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Showing 826 to 840 of 6,320 results Save | Export
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Vandenberg, Jessica; Lynch, Collin; Boyer, Kristy Elizabeth; Wiebe, Eric – Computer Science Education, 2023
Background and Context: Students' self-efficacy toward computing affect their participation in related tasks and courses. Self-efficacy is likely influenced by students' initial experiences and exposure to computer science (CS) activities. Moreover, student interest in a subject likely informs their ability to effectively regulate their learning…
Descriptors: Elementary School Students, Cooperative Learning, Programming, Network Analysis
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Katja Koch; Kristina Koebe – Paedagogica Historica: International Journal of the History of Education, 2023
The GDR series "Von Pädagogen für Pädagogen" ("By Educators for Educators"), which addressed GDR educators, was established in 1970 and then broadcast in this form for 13 years at approximately monthly intervals. The article presented here locates the programme within the GDR's continuing education landscape and endeavours to…
Descriptors: Educational Television, Educational History, Faculty Development, Program Descriptions
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Ryan Schwarz; H. Cigdem Bulut; Charles Anifowose – International Journal of Assessment Tools in Education, 2023
The increasing volume of large-scale assessment data poses a challenge for testing organizations to manage data and conduct psychometric analysis efficiently. Traditional psychometric software presents barriers, such as a lack of functionality for managing data and conducting various standard psychometric analyses efficiently. These challenges…
Descriptors: Educational Assessment, International Assessment, Psychometrics, Statistical Analysis
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Una Tellhed; Fredrik Björklund; Kalle Kallio Strand; Karolin Schöttelndreier – Journal for STEM Education Research, 2023
To increase engagement with science and technology, young people around the world are encouraged to attend activities at science centers. But how effective are these activities? Since women have weaker ability beliefs and interest in technology than men, it is especially important to learn how science center visits affect them. In this study, we…
Descriptors: Middle School Students, Grade 8, Grade 9, Gender Differences
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Abigail Erskine; Laura Bofferding; Sezai Kocabos; Haoran Tang – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
As elementary students begin to program using tangible blocks, they must coordinate their use of counting with the movements, directions, and numbers they use to move a character. In our study, we analyzed 13 first graders' first attempts at coordinating these elements when playing a programming game on the iPad that used tangible programming…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 1, Computation
Méndez Irizarry, Alejandra S. – ProQuest LLC, 2023
This doctoral dissertation documents the experiences of women (student and faculty) in computer science programs. The research emerges from the literature on the gender gap in computing and video gaming. Thus, the author seeks to find the meaning that participants have granted to their experiences as undergraduate students and faculty, in a…
Descriptors: Females, Computer Science Education, Video Games, Gender Differences
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Amoudi, Ghada; Tbaishat, Dina – Education and Information Technologies, 2023
Social network analysis involves delicate and sophisticated mathematical concepts which are abstract and challenging to acquire by traditional methods. Many studies show that female students perform poorly in computer science-related courses compared to male students. To address these issues, this research investigates the impact of employing a…
Descriptors: Computer Science, Graduate Students, Outcomes of Education, Educational Technology
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Gough, John – Australian Primary Mathematics Classroom, 2018
In fact, ever since Seymour Papert (famous in his later years for constructionism, a learning theory that married conceptual constructivism with concrete experience) created Logo programming, many schools have been coding using Logo, the educational computer programming software that has the famous 'turtle' on the computer screen. Importantly,…
Descriptors: Coding, Programming, Programming Languages, Computer Software
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Attard, Lara; Busuttil, Leonard – Informatics in Education, 2020
Programming is one of the most important aspects of a Computing course. Teaching programming is a challenging task due to a number of factors, ranging from lack of student problem solving skills to different teaching methods. This paper focuses on Maltese Computing teachers' perspectives about the difficulties encountered when teaching programming…
Descriptors: Teacher Attitudes, Programming, Electronic Learning, Video Games
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Allison Godwin; Heather Perkins; Linda DeAngelo; Eric McChesney; Kevin Kaufman-Ortiz; Gerard Dorve-Lewis; Beverly Conrique – IEEE Transactions on Education, 2024
Contribution: This study demonstrates the efficacy of an ecological belonging intervention in a first-year engineering programming course to increase belonging for Black, Latinx, and Indigenous (BLI) students and close academic equity gaps. Background: Introductory programming courses are often challenging for students and can shape belonging in…
Descriptors: Students, Engineering Education, Blacks, African Americans
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Rina Zviel Girshin; Nathan Rosenberg; Ida Kukliansky – Journal of Research in Childhood Education, 2024
This longitudinal study of robot programming in early childhood (ROPEC) was performed based on summative and formative assessments of the robotics program in kindergarten and year one of elementary school. The study aims to broaden our knowledge about children's understanding of programming, their confidence in ability to read and write programs,…
Descriptors: Kindergarten, Grade 1, Early Childhood Education, Computation
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Gabriella Coloyan Fleming; Michelle Klopfer; Andrew Katz; David Knight – Journal of Engineering Education, 2024
Background: Engineering curricula are built around faculty and accreditors' perceptions of what knowledge, skills, and abilities graduates will need in engineering careers. However, the people making these decisions may not be fully aware of what industry employers require for engineering graduates. Purpose/Hypothesis: The purpose of this study is…
Descriptors: Advertising, Job Applicants, Engineering, Engineering Education
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Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
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Gang Yang; Dan Zheng; Ji-Huan Chen; Qun-Fang Zeng; Yun-Fang Tu; Xiao-Li Zheng – Interactive Learning Environments, 2024
The game-based learning approach to developing students' computational thinking (CT) current has received attention from researchers. However, the compatibility between games and instruction is often insufficient to accommodate the entertaining and educational nature of the curriculum entirely, and the benefits of game-based learning could be…
Descriptors: Role Playing, Educational Games, Mental Computation, Learner Engagement
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Hugo G. Lapierre; Patrick Charland; Pierre-Majorique Léger – Computer Science Education, 2024
Background and Context: Current programming learning research often compares novices and experienced programmers, leaving early learning stages and emotional and cognitive states under-explored. Objective: Our study investigates relationships between cognitive and emotional states and learning performance in early stage programming learners with…
Descriptors: Programming, Computer Science Education, Psychological Patterns, Cognitive Processes
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