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Luo, Heng; Li, Gege; Feng, Qinna; Yang, Yuqin; Zuo, Mingzhang – Journal of Computer Assisted Learning, 2021
This study is a systematic review of 20 years of research on the usage of virtual reality (VR) in K-12 and higher education settings, which aims to consolidate, evaluate, and communicate evidence that can inform both the theory and practice of VR-based instruction. A total of 149 articles were selected from three major academic databases using…
Descriptors: Computer Simulation, Elementary Secondary Education, Higher Education, Literature Reviews
Faridi, Ehsan; Ghaderian, Abolfazl; Honarasa, Fatemeh; Shafie, Arefeh – Biochemistry and Molecular Biology Education, 2021
Every branch of science needs visitors' attention during the poster presentation session at conferences, symposiums, seminars, etc. In particular, participants in the chemistry and biochemistry conference need more visual tools to explain their research work in detail. Presence of smartphones and the ability of 2D barcodes will allow chemical…
Descriptors: Biochemistry, Scientific Research, Conferences (Gatherings), Visual Aids
Charteris, Jennifer; Berman, Jeanette; Page, Angela – Professional Development in Education, 2021
Surprisingly little has been written about the notion of virtual teams in schooling contexts and less on the role of virtual teams in the professional learning and development (PLD) of teachers. Virtual teams are groups that use technologies to collaborate to address common goals. Members may work at in different locations, in different…
Descriptors: Computer Simulation, Faculty Development, Teamwork, Teacher Collaboration
Kooken, Janice W.; Zaini, Raafat; Arroyo, Ivon – Metacognition and Learning, 2021
This research presents the results of development and validation of the Cyclical Self-Regulated Learning (SRL) Simulation Model, a model of student cognitive and metacognitive experiences learning mathematics within an intelligent tutoring system (ITS). Patterned after Zimmerman and Moylan's (2009) Cyclical SRL Model, the Simulation Model depicts…
Descriptors: Self Management, Psychological Patterns, Metacognition, Reflection
Brewer-Deluce, Danielle; Bak, Alex B.; Simms, Abigail J.; Sinha, Sakshi; Mitchell, Josh P.; Shin, David; Saraco, Anthony N.; Wainman, Bruce C. – Anatomical Sciences Education, 2021
As post-secondary education migrates online, developing and evaluating new avenues for assessment in anatomy is paramount. Three-dimensional (3D) visualization technology is one area with the potential to augment or even replace resource-intensive cadaver use in anatomical education. This manuscript details the development of a smartphone…
Descriptors: Anatomy, Computer Simulation, Visual Aids, Handheld Devices
Gundel, Erik; Piro, Jody S. – Action in Teacher Education, 2021
The purpose of this multiple case study was to gain insight into the self-efficacy beliefs of pre-service teachers participating in a teacher education curriculum that used mixed reality simulation experiences. Qualitative data were collected from a purposeful sampling of 49 student participants (n = 49), as well as 5 professional participants (n…
Descriptors: Student Attitudes, Self Efficacy, Computer Simulation, Preservice Teachers
Nguyen, Ha; Santagata, Rossella – Journal of Research in Science Teaching, 2021
Researchers have found that computer modeling fosters the learning of causal mechanisms in systems, an important crosscutting concept in science that many novice learners find challenging. Despite the research that highlights the role of teacher's instructional practices in enacting computer tools, few studies have considered teachers' use of…
Descriptors: Computer Simulation, Models, Middle School Students, Hispanic American Students
Rahma, Rezka Arina; Sucipto; Affriyenni, Yessi; Widyaswari, Monica – World Journal on Educational Technology: Current Issues, 2021
This research was aimed to test the effectiveness of cmaterials in improving the learning of the students. The development method used in this research is the ADDIE (Analysis, Design, Development or Production, Implementation or Delivery, and Evaluation) model. The subjects in this developmental research are the lecturers of the educational…
Descriptors: Educational Technology, Technology Uses in Education, Educational Benefits, Cognitive Style
Han, Ahyoung; Wohn, Kwangyun; Ahn, Jaehong – International Journal of Technology and Design Education, 2021
Fashion designers in the digital era will be expected to have a profound knowledge of programming and physical computing. Therefore, finding effective methods to adopt E-textiles in fashion education is developing imperative furtherance. E-textiles are clothes embedded with microcomputers, digital components (sensor, LED), and other electronic…
Descriptors: Clothing, Teaching Methods, Feedback (Response), Programming
Alabdulhadi, Asmaa; Faisal, Maha – Education and Information Technologies, 2021
A simulator-based Intelligent Tutoring System (ITS) is a computer system that is made to provide students with a learning experience that is both customizable to a student's needs (e.g., level of expertise, pace) and includes simulation, e.g., demonstrate certain domain concepts or allow problem-solving while replicating a real-life situation.…
Descriptors: STEM Education, Independent Study, Intelligent Tutoring Systems, Educational Trends
Duffy, Andrew G. – Physics Teacher, 2021
In the teaching and learning of physics, simulations have many applications. Simulations can help to illuminate concepts (such as the motion of electrons in electric or magnetic fields) that cannot usually be seen with the unaided eye, or to slow down things that happen over short time periods or at high speeds. They can also be used to help…
Descriptors: Physics, Introductory Courses, Computer Software, Scientific Concepts
Bergeron, Susan J.; Green, Ronald S. – Geography Teacher, 2021
During the 2018-2019 academic year, the authors had the opportunity to begin work on a unique multi-year virtual heritage "Virtual Shikoku Pilgrimage" (VSP) project. The main goal of this project is to design and develop an immersive virtual landscape exploration platform that uses 3-D digital technologies, including the Unity video game…
Descriptors: Foreign Countries, Computer Simulation, Cultural Awareness, Undergraduate Students
Liu, Tzu-Chien; Lin, Yi-Chun; Wang, Tzu-Ning; Yeh, Shih-Ching; Kalyuga, Slava – Educational Technology Research and Development, 2021
Redundancy effect has been investigated in many controlled experimental studies, however, it is seldom investigated whether the same redundant material may cause different results in classroom, which is a major learning place for students. Considering that it is not easy to control the internal validity in classroom environment, this study…
Descriptors: Virtual Classrooms, Redundancy, Computer Simulation, Elementary School Students
Giboney, Justin Scott; McDonald, Jason K.; Balzotti, Jonathan; Hansen, Derek L.; Winters, Desiree M.; Bonsignore, Elizabeth – TechTrends: Linking Research and Practice to Improve Learning, 2021
In this paper we introduce an approach to cybersecurity education and helping students develop professional understanding in the form of a Playable Case Study (PCS), a form of educational simulation that draws on affordances of the broader educational simulation genre, case study instruction, and educational Alternate Reality Games (or ARGs). A…
Descriptors: Computer Security, Computer Simulation, Case Studies, Educational Technology
Kaltcheva, Nadia; Nenkova, Maia – Physics Education, 2021
Many introductory astronomy courses include concepts related to basic stellar properties. In general, these are concepts that originate from the human perception of starlight. This observational aspect is not easy to incorporate in the classroom. We explore if these concepts could be developed using the built-in data in a planetarium software.…
Descriptors: Teaching Methods, Introductory Courses, Astronomy, Computer Software