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Nurfirzanah Muhamad Fadzil; Sharifah Osman; Jamilah Ahmad; Hanifah Jambari; Sharifah Kartini Said Husain – International Electronic Journal of Mathematics Education, 2025
This systematic literature review investigates the effectiveness of the think aloud pair problem-solving (TAPPS) and storyboarding strategies in enhancing students' abilities to solve algebra word problems. Notably, algebra word problems pose a significant challenge to students due to their inherent complexity, requiring strong cognitive,…
Descriptors: Literature Reviews, Meta Analysis, Algebra, Word Problems (Mathematics)
Abrham Abebe; Tsegeye Zeleke; Wudu Melese – Discover Education, 2025
This study aims to determine the effect of inquiry-based learning using the 5E instructional model on students' attitudes toward learning history. A quantitative quasi-experimental design was employed, utilizing a pre-post attitude questionnaire. A total of 149 tenth-grade students from two different schools in Bonga town participated in the…
Descriptors: Foreign Countries, Active Learning, Inquiry, Teaching Models
Portia Amoa-Danquah; Kira J. Carbonneau – Current Issues in Education, 2025
This systematic review of reviews is an exploratory study that aims to synthesize the myriad of reviews about Problem-Based Learning (PBL) to provide a consensus regarding the definition, components, effectiveness, and most common areas of application of PBL. This will provide educators and policymakers with a robust framework to enhance…
Descriptors: Literature Reviews, Instructional Effectiveness, Problem Based Learning, Student Centered Learning
Gürhan Durak; Serkan Çankaya; Semiral Öncü; Bart Rienties – Open Praxis, 2025
This study aims to explore the intersection of Blended Learning (BL) and Equity, Diversity, and Inclusion (EDI) to uncover how these critical educational concepts are addressed in academic literature. The BL model, which combines face-to-face and online learning, has the potential to reduce educational inequalities, promote diverse perspectives,…
Descriptors: Blended Learning, Diversity Equity and Inclusion, Electronic Learning, In Person Learning
Melissa Gruber; Stefanie Faßbender – New Directions in the Teaching of Natural Sciences, 2025
In the post-pandemic era, lecturers in Higher Education (HE) are confronted with the challenge of motivational and attention deficits in their students. Hence, incentives to foster student engagement and motivation are subject to recent research. One such approach is game-based learning, involving specifically conceptualized games for HE, commonly…
Descriptors: Instructional Innovation, Teaching Methods, Educational Games, Puzzles
Nihal Eres; Tugba Ecevit – Journal of Inquiry Based Activities, 2025
This study aimed to design, implement, and evaluate the feasibility of an activity titled "Space Adventure for Little Explorers", integrating the engineering and entrepreneurship design model within the STEM education framework into preschool education. The activity was structured in four stages: (1) Discovery with the Family, (2)…
Descriptors: Engineering Education, Entrepreneurship, Preschool Education, Learning Activities
Jihane Amayou; Olgun Sadik; Kelli Paul – Journal of Learning and Teaching in Digital Age, 2025
Makerspaces are interactive learning environments that provide students with opportunities to improve life and career skills. The importance of these spaces has grown over the years. In Türkiye, the Ministry of National Education has established makerspace-like environments, known as Design and Skills-Labs (Tasarim Beceri Atölyeleri or TBA in…
Descriptors: Foreign Countries, Computer Simulation, Skill Centers, Electronic Learning
Joe Campbell; Kylienne Shaul; Kristina M. Slagle; David Sovic – International Journal of Sustainability in Higher Education, 2024
Purpose: Prior research suggests that collaboration is key to sustainable community development and environmental management, and peer-to-peer learning (P2PL) may facilitate community building and collaborative learning skills. This study aims to examine the effect of P2PL on the enhancement of environmental management and sustainable development…
Descriptors: Community Development, Sustainable Development, Electronic Learning, In Person Learning
Jennifer M. Vandiver – ProQuest LLC, 2024
The present study investigated the experiences of educators who taught in the virtual world Second Life®. Second Life has shown promise in the field of higher education but identified gaps exist: the identification of a set of best practices, a foundational theory, and educators' experiences using Second Life in higher education. Using a single…
Descriptors: Teacher Attitudes, Computer Games, Computer Mediated Communication, Technology Integration
Hyejoo Yun; Hae-Deok Song; YeonKyoung Kim – European Journal of Psychology of Education, 2025
Self-regulated learning (SRL) is critical in online learning, and profiling learners' SRL patterns is needed to provide personalized support. However, little research has examined how each learner performs the cyclical phases of SRL based on trace data. To fill the gap, this study attempts to derive SRL profiles encompassing all cyclical phases of…
Descriptors: College Students, Electronic Learning, Distance Education, Self Management
Clément François; Antoni Rodriguez-Fornells; Xim Cerda-Company; Thaïs Agut; Laura Bosch – Child Development, 2025
Little is known about language development after late-to-moderate premature birth, the most significant part of prematurity worldwide. We examined minimal-pair word-learning skills in 18 eighteen-month-old healthy full-term (mean gestational age [GA] at birth = 39.6 weeks; 7 males; 100% Caucasian) and 18 healthy late-to-moderate preterm infants…
Descriptors: Foreign Countries, Language Acquisition, Toddlers, Premature Infants
Francesco Poli; Marlene Meyer; Rogier B. Mars; Sabine Hunnius – Child Development, 2025
Humans are driven by an intrinsic motivation to learn, but the developmental origins of curiosity-driven exploration remain unclear. We investigated the computational principles guiding 4-year-old children's exploration during a touchscreen game (N = 102, F = 49, M = 53, primarily white and middle-class, data collected in the Netherlands from…
Descriptors: Foreign Countries, Young Children, Learning Motivation, Discovery Learning
Tim M. Steininger; Jörg Wittwer; Thamar Voss – Psychology Learning and Teaching, 2025
In order to make informed instructional decisions, teachers need psychological knowledge about relational categories. We conducted two 2 x 2 experiments to examine effective designs for learning relational categories in the context of teacher education. In both experiments, a blocked compared to an interleaved example format was more beneficial…
Descriptors: Classification, Learning Processes, Student Teachers, Psychology
Sri Wilda Albeta; Jimmi Copriady; Yustina; Radjawali Usman Rery – Education and Information Technologies, 2025
The present study aims to explore the factors influencing learning satisfaction in blended learning implementation. The two variables are attitude and motivation. In addition, this study aims to explain the difference between students' attitudes, motivation, and learning satisfaction based on gender and the scientific field. A number of 488…
Descriptors: Learning Motivation, Blended Learning, Student Attitudes, Student Satisfaction
Fan Ouyang; Luyi Zheng; Xinyu Dai; Weiqi Xu; Pengcheng Jiao – Educational Technology Research and Development, 2025
Computer-supported collaborative concept mapping (CSCCM), as one of the computer-mediated instruction and learning strategies, has been used to foster collaborative knowledge construction (CKC). Previous research has characterized groups based on final knowledge artifacts, products, or performances, rather than the temporal, process-oriented…
Descriptors: Content and Language Integrated Learning, Discourse Analysis, Computer Assisted Instruction, Concept Mapping

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