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DiCarlo, Cynthia F.; Deris, Aaron R.; Deris, Thomas P. – Journal of Behavioral Education, 2023
The purpose of this study was to investigate the impact of mLearning or mobile device practice on the attention and accuracy of student's use of math concepts, specifically, telling time. A single subject, alternating treatment design was used to compare mLearning to paper and pencil practice in four 3rd grade male students. Results were mixed;…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Handheld Devices, Attention
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Chadwick, Darren D.; Buell, Susan; Burgess, Emma; Peters, Vince – British Journal of Learning Disabilities, 2023
Background: COVID-19 is a life-threatening virus which has circulated the globe resulting in unprecedented effects on the daily lives of people across the world. Countries across the globe have advocated measures, including self-isolation and maintaining social distance to reduce the spread of COVID-19. The pandemic has seen an increase in the use…
Descriptors: Adults, Intellectual Disability, Information Technology, Telecommunications
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van Staden, Christa; Nel, Liezel – Perspectives in Education, 2023
Abrupt switches to online learning without face-to-face contact between facilitators and students can cause distress and have a negative impact on student success. As students use instant messaging applications (IMAs) to communicate with one another, we have integrated WhatsApp-based mobile learning environments (MLEs) in two disparate higher…
Descriptors: Computer Mediated Communication, Electronic Learning, Handheld Devices, Educational Environment
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Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
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Shortt, Mitchell; Tilak, Shantanu; Kuznetcova, Irina; Martens, Bethany; Akinkuolie, Babatunde – Computer Assisted Language Learning, 2023
More than 300 million people use the gamified mobile-assisted language learning (MALL) application (app) Duolingo. The challenging tasks, reward incentives, systematic levels, and the ranking of users according to their achievements are just some of the elements that demonstrate strong gamification elements within this popular language learning…
Descriptors: Gamification, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Gnanasagaran, Durga; Rahim, Suzieleez Syrene Abdul; DeWitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Numerous learning opportunities have been opened up by the progress of mobile technology to fulfil the need for students' learning of Mathematics. The rapid development of mobile technologies has made it possible for mobile learning to play an essential role in learning. Due to the ability of mobile learning to make the process of learning…
Descriptors: Foreign Countries, Telecommunications, Handheld Devices, Educational Technology
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Polyzou, Stamoulia; Botsoglou, Kafenia; Zygouris, Nikolaos C.; Stamoulis, George – Education 3-13, 2023
The preference of preschool children for interactive traditional paper books has long been proved. More novel than traditional interactive books are the Augmented Reality (AR) books, which took a place in the book market for more than a decade now. For this study, we have used the Mosaic approach as a form of participatory research. The main…
Descriptors: Interaction, Childrens Literature, Electronic Books, Computer Simulation
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Zimmerman, Heather Toomey; Land, Susan M.; Faimon, Lillyanna; Chiu, Yu-Chen – International Journal of Computer-Supported Collaborative Learning, 2023
We investigated how families experienced immersion as they collaboratively made sense of geologic time and geoscience processes during a place-based, learning-on-the-move (LOTM) experience mediated by a mobile augmented reality (MAR) app. Our team developed an MAR app, "Time Explorers," that focused on how rock-water interactions shaped…
Descriptors: Handheld Devices, Computer Simulation, Family Involvement, Cooperative Learning
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Goswami, Rekha; Garner, Shelby L.; George, Carol Elizabeth – Health Education Journal, 2023
Objective: Mobile health (mHealth) technologies are a rapidly evolving field in India and are increasingly being used to address noncommunicable diseases, such as type 2 diabetes mellitus (T2DM). However, few studies have addressed user perceptions of T2DM mHealth applications (apps) in India. The purpose of this study was to determine the…
Descriptors: Diabetes, Telecommunications, Handheld Devices, Health Services
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Pang, Hua; Qiao, Yuxin – Education and Information Technologies, 2023
Previous studies have indicated that mobile social apps have crucial implications for social connectedness among college students, the specific patterns of WeChat usage that facilitate freshmen's college adjustment and academic performance still remain unclear. To fulfil this identified study gap, the current research thoroughly examined the…
Descriptors: Computer Mediated Communication, Student Adjustment, Academic Achievement, College Freshmen
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Smith, Joseph R.; Snapp, Bart; Madar, Savva; Brown, Jonathan R.; Fowler, Jim; Andersen, Maeve; Porter, Christopher D.; Orban, Chris – PRIMUS, 2023
We present a free student-facing tool for creating 3D plots and smartphone-based virtual reality (VR) visualizations for STEM courses. Visualizations are created through an in-browser interface using simple plotting commands. Then QR codes are generated, which can be interpreted with a free smartphone app, requiring only an inexpensive Google…
Descriptors: STEM Education, Telecommunications, Handheld Devices, Computer Simulation
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Fung, Ka-Yan; Perrault, Simon Tangi; Lee, Lik-Hang; Fung, Kwong-Chiu; Song, Shenghui – IEEE Transactions on Learning Technologies, 2023
Dyslexia is a specific learning difficulty that affects primary school students, which is difficult to tackle through traditional school learning due to limited resources. To this end, large-scale digital learning presents new opportunities to address the need for inclusive education. A unique challenge for students with dyslexia in Hong Kong is…
Descriptors: Dyslexia, Inclusion, Students with Disabilities, Chinese
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Xiao, Jun; Jiang, Zhujun – International Journal of Mobile and Blended Learning, 2023
Mobile learning provides more flexibility and holds considerable promise for improving the learning process and promoting lifelong learning. In order to reduce the sense of isolation felt by the learners, this research integrates mobile learning in the blended synchronous learning environment (BSLE). This study proposed a mobile learning model in…
Descriptors: Telecommunications, Handheld Devices, Blended Learning, Synchronous Communication
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Stierle, Jordan; Ryan, Joseph B.; Katsiyannis, Antonis; Mims, Pamela; Carlson, Alex; Allen, Abigail – Journal of Applied Research in Intellectual Disabilities, 2023
Background: Individuals with intellectual disabilities need continued supports in completing daily living tasks to increase the likelihood of achieving independence. Fortunately, research has shown that assistive technology, and particularly video prompting helps support independent living for individuals with intellectual disabilities. Aims: This…
Descriptors: Intellectual Disability, Young Adults, Cooking Instruction, Postsecondary Education
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Baione, Stephanie; Lyu, Yiming; Reinert, Audrey; Roberts, Jessica – Journal of LGBT Youth, 2023
Individuals who identify as LGBTQ+, particularly transgender individuals, face unique challenges on college campuses, and these challenges are further exacerbated by Greek Life, a college sub-community founded on gender. LGBTQ + training and educational materials exist on many college campuses but fail to reach the entire Greek student body due to…
Descriptors: LGBTQ People, Sexual Identity, College Students, Sororities
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