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Onwuegbuzie, Anthony J.; Frels, Rebecca K.; Hwang, Eunjin – Journal of Educational Issues, 2016
Onwuegbuzie and Frels (2014) provided a step-by-step guide illustrating how discourse analysis can be used to analyze literature. However, more works of this type are needed to address the way that counselor researchers conduct literature reviews. Therefore, we present a typology for coding and analyzing information extracted for literature…
Descriptors: Literature Reviews, Discourse Analysis, Coding, Computer Software
Robin, Bernard R. – Digital Education Review, 2016
Although the term "digital storytelling" may not be familiar to all readers, over the last twenty years, an increasing number of educators, students and others around the world have created short movies by combining computer-based images, text, recorded audio narration, video clips and music in order to present information on various…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Online Courses
McMurray, Andy – School Science Review, 2016
Astro Academy: Principia is an education programme developed by the UK National Space Academy for the UK Space Agency (UKSA) and the European Space Agency (ESA). The Academy designed, constructed, flight-qualified and developed experimental procedures for a suite of physics and chemistry demonstration experiments that were conducted by ESA…
Descriptors: Science Instruction, Physics, Chemistry, Science Experiments
Good, Jonathon; Keenan, Sarah; Mishra, Punya – Journal of Computers in Mathematics and Science Teaching, 2016
The popular press is rife with examples of how students in the United States and around the globe are learning to program, make, and tinker. The Hour of Code, maker-education, and similar efforts are advocating that more students be exposed to principles found within computer science. We propose an expansion beyond simply teaching computational…
Descriptors: Aesthetics, Computer Science Education, Thinking Skills, Computer Literacy
Connelly, Brett; Dalton, Tashia; Murphy, Derrick; Rosales, Daniel; Sudlow, Daniel; Havelka, Douglas – Information Systems Education Journal, 2016
TPAC is a small third party health claims business that was seeking avenues for revenue growth and opportunities to increase efficiency. One course of action that management selected to achieve these goals was a change in the software application used to process claims. The new application was adopted to increase the speed and accuracy of claims…
Descriptors: Leadership, Business, Computer Software, Program Administration
Sandler, Heidi J. – ProQuest LLC, 2016
The purpose of this grounded theory study was to examine the relationship between corporate culture (artifacts, values, and assumptions) and the creative endeavor of innovation in the software development industry. Innovation, the active implementation of creative ideas, is a widespread enterprise in the corporate world, especially in the areas of…
Descriptors: Organizational Culture, Innovation, Engineering, Qualitative Research
Gentile, Danielle – ProQuest LLC, 2016
Introduction: High-risk alcohol use by U.S. college students remains a significant threat to individual health and community well-being. Newly-emerging social media platforms and apps which relay information about alcohol-related law enforcement serve as an intriguing addition to college alcohol-use environments. The purpose of this study was to…
Descriptors: Social Media, Risk, Drinking, Health Behavior
Estes, Aaron – ProQuest LLC, 2016
Email attacks comprise an overwhelming majority of the daily attacks on modern enterprise. "Phishing" is the leading attack vector for the world's most dangerous threats such as the so-called, Advanced Persistent Threat (APT), and hacktivist groups such as Anonymous and LulzSec. The leading mitigation strategy is a combination of user…
Descriptors: Risk, Electronic Mail, Computer Security, Users (Information)
Tietjen, Phil; Sharma, Priya – AERA Online Paper Repository, 2016
This study investigates collaborative meaning making by analyzing breakdowns and repairs of understanding in an online, open, peer production environment (Open Source Software). Guiding theoretical frameworks include Roschelle and Teasley's Joint Problem Space and Stahl's Group Cognition. It uses an ethnomethodologically-influenced discourse…
Descriptors: Cooperative Learning, Computer Software, Open Source Technology, Informal Education
Antony, Laljith – ProQuest LLC, 2016
Failing to prevent leaks of confidential and proprietary information to unauthorized users from software applications is a major challenge that companies face. Access control policies defined in software applications with access control mechanisms are unable to prevent information leaks from software applications to unauthorized users. Role-based…
Descriptors: Computer Software, Qualitative Research, Case Studies, Information Security
Hector Opazo; Pilar Aramburuzabala; Chenda Ramírez; Manuel Lorite – Sage Research Methods Cases, 2016
Through our experience, we aim to encourage researchers to consider various technical and methodological aspects of possible educational research that can be undertaken from a virtual learning environment, defined as a system for delivering learning materials to students via the web. This system includes assessment, student tracking, collaboration…
Descriptors: Educational Environment, Electronic Learning, Computer Software, Data Analysis
Stewart, Olivia G. – E-Learning and Digital Media, 2015
Even though the use of social media in education is a now widely-studied topic, there still does not seem to be a consensus for what social media may afford students or how best to use them in the classroom. In this critical review of current literature, I discuss some of the most prominent qualitative studies that explore the use of social media…
Descriptors: Social Media, Teaching Methods, Literacy, Educational Research
Kirchoff, Jeffrey S. J.; Cook, Mike – SANE Journal: Sequential Art Narrative in Education, 2015
It is well established that the 21st century literate student needs to be able to effectively craft and interpret texts that use multiple communicative modes. Graphic novels are one text type that facilitates such literacy instruction, as the seamless relationship between words, image, and sound (in the form of sound effects) are inherent to the…
Descriptors: Cartoons, Novels, Computer Software, Computer Uses in Education
Braun, Michael T.; Van Swol, Lyn M.; Vang, Lisa – Discourse Processes: A multidisciplinary journal, 2015
Using the software program LIWC (Linguistic Inquiry and Word Count), this study used political statements classified as truths and lies by website Politifact.com and examined lexical differences between statement type (lie or truth) and the setting (interactive or scripted) in which the statement was given. In interactive settings (where…
Descriptors: Deception, Politics, Language Usage, Form Classes (Languages)
Tan, Qing; Chang, William; Kinshuk – Electronic Journal of e-Learning, 2015
AR technology can be considered as mainly consisting of two aspects: identification of real-world object and display of computer-generated digital contents related the identified real-world object. The technical challenge of mobile AR is to identify the real-world object that mobile device's camera aim at. In this paper, we will present a…
Descriptors: Educational Technology, Telecommunications, Simulated Environment, Computer Simulation

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