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Pino, Maria Chiara; Vagnetti, Roberto; Valenti, Marco; Mazza, Monica – Education and Information Technologies, 2021
Difficulties in processing emotional facial expressions is considered a central characteristic of children with autism spectrum condition (ASC). In addition, there is a growing interest in the use of virtual avatars capable of expressing emotions as an intervention aimed at improving the social skills of these individuals. One potential use of…
Descriptors: Nonverbal Communication, Eye Movements, Children, Autism
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Çakiroglu, Ünal; Aydin, Merve; Özkan, Adem; Turan, Seyma; Cihan, Asli – Education and Information Technologies, 2021
This paper reports on a study aiming at examining the effects of virtual reality and animations on students' perceived learning. The study was conducted as an exploratory case study in virtual reality-based and animation-based environments. Participants were 12, 4th grade elementary school students enrolled at a public Science and Art Center. The…
Descriptors: Computer Simulation, Animation, Grade 4, Elementary School Students
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Mota-Babiloni, Adrián; Mateu-Royo, Carlos; Navarro-Esbrí, Joaquín; Barragán-Cervera, Ángel – Journal of Technology and Science Education, 2021
A significant amount of energy in the form of heat is lost in industrial processes once it is used in specific processes. Among different technologies, high-temperature heat pumps (HTHP) are a valuable method of recovering low-temperature waste heat in the industry in a very efficient way that can be activated using clean electricity. As a…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Energy
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Turaç, Memet; Yildirim, Nail – International Online Journal of Education and Teaching, 2021
The aim of the study was to speculate about the education in the future in terms of students, classrooms, teachers and schools by adhering to science fiction films. The samples of the study comprised 50 science fiction films selected purposefully among motion pictures by two academics from the field of educational sciences, and one expert from the…
Descriptors: Science Fiction, Films, College Faculty, Prediction
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lisahunter – Journal of Outdoor and Environmental Education, 2021
As backlash politics and practices of patriarchal, white, Western, educated, industrialized, rich, democratic reproduction continue to keep certain people 'in their place', including feminists working for gender equity/women's liberation and those that queer gender binaries and other categories in society, (virtual) social fields such as Outdoor…
Descriptors: Outdoor Education, Environmental Education, Sex Fairness, Barriers
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Cook, Jim; Brown, Martin; Sellwood, Matthew; Campbell, Craig; Kouppas, Paul; Poronnik, Philip – Biochemistry and Molecular Biology Education, 2021
This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students…
Descriptors: Educational Games, Science Instruction, Teaching Methods, Biological Sciences
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Grant, Melva; Ferguson, Sarah – Journal of Technology and Teacher Education, 2021
For this study, Mursion TeachLivE™ simulation afforded virtual microteaching opportunities for elementary prospective teachers (PTs) enrolled in online mathematics method courses over two years. We assert that virtual microteaching (i.e., leading student-centered discussion after problem solving) using customized Mursion simulation coupled with…
Descriptors: Electronic Learning, Computer Simulation, Preservice Teachers, Mathematics Teachers
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Gandolfi, Enrico; Kosko, Karl W.; Ferdig, Richard E. – British Journal of Educational Technology, 2021
The use of video is commonplace for professional preparation in education and other fields. Research has provided evidence that the use of video in these contexts can lead to increased noticing and reflection. However, educators now have access to evolving forms of video such as 360 video. The purpose of this study was to adapt and validate an…
Descriptors: Preservice Teacher Education, Preservice Teachers, Technology Uses in Education, Video Technology
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Pentang, Jupeth T. – Online Submission, 2021
Globalizations across organizations are impacted by economic, political, legal, security, social, cultural, ecological, and technological dimensions among others. This paper presents the readings from relevant articles and studies pertaining to the relationship between technology and its dimensions with globalization. Globalization and…
Descriptors: Global Approach, Technology Education, Technology Uses in Education, Educational Trends
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Hadjistassou, Stella; Louca, Petros; Joannidou, Shaunna; Molina Muñoz, Pedro Jesus – Research-publishing.net, 2021
This paper delves into the underlying phases involved in designing, developing, and deploying Augmented Reality (AR) applications and game-based scenarios that will be implemented during intercultural exchanges among students in two different academic institutions in Sweden and Cyprus. Building on principles of design-based research (Barab &…
Descriptors: Computer Simulation, Exchange Programs, Game Based Learning, Intercultural Communication
Rachel Arpin – ProQuest LLC, 2021
Escape room games have emerged in the educational landscape over the last decade and are growing in popularity. Studies show that participants enjoy educational escape room games, however the data to demonstrate learning acquisition and behavior change is limited. This study addressed the research question: How effective are escape room games as a…
Descriptors: Leadership Training, Games, Game Based Learning, Computer Simulation
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Erbas, Cagdas; Atherton, Stephen – Journal of Learning and Teaching in Digital Age, 2020
Augmented reality is one of the state-of-the-art technologies, which is utilised for educational purposes, in a wide variety of fields. Each year the frequency of academic publications on augmented reality use in education has increased. This study aims to study content analysis of augmented reality studies, used for educational purposes,…
Descriptors: Content Analysis, Computer Simulation, Educational Technology, Literature Reviews
Shklyar, Tatiana L.; Popova, Anna V.; Gorokhova, Svetlana S. – Journal of Educational Psychology - Propositos y Representaciones, 2020
In this article authors suggest considering features of hybrid reality, both in psychology and in law. The authors investigate the opportunities and dangers of the virtual world. They reveal the main psychological aspects that provoke the person to plunge into Internet space. Also in the article, the authors show the main tendencies and the…
Descriptors: Psychology, Laws, Computer Simulation, Internet
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Jong, Morris Siu-Yung; Tsai, Chin-Chung; Xie, Haoran; Kwan-Kit Wong, Frankie – British Journal of Educational Technology, 2020
Immersive virtual reality (IVR) is regarded as one of the contemporary technological innovations with rich educational potential. As a subset of IVR, spherical video-based IVR (SV-IVR) immerses users centrally in a human-recorded real-world environment, allowing them to explore the environment in any directions via mobile phones and cardboard…
Descriptors: Technology Integration, Interactive Video, Computer Simulation, Geography Instruction
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Chen, Ching-Huei; Yang, Chin-Kun; Huang, Kun; Yao, Kai-Chao – Journal of Computer Assisted Learning, 2020
Robotics education has received an increasing attention in recent years as a means to build students' motivation, team collaboration skills, and other valuable 21st century competencies. Yet there is a lack of experimental studies to investigate and identify strategies to facilitate robotics education. This study adopted a 2 × 2 quasi-experimental…
Descriptors: Computer Simulation, Competition, Robotics, 21st Century Skills
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