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Tugtekin, Ufuk; Odabasi, Hatice Ferhan – Education and Information Technologies, 2022
In this study, considering the effect of interactive learning environments on human cognition, we have examined extraneous processing effects of multimedia materials on cognitive load, metacognitive judgments and learning outcomes. This study examines Augmented Reality Learning Environments (ARLE) and Virtual Reality Learning Environments (VRLE)…
Descriptors: Outcomes of Education, Interaction, Educational Environment, Cognitive Processes
Al-Younes, Mohammad Saleh – ProQuest LLC, 2022
The widespread of online education is clear and the demand for online education is increasing rapidly, so the quality of offered online courses is urging. During COVID-19 restrictions, unprepared institutions, instructors, and students for online education were clear, especially in STEM. So there is a need for more research on online mathematics…
Descriptors: Online Courses, Mathematics Instruction, Teaching Methods, Developmental Studies Programs
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Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
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Dyrvold, Anneli – Journal of Computers in Mathematics and Science Teaching, 2022
Digital media offer new opportunities to visualise mathematics and to engage students in interactive activities. The launching of digital teaching platforms in mathematics has, however, been met with some hesitation, and printed textbooks still play a substantial role in classrooms. This study addresses questions about how affordances of the…
Descriptors: Teaching Methods, Learning Management Systems, Learner Engagement, Textbooks
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Feng, Hui-Hsien; Chukharev-Hudilainen, Evgeny – Language Learning & Technology, 2022
Automated writing evaluation (AWE) systems have been introduced to ESL/EFL classes in the hopes of reducing teachers' workloads and improving students' writing by providing instant holistic scores and corrective feedback (Jiang & Yu, 2020; Link et al., 2014; Ranalli & Yamashita, 2019; Warschauer & Ware, 2006). When it comes to…
Descriptors: Engineering Education, Graduate Students, Writing (Composition), English (Second Language)
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Ustun, Ahmet Berk; Simsek, Erdi; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – TechTrends: Linking Research and Practice to Improve Learning, 2022
This mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
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Cukurova, Mutlu; Khan-Galaria, Madiha; Millán, Eva; Luckin, Rose – Journal of Learning Analytics, 2022
One-to-one online tutoring provided by human tutors can improve students' learning outcomes. However, monitoring the quality of such tutoring is a significant challenge. In this paper, we propose a learning analytics approach to monitoring online one-to-one tutoring quality. The approach analyzes teacher behaviours and classifies tutoring sessions…
Descriptors: Learning Analytics, Tutoring, Educational Quality, Behavior Patterns
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Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
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Romadiah, Hikmah; Dayurni, Popi; Fajari, Laksmi Evasufi Widi – Online Submission, 2022
This research is motivated by the increasing number of users of android-based learning media it impacts the learning outcomes obtained. This study aims to determine the effect of android-based learning media on improving student learning outcomes. This research is a meta-analysis study. Data collection techniques are taken from indexing databases…
Descriptors: Meta Analysis, Handheld Devices, Telecommunications, Computer Assisted Instruction
Gabrielle Vicki Credelle Grant – ProQuest LLC, 2022
Most students with disabilities have reading difficulties and perform significantly lower than their peers without disabilities on low- and high-stakes reading achievement tests. Out of 23 studies on the supplemental Lexia Core5 Reading computer-assisted instruction (CAI) program intervention, 21 studies showed positive reading outcomes for…
Descriptors: Students with Disabilities, Reading Difficulties, Reading Achievement, Computer Assisted Instruction
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Hamed Asgari; Georges Antoniadis – International Association for Development of the Information Society, 2022
Mobile artifacts are the objects that increasingly surround us in life. They provide us with the opportunity to engage in activities outside the traditional context and at our own pace. In this article, we present the results of the tests of our mobile application intended for the learning of the French language with the concept of SPOC with a…
Descriptors: French, Second Language Learning, Second Language Instruction, Natural Language Processing
Tammi D. Waltjer-Haverly – ProQuest LLC, 2022
This study was designed to determine the effectiveness of a computer assisted instruction to deliver discrete trial training of academic skills to students with significant intellectual disabilities. Based upon the principles of Applied Behavioral Analysis, discrete trial training was identified as an evidence-based practice in teaching skills to…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Intellectual Disability, Students with Disabilities
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Ben-Yehudah, Gal; Eshet-Alkalai, Yoram – British Journal of Educational Technology, 2021
The use of digital environments for both learning and assessment is becoming prevalent. This often leads to incongruent situations, in which the study medium (eg, printed textbook) is different from the testing medium (eg, online multiple-choice exams). Despite some evidence that incongruent study-test situations are associated with inferior…
Descriptors: Reading Comprehension, Reading Tests, Test Format, Computer Assisted Testing
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Chapman, Kayla E.; Davidson, Megan E.; Liberatore, Matthew W. – Chemical Engineering Education, 2021
Student success and attempts on hundreds of online homework problems housed in a fully interactive online textbook, Material and Energy Balances zyBook, were studied over three cohorts of students (n=284). Auto-graded homework questions with randomized numbers and content can explore proficiency in the course material. Students are allowed to…
Descriptors: Energy, Homework, Science Instruction, Textbooks
Liang, Changhao; Majumdar, Rwitajit; Ogata, Hiroaki – Research and Practice in Technology Enhanced Learning, 2021
Collaborative learning in the form of group work is becoming increasingly significant in education since interpersonal skills count in modern society. However, teachers often get overwhelmed by the logistics involved in conducting any group work. Valid support for executing and managing such activities in a timely and informed manner becomes…
Descriptors: Automation, Cooperative Learning, Grouping (Instructional Purposes), Computer Assisted Instruction
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