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Tina Allen-Abulhassan – ProQuest LLC, 2024
The problem is English language learners (ELLs) in adult education and college programs in the United States need support in achieving learning goals due to a lack of qualified English as a second language (ESL) teachers in their home countries. The purpose of this basic qualitative study was to understand how ELL students in Indiana perceive the…
Descriptors: College Students, English Language Learners, Student Attitudes, Outcomes of Education
Vusumuzi Maphosa – Cogent Education, 2024
This study explores students' perceptions of the authentic learning opportunities provided by Moodle at a rural university, aiming to link their lived experiences with their educational journeys through technology-enabled environments that foster active participation, collaboration, and co-creation of knowledge. Employing a descriptive and…
Descriptors: Student Attitudes, Rural Schools, Learning Management Systems, Undergraduate Students
Ana Llinares; Tom Morton; Rachel Whittaker – Language Awareness, 2024
Research on Content and Language Integrated Learning (CLIL) programmes has shown that teachers find it difficult to integrate content and language in their teaching, and that this may be due to a lack of a specific type of teacher language awareness (TLA) for this type of teaching. This study explores how TLA for CLIL is manifested in metatalk in…
Descriptors: Metalinguistics, Teacher Student Relationship, Language Teachers, Learning Activities
Shakiba Razmeh – Journal for Multicultural Education, 2024
Purpose: The purpose of this study is to examine the impact of computer-assisted language learning on cultural adaptation and language learning in non-traditional classroom settings. Design/methodology/approach: The data of this study came from extended periods of observation, multiple rounds of semi-structured interviews and home visits. Using…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Instruction, Second Language Learning
Shera C. Thomas-Jackson; Anisa Zvonkovic; Alan Reifman; Marcus Tanner; Andrea Swenson – Family Science Review, 2024
This paper details experiential and active learning activities at two levels. The first level, a graduate-level course on Work and Family, had students create a lesson plan on work and family, spillover, and conflict and include an active learning component within various undergraduate-level courses already offered. This assignment allowed the…
Descriptors: Family and Consumer Sciences, Graduate Students, Experiential Learning, Active Learning
Christina Shane-Simpson; Rita Obeid; Manna Prescher – Teaching of Psychology, 2024
Background: Student perceptions of inclusion have been predicted by rapport, and belongingness in face-to-face courses, although these relationships have not been studied across course delivery formats. Objective: This study clarified relationships among course multimedia characteristics, student--professor rapport, instructor and student…
Descriptors: Multimedia Materials, Teacher Student Relationship, Learner Engagement, Educational Environment
Monica Cárdenas; Daniela Rocio Ramirez Orellana – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: This exploratory qualitative case study examines the perceptions of high-school learners of English regarding a pedagogical intervention involving progressive reduction of captions (full, sentence-level, keyword captions, and no-captions) in enhancing language learning. Background: Recognizing the limitations of caption usage in…
Descriptors: Captions, Language Acquisition, High School Students, English Language Learners
Florence Martin; Swapna Kumar; Albert Ritzhaupt; Drew Polly – Online Learning, 2024
Bichronous online learning is the intentional blending of asynchronous and synchronous online learning experiences. Twelve award-winning online instructors participated in interviews to discuss best practices they use, and benefits and challenges in bichronous online courses. When sharing best practices for bichronous online courses, online…
Descriptors: Electronic Learning, Asynchronous Communication, Synchronous Communication, Teaching Methods
Effects of Interactive-Mobile Learning Modules in Students' Engagement and Understanding in Genetics
Denis Dyvee Errabo; Areeya Amor Ongoco – Journal of Research in Innovative Teaching & Learning, 2024
Purpose: The principal aim of the research was to develop Interactive Mobile Learning Modules (IMLM) as an approach to innovative teaching practices in online distance education. Design/methodology/approach: The study employed educational action research, using a quasi-experimental design catering to ninth-grade students (N = 104) attending a…
Descriptors: Handheld Devices, Telecommunications, Experiential Learning, Learner Engagement
Haj-Bolouri, Amir; Master Östlund, Christian; Rossi, Matti; Svensson, Lars – Journal of Workplace Learning, 2021
Purpose: Although there is a large body of literature available on the foundations of workplace learning (WPL), little is known about designated research methods that systematically combine intervention, design and learning at work. The purpose of this study is to propose action design research as an alternative method for organizing WPL in…
Descriptors: Workplace Learning, Electronic Learning, Action Research, Learning Activities
Pishtari, Gerti; Rodríguez-Triana, María Jesús; Väljataga, Terje – International Journal of Mobile and Blended Learning, 2021
Promoted by the growing access to mobile devices and the emphasis on situated learning, location-based tools are being used increasingly in education. Multiple stakeholders could benefit from understanding the learning and teaching processes triggered by these tools, supported by data analytics. For instance, practitioners could use analytics to…
Descriptors: Learning Analytics, Situated Learning, Handheld Devices, Instructional Design
Dishon, Gideon – Educational Technology Research and Development, 2021
Video games' capacity to facilitate complex and interactive modes of engagement has led to their portrayal as particularly effective means for designing authentic and situated learning environments, which overcome the artificial and abstract nature of conventional teacher-centered schooling. Focusing on the intentional use of progressive-oriented…
Descriptors: Educational Games, Video Games, Design, Learning Processes
Johnson, Tanya; Parker, Francine – New Directions for Teaching and Learning, 2021
This article describes pedagogical teaching and learning strategies that facilitate transformative learning for RN-BSN students in the online program.
Descriptors: Teaching Methods, Learning Strategies, Transformative Learning, Nursing Students
Ruder, Phil; Maier, Mark H.; Simkins, Scott P. – Journal of Economic Education, 2021
Instructors of active-learning classes in economics face the challenges of motivating students to prepare before class and engaging fully in class activities. Team-based learning (TBL) pedagogy meets these challenges by (1) placing students in fixed, instructor-created teams that develop the ability to work productively together, (2) holding…
Descriptors: Cooperative Learning, Active Learning, Student Motivation, Learner Engagement
Jonathon Reinhardt; Yiting Han – Educational Linguistics, 2021
This chapter discusses the informal practice of learnful L2 gaming, that is, playing a vernacular (commercial, non-educational) game for the intentional, sometimes incidental purpose of L2 use and practice. The introduction discusses the reasons for this widespread practice and the background section surveys associated theory and research,…
Descriptors: Second Language Learning, Game Based Learning, Informal Education, Program Effectiveness

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