a National Writing Project (NWP) Summer Institute that focused on both teacher writing and digital composing. Data…
Descriptors: Case Studies, Writing Instruction, Writing Teachers, Literacy Education
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Hopp, Manuel D. S.; Zhang, Zhitian Skylor; Hinch, Leeanne; O'Reilly, Colm; Ziegler, Albert – New Directions for Child and Adolescent Development, 2019
The current study's purpose is to explore the influence of peer-perceived creativity (sociometric creativity) on the short-term development of friendships during a summer program for high ability students. Specifically, the two main objectives of our study are: (1) How did students' friendships network and sociometric creativity network evolve in…
Descriptors: Peer Influence, Creativity, Friendship, Summer Programs
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Virtanen, Anne; Tynjälä, Päivi – Teaching in Higher Education, 2019
Although generic skills have received widespread attention from both policymakers and educationalists, little is known regarding how students acquire these skills, or how they should best be taught. Hence, the aim of this study was to identify what kinds of pedagogical practices are behind the learning of eight particular generic skills. The data…
Descriptors: College Students, Basic Skills, Skill Development, Constructivism (Learning)
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Johnston, Elizabeth A.; Lane, James F. – International Journal of Education & the Arts, 2019
Many educational leaders are unfamiliar with learning, teaching, and conveying information through 21st century visual culture and digital products. Insights from individuals who developed skills in a visual environment and experienced technological disruptions throughout their working life might be useful. The six participants in this narrative…
Descriptors: Artists, Personal Narratives, Studio Art, Thinking Skills
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Tupou, Jessica; Loveridge, Judith – New Zealand Journal of Educational Studies, 2019
Computer Science (CS) education is being increasingly included in primary school curricula across New Zealand. As a group, Pasifika students are less likely to engage with CS at tertiary level and in the workforce, so understanding more about their engagement with school level CS seems important. A multiple case-study design was used to explore…
Descriptors: Foreign Countries, Pacific Islanders, Computer Science Education, Student Participation
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Alaswad, Zina – Design and Technology Education, 2019
The purpose of this paper is to understand perceptions of interior design students after using game-based learning (GBL) as an approach to address workload distribution, lack of clear assessment criteria, and deficiencies of the master-apprentice model during the process of solving several small-scale design problems along the course of a…
Descriptors: Game Based Learning, Interior Design, Studio Art, Student Attitudes
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