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Taylor, T. L. – American Journal of Play, 2018
In this excerpt from the author's new book, "Watch Me Play: Twitch and the Rise of Game Live Streaming," (Princeton University Press, 2018), she discusses some of the work game live streamers undertake to convert their private play into public entertainment. She details the layers involved in a typical broadcast and argues that this…
Descriptors: Play, Video Games, Internet, Video Technology
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Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
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Yakubova, Gulnoza; Kellems, Ryan O.; Chen, Briella Baer; Cusworth, Zackery – Journal of Special Education Technology, 2022
This study surveyed school professionals about their perceptions and attitudes toward using AR and VR in their work with children with disabilities. Survey data were collected from 257 participants in 45 states across the United States and from the Philippines. The findings indicated that very few practitioners used AR (n = 26) or VR (n = 19) in…
Descriptors: Computer Simulation, Educational Technology, Students with Disabilities, Teacher Attitudes
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Klein, Michael G.; Jackson, Peter L.; Mazereeuw, Miho – Decision Sciences Journal of Innovative Education, 2022
Effective disaster response requires time-critical decisions to get personnel and supplies to the right places as quickly as possible. Such operations are complicated by the need for coordination among multiple stakeholders. In this teaching brief, we describe a serious online game for humanitarian logistics courses called the "Disaster…
Descriptors: Social Values, Natural Disasters, Emergency Programs, Decision Making
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Chia, Ivy; Tay, June – International Journal of Multidisciplinary Perspectives in Higher Education, 2022
The COVID-19 pandemic has led to a new era where applied learning has to go virtual. This hastened the need for students to be equipped with virtual skillsets, including the ability to manage 3-D augmented reality tools for future work. This paper introduces the virtual art platform as a means to prepare students for the new world, which requires…
Descriptors: Arts Centers, Online Systems, Electronic Learning, COVID-19
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Erdogan, Sukran; Bozkurt, Ersin – Pegem Journal of Education and Instruction, 2022
The purpose of this study is to investigate the effect of teaching through a virtual laboratory prepared using simulations teaching materials and that are based on constructivist thought about geometrical optics upon the students' academic success and their attitudes towards physics. Quasi-experimental pretest and posttest control groups was used…
Descriptors: Science Instruction, Science Laboratories, Physics, Computer Simulation
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Demircioglu, Tuba; Karakus, Memet; Ucar, Sedat – Education Quarterly Reviews, 2022
Science teaching is one of the subjects that has been actively affected by Augmented Reality (AR) technology worldwide. Although the use of AR in science courses is increasing, the effective use of AR still needs improvement. The purpose of this study was to investigate the effect of augmented reality-based argumentation activities in 7th grade…
Descriptors: Computer Simulation, Science Education, Grade 7, Middle School Students
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Sari, Ratna Candra; Aisyah, Mimin Nur; Ilyana, Sariyatul; Hermawan, Hardika Dwi – Contemporary Educational Technology, 2022
This study aims to develop and test the effectiveness of a financial literacy storybook based on augmented reality (AR) as an executive function-building intervention for early-age children. Executive functions are the cognitive abilities underlying such tasks as focusing on long-term goals, delaying gratification and impulse self-control. The…
Descriptors: Program Effectiveness, Program Development, Money Management, Computer Simulation
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Strickland, Tricia K. – Intervention in School and Clinic, 2022
The Common Core State Standards in Mathematics (CCSSM) were released more than 10 years ago. This set of standards outlines the mathematics that all students should know and be able to do to prepare them for post-secondary education and employment. Students with learning disabilities (LD) continue to underperform in relation to their peers without…
Descriptors: Algebra, Mathematics Instruction, Teaching Methods, Alignment (Education)
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Domi´nguez Alfaro, Jessica Lizeth; Gantois, Stefanie; Blattgerste, Jonas; De Croon, Robin; Verbert, Katrien; Pfeiffer, Thies; Van Puyvelde, Peter – Journal of Chemical Education, 2022
Traditionally, laboratory practice aims to establish schemas learned by students in theoretical courses through concrete experiences. However, access to laboratories might not always be available to students. Therefore, it is advantageous to diversify the tools that students could use to train practical skills. This technology report describes the…
Descriptors: Science Instruction, Science Laboratories, Telecommunications, Computer Simulation
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Çingil Baris, Çigdem – Biochemistry and Molecular Biology Education, 2022
Along with the COVID-19 pandemic, universities in Turkey as well as all over the world have started to carry out their education activities with the distance education method. In this case, many difficulties were encountered in the application of the Biology course, which is one of the applied courses carried out in the laboratory. Virtual…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
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Williams, Dylan P. – Journal of Chemical Education, 2022
A classroom based Problem Based Learning (PBL) activity was adapted to run as a remote activity during the COVID-19 pandemic using an approach described as virtual Problem Based Learning (vPBL). vPBL is based on (i) identification of a suitable learning platform that supports collaborative working in a way that mimics the classroom based activity…
Descriptors: Problem Based Learning, Science Instruction, Teaching Methods, Chemistry
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Kapici, Hasan Ozgur; Akcay, Hakan; Koca, Ece Ebrar – International Journal of Science and Mathematics Education, 2022
Although physical hands-on laboratory experiments are commonly used in schools, virtual laboratory environments are also being used in science classrooms. Their possibilities and impact on students' achievement, conceptual understanding, and inquiry skills have been investigated by other researchers. Yet, it is difficult to find studies about the…
Descriptors: Science Laboratories, Science Instruction, Computer Simulation, Preservice Teachers
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Pérez Martínez, Helen Mariel; Cuevas-Vallejo, Carlos A.; Islas Ortiz, Erasmo; Orozco-Santiago, José – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
In this paper, we present the development of an investigation on the promotion of covariational reasoning in high school students (14-15 years old) in Mexico. The study consists of designing and applying a sequence of didactic activities that simulate a real situation virtually. The activities are organized through a Hypothetical Learning…
Descriptors: Thinking Skills, Mathematics Instruction, High School Students, Learning Trajectories
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Mikeska, Jamie N.; Shekell, Calli; Dix, Jennifer; Lottero-Perdue, Pamela S. – Journal of Technology and Teacher Education, 2022
Facilitating discussions is a key approach that science teachers use to engage students in scientific argumentation. However, learning how to facilitate argumentation-focused discussions is an ambitious teaching practice that can be difficult to learn how to do well, especially for preservice teachers (PSTs) who typically have limited…
Descriptors: Preservice Teachers, Secondary School Teachers, Science Teachers, Science Instruction
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