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Levine, Peter – Democracy & Education, 2018
The work of Crocco and her colleagues, "Deliberating Public Policy Issues with Adolescents," combines two important fields--deliberative democracy and discussion as a pedagogy--with a study of policy deliberations in three classrooms. Their article yields valuable insights. As the authors note, the results are disappointing. This may be…
Descriptors: Democracy, Simulation, Discussion (Teaching Technique), Citizenship
Roush, Justin R.; Johnson, Bruce K. – Journal of Economic Education, 2018
The authors of this article describe an adaptation of the rent-seeking game by Goeree and Holt (1999) to the recruiting of athletes by NCAA Division I football and basketball teams. Students engage in an effort-based lottery, i.e., recruiting to sign a blue-chip prospect. The winner gets the prize--the player's marginal revenue product in excess…
Descriptors: College Athletics, College Students, Student Recruitment, Athletes
Sherman, Jules; Lee, Henry C.; Weiss, Madeleine Eva; Kristensen-Cabrera, Alexandria – Design and Technology Education, 2018
Experiential learning, which may include hands-on learning paired with observation and reflection, has been applied in several industries; however, the impact of experiential learning in design education is not well known. We investigated how the type of simulation-based learning could affect the acquisition of knowledge and the ability to…
Descriptors: Experiential Learning, Equipment, Design, Teaching Methods
Kisaalita, William S. – Advances in Engineering Education, 2018
Offering first year seminars and experiences is well-established as one of the high-impact educational practices. An inquiry-based freshman seminar in which students conduct poverty simulation term projects has been offered for five years at the University of Georgia. The students have four project options of: dressing the part and panhandling…
Descriptors: Inquiry, Active Learning, First Year Seminars, Reflection
Chan, Wendy – Journal of Educational and Behavioral Statistics, 2018
Policymakers have grown increasingly interested in how experimental results may generalize to a larger population. However, recently developed propensity score-based methods are limited by small sample sizes, where the experimental study is generalized to a population that is at least 20 times larger. This is particularly problematic for methods…
Descriptors: Computation, Generalization, Probability, Sample Size
Boyles, Deron; Kline, Kip – Philosophical Studies in Education, 2018
Schools continue to purchase and install machines and practices from the world of communications technology. In turn, students and teachers are purported to be more "connected," and this connectivity is widely viewed as having a positive influence on teaching and learning. In this paper, however, the authors argue that not only are these…
Descriptors: Information Technology, Educational Technology, Teaching Methods, Learning Processes
Wright, J. Talmadge; Embrick, David G. – American Journal of Play, 2018
Computer game play has been criticized for disrupting family life by some who claim digital fantasy play alienates individuals from everyday interactions, even as others hold that such play increases sociability among players and their families. The authors argue that the truth about game play is more complex. They draw on research using…
Descriptors: Family Relationship, Role Playing, Computer Games, Criticism
McNeish, Daniel – Journal of Experimental Education, 2018
Small samples are common in growth models due to financial and logistical difficulties of following people longitudinally. For similar reasons, longitudinal studies often contain missing data. Though full information maximum likelihood (FIML) is popular to accommodate missing data, the limited number of studies in this area have found that FIML…
Descriptors: Growth Models, Sampling, Sample Size, Hierarchical Linear Modeling
Yuliono, Tri; Sarwanto; Rintayati, Peduk – International Journal of Educational Methodology, 2018
This present study imparts a literature review focusing on Augmented Reality (AR) in the field of education. The writers reviewed the published manuscripts by centering on types of manuscripts, research designs, types of participants, and the promising roles of AR in educational setting. A total number of 18 articles were thoroughly analyzed. The…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods
Yang, Shuxia; Mei, Bing – Journal of Education for Teaching: International Research and Pedagogy, 2018
The case study aimed to provide a deeper understanding of learners' perception and experience of using augmented reality (AR) for language learning. Seven university students were recruited in this study, and they were provided access to an AR-based stroke-by-stroke animation guide for learning Japanese orthography with their own mobile computing…
Descriptors: Simulated Environment, Information Technology, Computer Simulation, Second Language Learning
Morris, Ronald V. – Childhood Education, 2018
Classroom innovation can involve finding unique ways to present material to students. Engaging students with the material will support their understanding of the broader implications of what they learn and how it relates to their lives.
Descriptors: Instructional Innovation, Learner Engagement, Student Motivation, Simulation
Frydenberg, Mark; Yates, David J.; Kukesh, Julie S. – Information Systems Education Journal, 2018
As industry embraces the agile methodology for application development, universities are shifting their curricula to teach agile principles along with traditional waterfall concepts. This paper describes a simulation game offered to students in a first-year computing concepts course to introduce both models of application development. Students…
Descriptors: Simulation, Educational Games, Computer Science Education, Introductory Courses
Bardo, Nicholas – ProQuest LLC, 2018
This narrative inquiry explores the process through which a combination of coursework, field experiences, and experiential classroom activities engaged pre-service teachers with opportunities to expand their perspective upon culturally normative conceptions of values, beliefs, and worldview. Due to the current racial and ethnic demographic gap…
Descriptors: Cross Cultural Training, Cultural Awareness, Multicultural Education, Preservice Teacher Education
Ramakrishnan, Vijaya – ProQuest LLC, 2018
Often, education regarding low volume and high-risk procedures, like tracheostomy, are ignored. Lack of experience, skills, and human resources can lead to decreases in confidence levels, diminished quality of care, and potentially an adverse event. The purpose of this DNP project was to prepare simulation-based education on the tracheostomy…
Descriptors: Medical Services, Simulation, Nursing, Nursing Education
Papin, Kevin – Research-publishing.net, 2018
This paper presents a research proposal that aims at examining the impact of communicative tasks mediated by Virtual Reality (VR) on second language (L2) Willingness To Communicate (WTC) outside of the classroom. The study will take place in Montreal, a Canadian city known for its regional variety of French and the bilingualism of its population,…
Descriptors: Computer Simulation, Computer Mediated Communication, Second Language Learning, Foreign Countries

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