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Rutherford, Teomara; Kibrick, Melissa; Burchinal, Margaret; Richland, Lindsey; Conley, AnneMarie; Osborne, Keara; Schneider, Stephanie; Duran, Lauren; Coulson, Andrew; Antenore, Fran; Daniels, Abby; Martinez, Michael E. – Online Submission, 2010
This paper describes the background, methodology, preliminary findings, and anticipated future directions of a large-scale multi-year randomized field experiment addressing the efficacy of ST Math [Spatial-Temporal Math], a fully-developed math curriculum that uses interactive animated software. ST Math's unique approach minimizes the use of…
Descriptors: Symbols (Mathematics), Second Language Learning, Spatial Ability, Student Characteristics
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Koong, Chorng-Shiuh; Wu, Chi-Ying – Computers & Education, 2010
Multiple intelligences, with its hypothesis and implementation, have ascended to a prominent status among the many instructional methodologies. Meanwhile, pedagogical theories and concepts are in need of more alternative and interactive assessments to prove their prevalence (Kinugasa, Yamashita, Hayashi, Tominaga, & Yamasaki, 2005). In general,…
Descriptors: Multiple Intelligences, Test Items, Grading, Programming
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Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
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Li, Frederick W. B.; Lau, Rynson W. H.; Komura, Taku; Wang, Meng; Siu, Becky – International Journal of Distance Education Technologies, 2007
Human motion animation has been one of the major research topics in the field of computer graphics for decades. Techniques developed in this area help present human motions in various applications. This is crucial for enhancing the realism as well as promoting the user interest in the applications. To carry this merit to e-learning applications,…
Descriptors: Motion, Electronic Learning, Technology Uses in Education, Animation
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Chartier, Timothy P. – PRIMUS, 2007
When the character Yoda first appeared on the silver screen, his movements were due to the efforts of famed muppeteer Frank Oz. In "Star Wars Episode II: Attack of the Clones," Yoda returned to the movies but this time the character was not a puppet but a digital image within a computer. This paper discusses the role, or, more aptly, the force, of…
Descriptors: Calculus, Algebra, Mathematics Education, Films
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Sanger, Michael J.; Campbell, Eddie; Felker, Jeremy; Spencer, Charles – Journal of Chemical Education, 2007
A research study was carried out to measure the effect of a computer animation as part of the assessment of conceptual understanding of second-semester general chemistry students. The major impact of the animation was observed to be in minimizing the difficulty students have in visualizing the particle motions for each distractor.
Descriptors: Chemistry, Animation, Computer Uses in Education, Multiple Choice Tests
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Wolff, Phillip – Journal of Experimental Psychology: General, 2007
The dynamics model, which is based on L. Talmy's (1988) theory of force dynamics, characterizes causation as a pattern of forces and a position vector. In contrast to counterfactual and probabilistic models, the dynamics model naturally distinguishes between different cause-related concepts and explains the induction of causal relationships from…
Descriptors: Cognitive Mapping, Physics, Models, Simulation
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Karpouzis, K.; Caridakis, G.; Fotinea, S.-E.; Efthimiou, E. – Computers and Education, 2007
In this paper, we present how creation and dynamic synthesis of linguistic resources of Greek Sign Language (GSL) may serve to support development and provide content to an educational multitask platform for the teaching of GSL in early elementary school classes. The presented system utilizes standard virtual character (VC) animation technologies…
Descriptors: Phonology, Educational Resources, Greek, Sign Language
Fleisher, Paul – Classroom Computer Learning, 1986
Discusses how to use vector graphics programming on Apple microcomputers for creating animation. Secondary school students with programming experience should be able to master the essentials of the two-stage technique, especially if they have already worked with LOGO graphics. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Scheft, Thomas W. – Media and Methods, 1976
Descriptors: Animation, Film Production, Films, Photographic Equipment
Coleman, Stephen F. – Teaching Political Science, 1983
Ten elements and techniques which can be used very effectively in a college level political science course are animation and enthusiasm; costumes; skits; motion; humor; perks; personality and mood changes; voices, puppets, and imitations; the personalization of material; and state of mind. (RM)
Descriptors: Animation, Dramatics, Higher Education, Humor
Rains, Ruth – Audiovisual Instruction, 1979
Film, like any other medium of expression, can be used for all of the same functions for which any art was ever praised: imitation, expression, impression, pleasure, play, escape, or intensified experience. A 16mm film/art filmography listing 53 films is included. (Author/CMV)
Descriptors: Animation, Art Products, Creative Art, Essays
Morrow, James – Media and Methods, 1979
Argues that good film and television fantasy is not a retreat from reality but a means of expanding the imagination. (FL)
Descriptors: Adolescents, Animation, Fantasy, Films
Fels, Deborah I.; Udo, John Patrick; Diamond, Jonas E.; Diamond, Jeremy I. – Journal of Visual Impairment & Blindness, 2006
This study explored the feasibility of using a first-person narrative style for video description of an animated comedy, "Odd Job Jack." It found that viewers who are blind find the first-person style more engaging, entertaining, and preferable but less trustworthy than the more conventional third-person description style.
Descriptors: Comedy, Educational Media, Special Education, Personal Narratives
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Haake, Magnus; Gulz, Agneta – International Journal of Artificial Intelligence in Education, 2009
The paper presents a theoretical framework addressing three aspects of embodied pedagogical agents: visual static appearance, pedagogical role, and communicative style. The framework is then applied to a user study where 90 school children (aged 12-15) in a dummy multimedia program were presented with either an instructor or a learning companion…
Descriptors: Foreign Countries, Computer Assisted Instruction, Multimedia Materials, Computer Graphics
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