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Karaibryamov, Samet; Tsareva, Bistra; Zlatanov, Boyan – Acta Didactica Napocensia, 2012
This work acquaints with the program Sam for interactive computer training of students on the theme "Mutual intersecting of pyramids and prisms in axonometry". The program containing three modules--teacher, student and autopilot--allows for briefest time to teach and study the whole variety of the tasks on this theme. A classification of…
Descriptors: Educational Technology, Computer Software, Courseware, Geometry
Mukherjee, Maheswari S. – ProQuest LLC, 2012
Traditionally, cytotechnology (CT) students have been trained by using light microscopy (LM) and glass slides. However, this method of training has some drawbacks. Several other educational programs with similar issues have incorporated virtual microscopy (VM) in their curricula. In VM, the specimens on glass slides are converted into virtual…
Descriptors: Cytology, Laboratory Equipment, Computer Simulation, Science Instruction
Martinez, Fernando – ProQuest LLC, 2012
The use of workflow or simulated training has been used in the training of medical students for several decades. As technology emerged, training using simulation has grown as an effective way of enhancing training outcomes and increasing the clinical effectiveness of medical students. As a result of a heightened focus on the integration of…
Descriptors: Medical Education, Medical Students, Computer Simulation, Information Technology
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Bull Schaefer, Rebecca A.; Erskine, Laura – Journal of Management Education, 2012
Students find that choosing the appropriate technology for a virtual team meeting is not as simple as it first appears. The authors describe a class exercise used to demonstrate the benefits and drawbacks of using virtual team meetings by requiring students to replace a face-to-face meeting with a virtual meeting. The exercise challenged students'…
Descriptors: Appropriate Technology, Teamwork, Computer Simulation, Meetings
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Al-Hmouz, A.; Shen, Jun; Al-Hmouz, R.; Yan, Jun – IEEE Transactions on Learning Technologies, 2012
With recent advances in mobile learning (m-learning), it is becoming possible for learning activities to occur everywhere. The learner model presented in our earlier work was partitioned into smaller elements in the form of learner profiles, which collectively represent the entire learning process. This paper presents an Adaptive Neuro-Fuzzy…
Descriptors: Electronic Learning, Blended Learning, Educational Technology, Media Adaptation
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Chen, Gwo-Dong; Chuang, Chi-Kuo; Nurkhamid; Liu, Tzu-Chien – Turkish Online Journal of Educational Technology - TOJET, 2012
In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology…
Descriptors: Computer Uses in Education, Electronic Learning, Educational Games, Computer Simulation
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Tichon, Jennifer – International Journal on E-Learning, 2012
Training designed to support and strengthen higher-order mental abilities now often involves immersion in Virtual Reality (VR) where dangerous real world scenarios can be safely replicated. However, despite the growing popularity of VR to train cognitive skills such as decision-making and situation awareness, methods for evaluating their use rely…
Descriptors: Computer Simulation, Cognitive Ability, Case Method (Teaching Technique), Evaluation
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Helle, Laura; Saljo, Roger – Instructional Science: An International Journal of the Learning Sciences, 2012
Medical education has pioneered educational innovation in higher education as exemplified by the problem-based learning (PBL) movement. A multitude of reviews and meta-analyses indicate that the PBL movement has been successful in many ways. Innovations in medical education, however, are not limited to curricular reform and interactive…
Descriptors: Medical Education, Educational Innovation, Computer Uses in Education, Computer Simulation
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Tamburelli, Marco; Jones, Gary; Gobet, Fernand; Pine, Julian M. – Language and Cognitive Processes, 2012
Nonword repetition tasks (NWRTs) are employed widely in various studies on language development and are often relied upon as diagnostic tools. However, the mechanisms that underlie children's performance in NWRTs are very little understood. In this paper we present NWRT data from typically developing 5- to 6-year-olds (5:4-6:8) and examine the…
Descriptors: Error Patterns, Language Acquisition, Phonology, Repetition
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Vicovaro, Michele – Psicologica: International Journal of Methodology and Experimental Psychology, 2012
This is an intuitive physics study of collision events. In two experiments the participants were presented with a simulated 3D scene showing one sphere moving horizontally towards another stationary sphere. The moving sphere stopped just before colliding with the stationary one. Participants were asked to rate the positions which both spheres…
Descriptors: Physics, Experiments, Computer Simulation, Comparative Analysis
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Aristizábal, Juanita C.; Welch, Patrick McDermott – Hispania, 2017
This article describes the process by which the authors created a Virtual Learning Community for cultural and linguistic exchange between college students of Portuguese in the United States and undergraduate and graduate students of English in Brazil. In addition to describing the way the so-called tandem model for telecollaboration was adapted to…
Descriptors: Undergraduate Students, Graduate Students, Computer Mediated Communication, Teaching Assistants
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Zheng, Dongping; Schmidt, Matthew; Hu, Ying; Liu, Min; Hsu, Jesse – Australasian Journal of Educational Technology, 2017
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space,…
Descriptors: Virtual Classrooms, Educational Environment, Chinese, Language Acquisition
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Lamberti, Fabrizio; Sanna, Andrea; Paravati, Gianluca; Carlevaris, Gilles – IEEE Transactions on Learning Technologies, 2014
Assessment is a delicate task in the overall teaching process because it may require significant time and may be prone to subjectivity. Subjectivity is especially true for disciplines in which perceptual factors play a key role in the evaluation. In previous decades, computer-based assessment techniques were developed to address the…
Descriptors: Foreign Countries, College Students, Computer Assisted Testing, Grading
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Thomas, Wayne W.; Boechler, Patricia M. – International Journal of Virtual and Personal Learning Environments, 2014
With teachers taking more interest in utilizing 3D virtual environments for educational purposes, research is needed to understand how learners perceive and process information within virtual environments (Eschenbrenner, Nah, & Siau, 2008). In this study, the authors sought to determine if learning style or digital literacy predict incidental…
Descriptors: Incidental Learning, Computer Simulation, Simulated Environment, Cognitive Style
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Wee, Loo Kang; Ning, Hwee Tiang – Physics Education, 2014
This paper presents the customization of Easy Java Simulation models, used with actual laboratory instruments, to create active experiential learning for measurements. The laboratory instruments are the vernier caliper and the micrometer. Three computer model design ideas that complement real equipment are discussed. These ideas involve (1) a…
Descriptors: Science Instruction, Computer Simulation, Computer Uses in Education, Educational Technology
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