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Park, John; Carter, Glenda; Butler, Susan; Slykhuis, David; Reid-Griffin, Angelia – Journal of Interactive Learning Research, 2008
This study examines the relationship of gender and spatial perception on student interactivity with contour maps and non-immersive virtual reality. Eighteen eighth-grade students elected to participate in a six-week activity-based course called "3-D GeoMapping." The course included nine days of activities related to topographic mapping.…
Descriptors: Computer Simulation, Computer Uses in Education, Maps, Earth Science
Plunkett, Kim; Hu, Jon-Fan; Cohen, Leslie B. – Cognition, 2008
An extensive body of research claims that labels facilitate categorisation, highlight the commonalities between objects and act as invitations to form categories for young infants before their first birthday. While this may indeed be a reasonable claim, we argue that it is not justified by the experiments described in the research. We report on a…
Descriptors: Cartoons, Infants, Classification, Merchandise Information
Butikov, Eugene I. – European Journal of Physics, 2008
Several well-known and newly discovered counterintuitive regular and chaotic modes of the sinusoidally driven rigid planar pendulum are discussed and illustrated by computer simulations. The software supporting the investigation offers many interesting predefined examples that demonstrate various peculiarities of this famous physical model.…
Descriptors: Undergraduate Students, Laboratory Equipment, Science Instruction, Computer Simulation
Danielson, Christopher; Jenson, Eric – Mathematics Teacher, 2008
The Wednesday before Thanksgiving presents a challenge to teachers in many U.S. schools. Some students are absent because they are traveling to be with their extended families for the holiday. Other students, assuming that nothing important will happen at school when so many of their peers are absent, may also be absent. One school's solution to…
Descriptors: High School Students, Probability, Teaching Methods, Handheld Devices
Dodge, Tyler; Barab, Sasha; Stuckey, Bronwyn; Warren, Scott; Heiselt, Conan; Stein, Richard – Journal of Interactive Learning Research, 2008
This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the…
Descriptors: Video Games, Play, Ethnography, Children
Qian, Yufeng – Educational Technology, 2008
3-D virtual worlds, as a new form of learning environments in the 21st century, hold great potential in education. Learning in such environments, however, demands a broader spectrum of literacy skills. This article identifies a new set of media literacy skills required in 3-D virtual learning environments by reviewing exemplary 3-D virtual…
Descriptors: Elementary Secondary Education, Media Literacy, Computer Simulation, Elementary School Students
Schorr, Roberta Y.; Goldin, Gerald A. – Educational Studies in Mathematics, 2008
This research focuses on some of the affordances provided by SimCalc software, suggesting that its use can have important consequences for students' mathematical affect and motivation. We describe an episode in an inner-city SimCalc environment illustrating our approach to the study of affect in the mathematics classroom. We infer students'…
Descriptors: Mathematics Instruction, Urban Schools, Computer Simulation, Computer Uses in Education
Peer reviewedKlockars, Alan J.; Hancock, Gregory R. – Educational and Psychological Measurement, 1994
Differences between per experiment (PE) and experimentwise (EW) error rates were studied through simulation for several multiple-comparison procedures for both pairwise comparisons and planned contrasts. Results suggest ways to control PE rates through new multiple-comparison procedures that maximize experimental power while controlling Type I…
Descriptors: Comparative Analysis, Computer Simulation, Research Methodology
Peer reviewedFlexser, Arthur J.; Tulving, Endel – Psychological Review, 1993
This article shows that D. L. Hintzman's criticism of the Tulving-Wiseman function is based on an unjustified assumption that is implicit in his simulation procedure, an assumption that is at variance with empirical facts. A more appropriate hypothesis makes the discrepancy between average maximum and algebraic maximum disappear. (SLD)
Descriptors: Computer Simulation, Recognition (Psychology), Research Problems
Peer reviewedZimmerman, Donald W. – Journal of Experimental Education, 1998
Uses computer simulation to study the effects on parametric and nonparametric statistical tests when assumptions of normality and homogeneity of variance are violated. Results reveal that nonparametric methods are not always acceptable substitutes for parametric methods in research studies when parametric assumptions are not satisfied. (SLD)
Descriptors: Computer Simulation, Nonparametric Statistics, Statistical Analysis
Peer reviewedGroessler, Andreas; Maier, Frank H.; Milling, Peter M. – Simulation & Gaming, 2000
Discussion of computer-based simulations for business focuses on adding transparency through system dynamics techniques. Describes an experiment that evaluated the relevance and the effects of providing structural transparency to users of business simulators and suggests further research. (Contains 51 references.) (LRW)
Descriptors: Computer Simulation, Evaluation Methods, Research Needs
Peer reviewedOlejnik, Stephen; Mills, Jamie; Keselman, Harvey – Journal of Experimental Education, 2000
Evaluated the use of Mallow's C(p) and Wherry's adjusted R squared (R. Wherry, 1931) statistics to select a final model from a pool of model solutions using computer generated data. Neither statistic identified the underlying regression model any better than, and usually less well than, the stepwise selection method, which itself was poor for…
Descriptors: Computer Simulation, Models, Regression (Statistics), Selection
Wolfe, Joseph; Luethge, Denise J. – Journal of Education for Business, 2003
Some game users have contended that students can be successful in games even if they "know little" about the rules and the underlying business theories driving them. Thus, if teams are uninvolved, it is possible that successful game play may not impart the learning typically found in experiential exercises nor that designed into games by their…
Descriptors: Games, Hypothesis Testing, Simulation, Computer Simulation
Gobert, Janice D.; Koedinger, Kenneth R. – Society for Research on Educational Effectiveness, 2011
The National frameworks for science emphasize inquiry skills (NRC, 1996), however, in typical classroom practice, science learning often focuses on rote learning in part because science process skills are difficult to assess (Fadel, Honey, & Pasnick, 2007) and rote knowledge is prioritized on high-stakes tests. Short answer assessments of…
Descriptors: Performance Based Assessment, Predictive Validity, High Stakes Tests, Rote Learning
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience

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