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Maeda, Yukiko; Harwell, Michael R. – Mid-Western Educational Researcher, 2016
The "Q" test is regularly used in meta-analysis to examine variation in effect sizes. However, the assumptions of "Q" are unlikely to be satisfied in practice prompting methodological researchers to conduct computer simulation studies examining its statistical properties. Narrative summaries of this literature are available but…
Descriptors: Meta Analysis, Q Methodology, Effect Size, Research Methodology
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Jong, Morris S. Y. – British Journal of Educational Technology, 2016
Our work is set against the backdrop of the pervasive discussion of harnessing online games to provide students with new constructivist learning opportunities. Upon the theoretical foundation, we have developed Virtual Interactive Student-Oriented Learning Environment (VISOLE), a teaching framework for implementing constructivist online game-based…
Descriptors: Constructivism (Learning), Computer Games, Computer Simulation, Teaching Methods
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Jaffee, Laura Jordan – Policy Futures in Education, 2016
A slew of recent news coverage has reported favorably on the use of virtual reality video games as a treatment for post-traumatic stress disorder (PTSD) in U.S. soldiers returning from Iraq and Afghanistan. Drawing on critical disability studies work, this paper argues that such depictions (re)produce a depoliticized framework for understanding…
Descriptors: Posttraumatic Stress Disorder, Foreign Policy, Computer Simulation, War
Santana, Carlos Gray – ProQuest LLC, 2016
This dissertation contains a collection of essays centered on the relationship between theoretical model-building and empirical evidence-gathering in linguistics and related language sciences. The first chapter sets the stage by demonstrating that the subject matter of linguistics is manifold, and contending that discussion of relationships…
Descriptors: Linguistic Theory, Language Research, Models, Correlation
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Rus, Vasile; Gautam, Dipesh; Swiecki, Zachari; Shaffer, David W.; Graesser, Arthur C. – International Educational Data Mining Society, 2016
Engineering virtual internships are simulations where students role play as interns at fictional companies, working to create engineering designs. To improve the scalability of these virtual internships, a reliable automated assessment system for tasks submitted by students is necessary. Therefore, we propose a machine learning approach to…
Descriptors: Engineering Education, Internship Programs, Computer Simulation, Models
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Batdi, Veli; Talan, Tarik – Turkish Journal of Education, 2019
The purpose of this study is to determine the effect of augmented reality (AR) applications on academic success through meta-analytic and thematic analysis. 51 items from 45 studies conducted between 2013 and 2019 were examined in different databases on the effect size of AR in relation on academic success, education level, and duration of the…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Program Effectiveness
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Moussa-Inaty, Jase; Causapin, Mark – International Journal for Technology in Mathematics Education, 2019
The majority of university students in the United Arab Emirates are English language learners. As a country that has only recently established its educational system based on an American model, it has adopted English as its language for teaching and learning. Challenges related to the use of a second language have been noted and simple…
Descriptors: Cognitive Processes, Difficulty Level, Probability, Statistics Education
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Yehya, Fouad M.; Barbar, Aziz M.; Abou-Rjeili, Suzanne – Research in Social Sciences and Technology, 2019
Physics is a tough and challenging topic. Facilitating the learning of physics requires an innovative and constructivist view of teaching that promotes an active learning environment and an effective implementation of educational technology. The purpose of the study is to investigate whether the use of computer simulations combined with hands-on…
Descriptors: Computer Simulation, Hands on Science, Science Instruction, Instructional Effectiveness
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Olive, David Monllao; Huynh, Du Q.; Reynolds, Mark; Dougiamas, Martin; Wiese, Damyon – IEEE Transactions on Learning Technologies, 2019
A significant amount of research effort has been put into finding variables that can identify students at risk based on activity records available in learning management systems (LMS). These variables often depend on the context, for example, the course structure, how the activities are assessed or whether the course is entirely online or a…
Descriptors: Prediction, Identification, At Risk Students, Online Courses
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Ibrahim, Karim – Foreign Language Annals, 2019
Video/digital games have grown into a mainstream language-mediated activity that attracts millions of foreign language (FL) learners worldwide. While empirical studies have demonstrated that digital game-based interactions offer valuable opportunities for FL practice and learning (e.g., Sundqvist & Wikström, 2015), little is known about the…
Descriptors: Case Studies, Computer Games, Semitic Languages, Second Language Learning
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Rothwell, Gregory; Shaffer, Michael – Education Sciences, 2019
eSports is a rising modality of sports entertainment in the United States and has growing implications for education. Providing competitive eSports teams in schools satisfies the growing desire to train and educate students on the skills emphasized in STEM and Career Technical Education (CTE) education, as well as in programs such as English and…
Descriptors: Educational Technology, Technology Uses in Education, Competition, Skill Development
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Lozada-Yánez, Raúl; La-Serna-Palomino, Nora; Molina-Granja, Fernando – International Education Studies, 2019
By its nature, the learning of certain complex contents has always been a focus of attention and a challenge in the study of mathematics. This fact acquires greater importance if it is about the learning of children, because the psycho-cognitive skills of this type of user, especially when they attend the first levels of Basic General Education…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Skills, Basic Skills
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De Leon, Leticia; Bennett, Kara – Journal of Interactive Learning Research, 2019
This paper describes a qualitative study that examined how preservice teachers engaged in a "Second Life" activity intended to help them reflect on how knowledge of human rights may affect their professional practice. This process utilized a problem-solving strategy to determine their goal-oriented character traits. Therefore, the…
Descriptors: Civil Rights, Protocol Analysis, Problem Solving, Preservice Teachers
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Boldbaatar, Nomin; Sendurur, Emine – Journal of Educational Computing Research, 2019
The emergence of block-based environments aims to facilitate the problems caused by the abstractness of text-based languages. Recent studies generally focus on the effect of having block-based experience on programming education. This study is an attempt to observe the transfer of previous programming experiences (block-based vs. text-based) into…
Descriptors: Educational Games, Computer Games, Computer Simulation, Computer Software
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Pennington, Colin G.; Curtner-Smith, Matthew D.; Wind, Stefanie A. – Journal of Teaching in Physical Education, 2019
Purpose: To examine the impact of a physical education teacher's age on students' learning and perceptions of the teacher. Method: A total of 188 elementary students were randomly assigned to view one of two virtually identical filmed swimming lessons. In the young-appearance lesson, the teacher was youthful. In the middle-aged lesson, he had been…
Descriptors: Elementary School Students, Physical Education Teachers, Physical Education, Age Differences
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