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Motteram, Gary; Koenraad, Ton; Outakoski, Hanna; Jauregi, Kristi; Molka-Danielsen, Judith; Schneider, Christel – Research-publishing.net, 2014
The Euroversity Network project (2011-2014) has built a Good Practice Framework (GPF) that functions as a heuristic for course and activity designers wishing to develop courses and other materials for use in a range of virtual worlds. This framework has been tested with a number of courses during the running of the project and the aim is that it…
Descriptors: Language Minorities, Older Adults, Heuristics, Guidelines
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – Grantee Submission, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Benjamin D. Nye; Arthur C. Graesser; Xiangen Hu – International Journal of Artificial Intelligence in Education, 2014
AutoTutor is a natural language tutoring system that has produced learning gains across multiple domains (e.g., computer literacy, physics, critical thinking). In this paper, we review the development, key research findings, and systems that have evolved from AutoTutor. First, the rationale for developing AutoTutor is outlined and the advantages…
Descriptors: Intelligent Tutoring Systems, Natural Language Processing, Computer Software, Artificial Intelligence
Mayrath, Michael C.; Nihalani, Priya K.; Robinson, Daniel H. – Journal of Educational Psychology, 2011
In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was…
Descriptors: Narration, Multimedia Instruction, Epistemology, Undergraduate Students
Pricer, Wayne F. – Community College Enterprise, 2011
In this second installment of a two-part feature on immersive education a webliography will provide resources discussing the use of various types of computer simulations including: (a) augmented reality, (b) virtual reality programs, (c) gaming resources for teaching with technology, (d) virtual reality lab resources, (e) virtual reality standards…
Descriptors: Computer Simulation, Educational Technology, Educational Games, Academic Achievement
Parsons, Sarah; Cobb, Sue – European Journal of Special Needs Education, 2011
In the past decade there has been a rapid advance in the use of virtual reality (VR) technologies for leisure, training and education. VR is argued to offer particular benefits for children on the autism spectrum, chiefly because it can offer simulations of authentic real-world situations in a carefully controlled and safe environment. Given the…
Descriptors: Computer Simulation, Autism, Pervasive Developmental Disorders, Technology Uses in Education
Plumert, Jodie M.; Kearney, Joseph K.; Cremer, James F.; Recker, Kara M.; Strutt, Jonathan – Journal of Experimental Child Psychology, 2011
This investigation examined short-term changes in child and adult cyclists' gap decisions and movement timing in response to general and specific road-crossing experiences. Children (10- and 12-year-olds) and adults rode a bicycle through a virtual environment with 12 intersections. Participants faced continuous cross traffic and waited for gaps…
Descriptors: Physical Activities, Traffic Safety, Reaction Time, Children
Warren, Scott J.; Gratch, Jonathan S. – International Journal of Virtual and Personal Learning Environments, 2013
Digital games like Where in the World is Carmen San Diego and Oregon Trail have been used to support learning since the 1980s. However, the last decade has seen games, simulations and virtual world use take firm hold of the academic imagination. There also has been a rapid expansion of sponsored, formal research, informal inquiry, and a growing…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Simulated Environment
Tawfik, M.; Sancristobal, E.; Martin, S.; Gil, R.; Diaz, G.; Colmenar, A.; Peire, J.; Castro, M.; Nilsson, K.; Zackrisson, J.; Hakansson, L.; Gustavsson, I. – IEEE Transactions on Learning Technologies, 2013
This paper reports on a state-of-the-art remote laboratory project called Virtual Instrument Systems in Reality (VISIR). VISIR allows wiring and measuring of electronic circuits remotely on a virtual workbench that replicates physical circuit breadboards. The wiring mechanism is developed by means of a relay switching matrix connected to a PCI…
Descriptors: Electronics, Laboratories, Distance Education, Computer Simulation
Rambe, Patient – Australasian Journal of Educational Technology, 2013
There is scant evidence to demonstrate that researchers grasp the social dimensions of convergence, and particularly, the academic and social implications of converged media on students' lives. Despite a surge in student appropriation of social media-enabled mobile phones for exchanging educational resources and social practices, little is known…
Descriptors: Foreign Countries, Social Networks, Higher Education, Graduate Students
McIntosh, Paul; Freeth, Della; Berridge, Emma Jane – Educational Action Research, 2013
This paper examines the use of appreciative inquiry (AI) to guide development of web-based learning resources for medical educators who facilitate simulation-based learning experiences for doctors-in-training. AI can be viewed as a positive form of action research, which seeks to avoid deficit-based analyses and solutions, and commonly associated…
Descriptors: Inquiry, Medical Education, Web Based Instruction, Action Research
Cyphert, Dale; Wurtz, M. Susan; Duclos, Leslie K. – Business Communication Quarterly, 2013
As business organizations grow increasingly virtual, traditional principles of organizational communication require examination and modification. This article considers the curricular implications of the growing business uses of virtual world technology through three different lenses--students as employee-users, students as strategic designers and…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Educational Technology, Computer Simulation
Li, Nan; Cohen, William W.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2013
The order of problems presented to students is an important variable that affects learning effectiveness. Previous studies have shown that solving problems in a blocked order, in which all problems of one type are completed before the student is switched to the next problem type, results in less effective performance than does solving the problems…
Descriptors: Teaching Methods, Teacher Effectiveness, Problem Solving, Problem Based Learning
Wang, Feihong; Burton, John K. – British Journal of Educational Technology, 2013
The purpose of this review was to explore how Second Life (SL) has been discussed, investigated and applied in education from its launch to present. Two research questions guided the review: (1) what are the annual publication number and its percentage of empirical studies?; (2) what are the characteristics of the empirical studies regarding the…
Descriptors: Literature Reviews, Educational Technology, Bibliometrics, Virtual Classrooms
Gupta, Nakul; Bharadwaj, Sangeeta Shah – Education & Training, 2013
Purpose: Pedagogy today has become a function of technology and this relationship becomes all the more promising when used to address the educational needs of the constantly changing and fast evolving business school education. Business schools today are responsible for empowering future managers and leaders with not only the knowledge and…
Descriptors: Business Administration Education, Educational Needs, Business, Computer Simulation

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