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Ioi, Toshihiro; Ono, Masakazu; Ishii, Kota; Kato, Kazuhiko – Campus-Wide Information Systems, 2012
Purpose: The purpose of this paper is to propose a method for the transfer of knowledge and skills in project management (PM) based on techniques in knowledge management (KM). Design/methodology/approach: The literature contains studies on methods to extract experiential knowledge in PM, but few studies exist that focus on methods to convert…
Descriptors: Expertise, Knowledge Management, Business Administration, Facilitators (Individuals)
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Karamustafaoglu, O. – Educational Research and Reviews, 2012
Simple harmonic motion (SHM) is an important topic for physics or science students and has wide applications all over the world. Computer simulations are applications of special interest in physics teaching because they support powerful modeling environments involving physics concepts. This article is aimed to compare the effect of…
Descriptors: Foreign Countries, Computer Assisted Instruction, Computer Simulation, Comparative Analysis
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Rogerson-Revell, Pamela; Nie, Ming; Armellini, Alejandro – Open Learning, 2012
We researched the incorporation of three learning technologies (voice boards, i.e. voice-based discussion boards, e-book readers, and Second Life virtual world), into the Master's Programme in Applied Linguistics and Teaching English to Speakers of Other Languages offered by distance learning at the University of Leicester. This small-scale study…
Descriptors: Distance Education, Electronic Learning, Computer Uses in Education, Computer Simulation
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Nersessian, Nancy J. – Mind, Culture, and Activity, 2012
As much research has demonstrated, novel scientific concepts do not arise fully formed in the head of a scientist but are created in problem-solving processes, which can extend for considerable periods and even span generations of scientists. To understand concept formation and conceptual change it is important to investigate these processes in…
Descriptors: Laboratories, Scientific Concepts, Concept Formation, Sciences
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Nivala, Markus; Rystedt, Hans; Saljo, Roger; Kronqvist, Pauliina; Lehtinen, Erno – International Journal of Computer-Supported Collaborative Learning, 2012
The growing importance of medical imaging in everyday diagnostic practices poses challenges for medical education. While the emergence of novel imaging technologies offers new opportunities, many pedagogical questions remain. In the present study, we explore the use of a new tool, a virtual microscope, for the instruction and the collaborative…
Descriptors: Educational Technology, Medical Education, Pathology, Medical Students
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Halpern, Diane F.; Millis, Keith; Graesser, Arthur C.; Butler, Heather; Forsyth, Carol; Cai, Zhiqiang – Thinking Skills and Creativity, 2012
Operation ARA (Acquiring Research Acumen) is a computerized learning game that teaches critical thinking and scientific reasoning. It is a valuable learning tool that utilizes principles from the science of learning and serious computer games. Students learn the skills of scientific reasoning by engaging in interactive dialogs with avatars. They…
Descriptors: Critical Thinking, Tutoring, Thinking Skills, Educational Games
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deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females
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Brophy, Sean P.; Magana, Alejandra J.; Strachan, Alejandro – Advances in Engineering Education, 2013
We studied the use of online molecular dynamics simulations (MD) to enhance student abilities to understand the atomic processes governing plastic deformation in materials. The target population included a second-year undergraduate engineering course in the School of Materials Engineering at Purdue University. The objectives of the study were to…
Descriptors: Lecture Method, Undergraduate Study, Inquiry, Laboratories
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Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
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Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives
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Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
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Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
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Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
Carruthers, Heidy P. Cuervo – ProQuest LLC, 2013
The traditional language laboratory consists of computer-based exercises in which students practice the language individually, working on language form drills and listening comprehension activities. In addition to the traditional approach to the laboratory requirement, students in the study participated in a weekly conversation hour focusing on…
Descriptors: Second Language Learning, Oral Language, Language Proficiency, Spanish
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