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King, Gretchen P.; Bergan-Roller, Heather; Galt, Nicholas; Helikar, Tomáš; Dauer, Joseph T. – International Journal of Science Education, 2019
Model-based instruction offers numerous benefits to students, including increased content knowledge and critical thinking. This study explored the differences in the knowledge outcomes and reasoning processes employed by undergraduate students in an introductory biology lab as they constructed, revised, and simulated a computational model of a…
Descriptors: Thinking Skills, Teaching Methods, Genetics, Biology
Çakiroglu, Ünal; Gökoglu, Seyfullah – Journal of Educational Computing Research, 2019
This study suggests a design model for developing virtual reality (VR)-based learning environments which can be used for basic behavioral skills training. VR-Based Fire Safety Training Environment (VR-FST) was designed considering the principles of the persuasive technology. Following the suggested model, VR-FST was setup by integrating…
Descriptors: Computer Uses in Education, Computer Simulation, Interpersonal Communication, Training
Tomara, Marina; Gouscos, Dimitris – Journal of Educational Computing Research, 2019
In this work, we describe an educational approach based on augmented reality (AR) and mobile technology that has been developed with the aim to engage students in a learning procedure regarding the electric forces as well as Coulomb's Law. Initially, we present the AR learning environment and we explain its design principles with respect to the…
Descriptors: Computer Simulation, Simulated Environment, Handheld Devices, Science Education
Robbins, Sandra H.; Gilbert, Kristen; Chumney, Frances; Green, Katherine B. – Teaching & Learning Inquiry, 2019
The use of immersive simulation as a pedagogical tool has great potential for making a significant impact on student learning in higher education. In this study, the effect of immersive simulation was evaluated for a cohort of undergraduate special education majors. The investigation aimed to determine whether facilitating an immersive co-planning…
Descriptors: Undergraduate Students, Special Education, Majors (Students), Preservice Teacher Education
An Investigation of Augmented Reality Picture Books: Meaningful Experiences or Missed Opportunities?
Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
Sezer, Baris; Sezer, Tufan Asli – Australasian Journal of Educational Technology, 2019
Virtual patient (VP) is a concept used in the teaching of communication skills, and like physical examinations and other professional skills, must be taught with utmost care. In Turkey, as VPs are yet to be used in medical training, the usual practice when teaching such skills is to use standardised patients (individuals pretending to be…
Descriptors: Simulated Environment, Computer Simulation, Communication Skills, Medical Education
Auberry, Kathy; Wills, Katherine; Shaver, Carrie – Journal of Intellectual Disabilities, 2019
Direct support professionals (DSPs) are increasingly active in medication administration for people with intellectual and developmental disabilities, thus supplementing nursing and family caretakers. Providing workplace training for DSPs is often the duty of nursing personnel. This article presents empirical data and design suggestions for…
Descriptors: Drug Therapy, Intellectual Disability, Developmental Disabilities, Allied Health Personnel
Plunkett, Kyle N. – Journal of Chemical Education, 2019
This paper provides two demonstrations of how Augmented Reality (AR), which is the projection of virtual information onto a real-world object, can be applied in the classroom and in the laboratory. Using only a smart phone and the free HP Reveal app, content rich AR notecards were prepared. The physical notecards are based on Organic Chemistry I…
Descriptors: Computer Simulation, Educational Technology, Handheld Devices, Computer Oriented Programs
Simpson, Lauren; Whitworth, Brooke A. – Science Teacher, 2019
For the past 15 years, pine forests across the United States have experienced devastating mountain and southern pine beetle outbreaks (Rosner 2015). These outbreaks are not uncommon but have become increasingly severe. Due to the effects of global warming, pine beetles have been able to survive warmer winters in their native habitats, producing…
Descriptors: Ecology, Science Instruction, Biology, High School Students
Nottis, Katharyn E. K.; Vigeant, Margot A.; Prince, Michael J.; Golightly, Amy Frances; Gadoury, Carrine Megan – Chemical Engineering Education, 2019
Heat and temperature concepts are found at all levels in the science curricula and are well-known for creating conceptual difficulties for learners. Students have difficulty understanding concepts related to heat, temperature, and thermal radiation. Inquiry-based pedagogies that can foster the learning of these difficult concepts are needed.…
Descriptors: Computer Simulation, Science Experiments, Heat, Active Learning
Gecu-Parmaksiz, Zeynep; Delialioglu, Omer – British Journal of Educational Technology, 2019
The aim of the current study is to compare the effect of virtual and physical manipulatives on preschool children's understanding of geometric shapes. A quasi-experimental research design was employed where children in the experimental group used tablet computers to access Augmented Reality (AR)-based virtual manipulatives, while children in the…
Descriptors: Preschool Children, Geometric Concepts, Manipulative Materials, Computer Simulation
Ibili, Emin – International Journal of Progressive Education, 2019
The aim of this study was to explain the relationship between cognitive load and the effects of augmented reality (AR) learning environments. To achieve this aim, firstly, the studies of systematic literature reviews on the potential and limitations of AR learning environments were examined. Afterwards, the effect of AR was categorized in terms of…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Educational Technology
Peisachovich, Eva Hava; Nelles, Laura Jayne; Murtha, Susan; Popovic, Celia; Epstein, Iris; Da Silva, Celina – Innovations in Education and Teaching International, 2019
This paper provides an overview of a collaborative model with which to equip educators with the tools to apply and embed simulated person (SP) methodology in their teaching. Our aim is to expand opportunities to foster student success through simulation by embedding the training of simulators and faculty within undergraduate education. The…
Descriptors: Teaching Methods, Undergraduate Students, Skill Development, Workshops
Hunt, Kate – Journal of Political Science Education, 2019
While the use of active learning exercises and the incorporation of popular culture in the classroom have increased in recent years, the study of potential gendered effects on learning and engagement when it comes to these practices has been limited. In this study, data are collected from international politics courses using a zombie outbreak as…
Descriptors: Undergraduate Students, Active Learning, Popular Culture, Political Science
Bradberry, Leigh A.; De Maio, Jennifer – Journal of Political Science Education, 2019
As the advisers for the Model United Nations and Judicial Internship programs at our university, we have witnessed first-hand the benefits of simulations and experiential learning. Specifically, students are able to apply knowledge from other classes to real-world situations, all while honing their writing skills and communication skills, as well…
Descriptors: Experiential Learning, Academic Achievement, Internship Programs, Graduate Study

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