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Lan, Yu-Ju – Language Learning & Technology, 2020
Virtual reality (VR) is not only attracting the attention of the information and computer technology (ICT) industry (Shirer & Torchia, 2017), especially in the production of consumer VR hardware, but also that of educators. One of the important features of VR is immersion, which enhances the situated experience of users. The sensation of being…
Descriptors: Foreign Countries, Second Language Learning, Electronic Learning, Computer Simulation
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Huang, Chiao Ling; Luo, Yi Fang; Yang, Shu Ching; Lu, Chia Mei; Chen, An-Sing – Journal of Educational Computing Research, 2020
The purpose of this study was to investigate the relationship among Taiwanese high school students' learning style, sense of presence, cognitive load, and affective and cognitive learning outcomes in an immersive virtual reality-based learning environment. This study used a teaching experiment intervention method. Seventy-seven students…
Descriptors: Cognitive Style, Difficulty Level, Outcomes of Education, Virtual Classrooms
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Chen, Min-Bin; Wang, Siou-Ge; Chen, You-Ning; Chen, Xiao-Fang; Lin, Yi-Zhen – Education Sciences, 2020
Learning is mainly based on the students' mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in educational games is a key issue in designing such…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Computer Oriented Programs
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Cahyono, Adi Nur; Sukestiyarno, Yohanes Leonardus; Asikin, Mohammad; Miftahudin; Ahsan, Muhammadi Ghozian Kafi; Ludwig, Matthias – Journal on Mathematics Education, 2020
The aim of this study is to investigate how an augmented reality mobile math trails program can provide opportunities for students to engage in meaningful mathematical modelling activities. An explorative research design was conducted involving two mathematics teachers and 30 eight grades in Semarang, Indonesia. An Augmented Reality Mobile Math…
Descriptors: Mathematics Instruction, Teaching Methods, Mathematical Models, Educational Technology
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Eguz, Sule – Cypriot Journal of Educational Sciences, 2020
Virtual museum applications allowed individuals to access the museums that are located in distant areas and those who could not visit due to various reasons independent of time and space. The aim of this study was to determine the utilisation of virtual museum applications in life science courses based on the views of classroom teachers and the…
Descriptors: Museums, Computer Simulation, Science Education, Computer Software
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Orozco, Luis Eduardo – Commission for International Adult Education, 2020
As our society becomes more globalized and interconnected, technology adoption to support lifelong learning presents a continuous challenge for immigrants who need to acquire, update or adjust their learning and skills to the requirements of the host country. Consequently, technology adoption has become an important factor for immigrants to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Handheld Devices
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Shimmei, Machi; Matsuda, Noboru – International Educational Data Mining Society, 2020
One of the most challenging issues for online courseware engineering is to maintain the quality of instructional components, such as written text, video, and assessments. Learning engineers would like to know how individual instructional components contributed to students' learning. However, it is a hard task because it requires significant…
Descriptors: Teaching Methods, Engineering, Outcomes of Education, Courseware
Lewis, Zélie – Online Submission, 2020
Over the last decade, museums have reevaluated the ways in which they serve the public, particularly K-12 audiences. As funding concerns, travel distance, and school requirements prevent many students from visiting museums in person, America's 8.9 million rural students are disproportionately impacted, and educators are left to fill the gap with…
Descriptors: Museums, Distance Education, Rural Education, Rural Schools
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Jamal Siam; Ali Abdo – Research in Science & Technological Education, 2020
Background: Undergraduate electrical-engineering courses are traditionally taught using the lecturing approach. As for all the teacher-centered approaches, the students perceive learning as an individualistic task and consider lecture-notes their principal information source. They tend to employ the minimum possible efforts to get acceptable marks…
Descriptors: Active Learning, Inquiry, Computer Simulation, Cooperative Learning
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Troudt, Edgar E.; Schulman, Stuart A.; Winkler, Christoph – New Directions for Community Colleges, 2017
This paper explores the model of a pedagogical system for business and entrepreneurship education and discusses the effects of its evolution on the balance between fidelity of implementation and ease of adoption.
Descriptors: Teaching Methods, Models, Business Administration Education, Entrepreneurship
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Eyikara, Evrim; Baykara, Zehra Gocmen – World Journal on Educational Technology: Current Issues, 2017
Nursing education involves a practice-oriented curriculum in which emphasis is placed on both theoretical knowledge and psychomotor skills. In skill-based education, where learning through practice occupies a central role, it is important to ensure the integration of theoretical knowledge into practice. In this context, simulations represent an…
Descriptors: Nursing Education, Patients, Teaching Methods, Simulation
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Cole, Matthew; Stewart, Kate – Discourse: Studies in the Cultural Politics of Education, 2017
This paper critically analyses the legitimation of exploitative human-nonhuman animal relations in online "farming" simulation games, especially the game Hay Day. The analysis contributes to a wider project of critical analyses of popular culture representations of nonhuman animals. The paper argues that legitimation is effected in Hay…
Descriptors: Rural Areas, Agricultural Occupations, Computer Simulation, Animals
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Terry, Robert; Olson, Barrie – Composition Studies, 2017
English 306, per the University of Louisville (U of L) English department course description, is "designed for advanced Business students and Arts and Sciences students anticipating careers in law, business, or government" and "concentrates on writing in a variety of forms of business discourse [and] emphasizes practicing writing…
Descriptors: College English, Business Administration, Writing (Composition), Academic Discourse
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Choi, In-Hee; Paek, Insu; Cho, Sun-Joo – Journal of Experimental Education, 2017
The purpose of the current study is to examine the performance of four information criteria (Akaike's information criterion [AIC], corrected AIC [AICC] Bayesian information criterion [BIC], sample-size adjusted BIC [SABIC]) for detecting the correct number of latent classes in the mixture Rasch model through simulations. The simulation study…
Descriptors: Item Response Theory, Models, Bayesian Statistics, Simulation
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Mayer, Robert V. – European Journal of Contemporary Education, 2017
Various approaches to the problem of computer modelling of assimilation and forgetting of the educational information are considered. With the help of the multi-component model the Ebbinghaus' curve of forgetting of poorly assimilating information to be remembered through recurrences is confirmed. It is taken into account, that while training…
Descriptors: Memory, Qualitative Research, Computer Simulation, Observational Learning
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