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Weippl, Edgar R.; Tjoa, A Min – Interactive Technology and Smart Education, 2005
Privacy is a requirement that has not received the required attention in most e-learning platforms. Based on the results of a survey we identified weaknesses of e-learning platforms and describe improvements we made in Moodle as a proof-of-concept.
Descriptors: Electronic Learning, Privacy, Improvement, Computer Security
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Gee, J. P. – Innovate: Journal of Online Education, 2005
A good instructional game, like many good commercial games, should be built around what the author calls "authentic professionalism." In such games, skills, knowledge, and values are distributed between the virtual characters and the real-world player in a way that allows the player to experience first-hand how members of that profession think,…
Descriptors: Learning Theories, Video Games, Cognitive Psychology, Video Technology
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Gee, James Paul – E-Learning, 2005
This article asks how good video and computer game designers manage to get new players to learn long, complex and difficult games. The short answer is that designers of good games have hit on excellent methods for getting people to learn and to enjoy learning. The longer answer is more complex. Integral to this answer are the good principles of…
Descriptors: Video Games, Educational Games, Educational Principles, Computer System Design
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Scholder, Amy; Zimmerman, Eric – E-Learning, 2005
This article is excerpted, with the permission of the editors and the publishers, from an edited book published by Peter Lang Publishing in conjunction with Eyebeam (www.eyebeam.org), a not-for-profit new media arts organization in New York City. It reproduces one of the book's four organizing "modules"--Games as Exchange--which focuses on new…
Descriptors: Interpersonal Relationship, Interaction, Learning Modules, Educational Games
Hackett, Stephanie; Parmanto, Bambang – Journal of Visual Impairment & Blindness, 2006
The standard display of web pages is inadequate for users who are visually impaired. Most visually impaired people obtain information from a web page in a linear fashion via a screen reader, whereas sighted users can immediately obtain a bird's-eye view of a web page's organization and content by quickly scanning the page. AcceSS (which stands for…
Descriptors: Web Sites, Accessibility (for Disabled), Access to Computers, Visual Impairments
Ho, Li-An; Schwen, Thomas M. – Performance Improvement Quarterly, 2006
We identify literature that argues the process of creating knowledge-based system is often imbalanced. In most knowledge-based systems, development is often technology-driven instead of requirement-driven. Therefore, we argue designers must recognize that evaluation is a critical link in the application of requirement-driven development models…
Descriptors: Artificial Intelligence, Computer System Design, Program Effectiveness, Performance Technology
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van Aalst, Jan-Willem; van der Mast, Charles – Computers & Education, 2003
One of the traditional problems in courseware development that is recognized as hard to solve, is the communication and co-operation between various disciplines in project teams that are working on a courseware product [Alber (1996) "Multimedia: a management perspective." California: Wadsworth; Boyle (1997) "Design for multimedia learning." UK:…
Descriptors: Courseware, Interdisciplinary Approach, Multimedia Materials, Systems Development
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Eckerdal, Anna; McCartney, Robert; Mostrom, Jan Erik; Ratcliffe, Mark; Zander, Carol – Computer Science Education, 2006
This paper examines the problem of studying and comparing student software designs. We propose semantic categorization as a way to organize widely varying data items. We describe how this was used to organize a particular multi-national, multi-institutional dataset, and present the results of this analysis: most students are unable to effectively…
Descriptors: Semantics, Computer Software, Classification, Computer System Design
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Moor, Brian D.; Deek, Fadi P. – Journal of Information Technology Education, 2006
Few beginners find learning to program easy. There are many factors at work in this phenomenon with some being simply inherent in the subject itself, while others have more to do with deficiencies in learning methods and resources. As a result, many programming environments, software applications, and learning tools have been developed to address…
Descriptors: Constructivism (Learning), Visual Learning, Visual Aids, Visualization
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Muller-Kalthoff, Thiemo; Moller, Jens – Journal of Educational Multimedia and Hypermedia, 2003
To counter user disorientation and cognitive overload, hypertext environments often incorporate navigational aids in the form of graphical overviews of the hypertext structure. The aim of the present experimental investigation of learning in hypertext environments was to examine the impact of such graphical overviews on learning achievement in…
Descriptors: Context Effect, Hypermedia, Prior Learning, Self Concept
Dahl, Mark – Computers in Libraries, 2004
OpenURL resolver is the next big thing for libraries. An OpenURL resolver is simply a piece of software that sucks in attached data and serves up a Web page that tells one where he or she can get the book or article represented by it. In this article, the author describes how he designed an OpenURL resolver for his library, the Lewis & Clark…
Descriptors: Computer Software, Web Sites, Computer System Design, Academic Libraries
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Hwang, Gwo-Jen; Cheng, Hsiang; Chu, Carol H. C.; Tseng, Judy C. R.; Hwang, Gwo-Haur – International Journal of Distance Education Technologies, 2007
In the past decades, English learning has received lots of attention all over the world, especially for those who are not native English speakers. Various English learning and testing systems have been developed on the Internet. Nevertheless, most existing English testing systems represent the learning status of a student by assigning that student…
Descriptors: English Instruction, Web Based Instruction, Intelligent Tutoring Systems, Verbs
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Edwards, Sylvia Lauretta; Watson, Jason; Farrell, Ann; Nash, Robyn – Journal of Learning Design, 2007
Research spanning the last thirty years confirms that people learn better by active enquiry, collaboration and experimental problem solving than by passive reception and acceptance of information. Empirical evidence, as well as the pressing demands of pervasive social and technological change, requires learning and teaching approaches that combine…
Descriptors: Foreign Countries, Electronic Learning, Problem Solving, Problem Based Learning
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O'Dwyer, D. W.; Logan-Phelan, T. M.; O'Neill, E. A. – European Journal of Engineering Education, 2007
The current paper describes the design and development of a qualitative analysis course and an interactive web-based teaching and assessment tool called VSE (virtual structural environment). The widespread reliance on structural analysis programs requires engineers to be able to verify computer output by carrying out qualitative analyses.…
Descriptors: Problem Based Learning, Active Learning, Virtual Classrooms, Teaching Methods
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Daniel, J.; West, P.; Mackintosh, W. – South African Journal of Higher Education, 2007
Persistent myths have lessened the impact of ICTs on education. Happily they are balanced by miracles of theory and practice that are gradually gaining the upper hand. We counter the myth that innovation in the application of ICTs is the preserve of industrialised countries by listing examples of innovations from southern Africa that have set…
Descriptors: Educational Needs, Foreign Countries, Educational Technology, Educational Resources
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