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F. Paul Wonsavage; Samuel Otten; Amber G. Candela; Zandra de Araujo – International Journal of Research & Method in Education, 2025
Classroom observations are an integral part of qualitative educational research. Traditionally, classroom observations have been done in-person, with one or more researchers being physically present in a classroom to observe and take field notes. With the proliferation of video technology, researchers are now able to conduct classroom observations…
Descriptors: Observation, Classroom Observation Techniques, Educational Research, Video Technology
Mark Frydenberg; Anqi Xu; Jennifer Xu – Information Systems Education Journal, 2025
This study explores student perceptions of learning to code by evaluating AI-generated Python code. In an experimental exercise given to students in an introductory Python course at a business university, students wrote their own solutions to a Python program and then compared their solutions with AI-generated code. They evaluated both solutions…
Descriptors: Student Attitudes, Programming, Computer Software, Quality Assurance
Shu-Jie Chen; Xiaofen Shan; Ze-Min Liu; Chuang-Qi Chen – Educational Technology & Society, 2025
The introduction of programming education in K-12 schools to promote computational thinking has attracted a great deal of attention from scholars and educators. Debugging code is a central skill for students, but is also a considerable challenge when learning to program. Learners at the K-12 level often lack confidence in programming debugging due…
Descriptors: Programming, Coding, Elementary School Students, Secondary School Students
Matthew Mears; Louise Dash; Ross Galloway; Calvin Karpenko; Nicolas Labrosse; Victoria Mason; Mark Quinn – Journal of Science Education and Technology, 2025
Digital proficiency, including coding, is increasingly essential in physics education. However, disparities in coding skills among students are influenced by demographic factors and prior educational exposure. This study examines barriers to pre-university coding exposure for first-year physics students across five UK institutions, proposing a…
Descriptors: Foreign Countries, Coding, Physics, Science Education
Selçuk Dogan; Mete Akcaoglu – Teacher Education Quarterly, 2024
Learning computer science (CS) is increasingly becoming a necessary component of K-12 education, but in most cases, teachers do not have either the essential knowledge to teach or a curriculum to follow. In this article, we analyze the outcomes from a yearlong, blended professional development (PD) program to teach teachers game design and coding…
Descriptors: Disproportionate Representation, Blended Learning, Professional Development, Computer Science
Regan Mozer; Luke Miratrix – Grantee Submission, 2024
For randomized trials that use text as an outcome, traditional approaches for assessing treatment impact require that each document first be manually coded for constructs of interest by trained human raters. This process, the current standard, is both time-consuming and limiting: even the largest human coding efforts are typically constrained to…
Descriptors: Artificial Intelligence, Coding, Efficiency, Statistical Inference
Renske Weeda; Sjaak Smetsers; Erik Barendsen – Computer Science Education, 2024
Background and Context: Multiple studies report that experienced instructors lack consensus on the difficulty of programming tasks for novices. However, adequately gauging task difficulty is needed for alignment: to select and structure tasks in order to assess what students can and cannot do. Objective: The aim of this study was to examine…
Descriptors: Novices, Coding, Programming, Computer Science Education
Alana Hoare; Shannon Wagner; Catharine Dishke Hondzel – Educational Planning, 2024
Post-secondary institutions are required to complete a variety of quality assurance activities including external program review, a process of inviting external reviewers from outside the institution to provide constructive feedback on all aspects of an academic program. While external program reviews have been completed for decades, there has…
Descriptors: Educational Planning, Program Evaluation, Educational Quality, Quality Assurance
I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
Peter J. Rich; Scott Bartholomew; David Daniel; Kenzie Dinsmoor; Meagan Nielsen; Connor Reynolds; Meg Swanson; Ellyse Winward; Jessica Yauney – Journal of Research on Technology in Education, 2024
In this study, we attempted to curate a list of tools whose primary intent is to enable and teach children to code. From this list, we developed a framework for the classification of coding tools and reviewed current research to determine how tools are used to teach coding in elementary education. The catalog grew to over 300 specific tools…
Descriptors: Educational Trends, Teaching Methods, Coding, Thinking Skills
Mehmet Küçük; Tarik Talan; Muhammet Demirbilek – Informatics in Education, 2024
This study investigated the effects of 3D model building activities with block codes on students' spatial thinking and computational thinking skills. The study group consists of 5th grade students in a secondary school in the Central Anatolia region of Turkey. For the study, a pretestposttest control group was utilized within the experimental…
Descriptors: Computation, Thinking Skills, Spatial Ability, Programming
Urtasun, Ainhoa – Industry and Higher Education, 2023
This report describes a teaching experience with undergraduates to approach, in a simple and practical way, artificial intelligence (AI) and machine learning (ML) -- general-purpose technologies that are highly demanded in any industry today. The article shows how business undergraduates with no prior experience in coding can use AI and ML to…
Descriptors: Undergraduate Students, Student Empowerment, Artificial Intelligence, Business Education
Akkaya, Burcu – International Journal of Contemporary Educational Research, 2023
This study focuses on Grounded Theory, which is one of the qualitative research designs. Glaser and Strauss developed the Grounded Theory; it has been revised by other scientists, resulting in three distinct Grounded Theory approaches: the systematic design (Corbin and Strauss approach), the classical design (Glaser approach), and the…
Descriptors: Grounded Theory, Systems Approach, Design, Data
Lindqvist, Henrik; Forsberg, Camilla – International Journal of Research & Method in Education, 2023
Constructivist grounded theory has earned a place in research worldwide and been applied in diverse fields. However, in educational research of teachers' work in the classroom from the perspective of the teacher, it has had a lesser impact on research methodology. We argue for the benefits to educational research when using a constructivist…
Descriptors: Constructivism (Learning), Grounded Theory, Educational Research, Educational Theories
Huang, Yun; Brusilovsky, Peter; Guerra, Julio; Koedinger, Kenneth; Schunn, Christian – Journal of Computer Assisted Learning, 2023
Background: Skill integration is vital in students' mastery development and is especially prominent in developing code tracing skills which are foundational to programming, an increasingly important area in the current STEM education. However, instructional design to support skill integration in learning technologies has been limited. Objectives:…
Descriptors: Intelligent Tutoring Systems, Coding, Programming, Skill Development