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Peer reviewedRocca, Al M. – Social Studies Review, 1998
Outlines the attributes of "BaseMap," a map-making software package. Locating specific outline maps is a consistently frustrating problem for most instructors. BaseMap allows teachers to copy any map onto their clipboard and make revisions using standard word processing programs. Provides a quick overview of the tools and functions. (MJP)
Descriptors: Adult Education, Cartography, Computer Graphics, Computer Software
Peer reviewedWeinman, Janice; Haag, Pamela – Educational Leadership, 1999
A 1998 American Association of University Women report describes a deepening technological divide between girls and boys. Boys are attracted to graphic arts and design; girls typically enroll in clerical and data-entry courses--the 1990s version of typing. Educators must help girls become "power users" and designers. (14 references) (MLH)
Descriptors: Clerical Occupations, Computer Assisted Design, Computer Games, Computer Graphics
Peer reviewedYoung, Shelley Shwu-Ching; Huang, Yi-Long; Jang, Jyh-Shing Roger – Educational Technology Research and Development, 2000
Describes the development and implementation process of a Web-based science museum in Taiwan. Topics include use of the Internet; lifelong distance learning; museums and the Internet; objectives of the science museum; funding; categories of exhibitions; analysis of Web users; homepage characteristics; graphics and the effect on speed; and future…
Descriptors: Computer Graphics, Distance Education, Financial Support, Foreign Countries
Peer reviewedHenry, Avril – British Journal of Educational Technology, 2002
Describes an undergraduate student module that was developed at the University of Exeter (United Kingdom) in which students made their own computer graphics to discover and to describe literary structures in texts of their choice. Discusses learning outcomes and refers to the Web site that shows students' course work. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Graphics, Foreign Countries, Higher Education
Peer reviewedChanLin, Lih-Juan – Journal of Computer Assisted Learning, 2001
Investigated the effects of presentation format (animation, still graphics, text) and the students' prior knowledge on learning a computer-based physics lesson in grades eight and nine. Results of an analysis of covariance indicated that specific presentation formats are not equally effective for the different prior knowledge groups. (Author/LRW)
Descriptors: Analysis of Covariance, Computer Assisted Instruction, Computer Graphics, Grade 8
Grimes, Douglas; Warschauer, Mark; Hutchinson, Tara; Kuester, Falko – Journal on Educational Resources in Computing, 2005
"VizClass" is a university classroom environment designed to offer students in computer graphics and engineering courses up-to-date visualization technologies. Three digital whiteboards and a three-dimensional stereoscopic display provide complementary display surfaces. Input devices include touchscreens on the digital whiteboards, remote…
Descriptors: Learner Engagement, Computer Graphics, Computer Simulation, Classroom Environment
Sadowski, Mary S.; Birchman, Judy A.; Harris, La Verne Abe – Engineering Design Graphics Journal, 2006
It is generally accepted that the ability to visualize is an important tool for engineers and technologists especially in engineering graphics. Enhancing the spatial visualization abilities of engineering students has long been a focus of engineering graphics educators. Over the years a variety of test and procedures have been developed to…
Descriptors: Engineering Education, Drafting, Computer Graphics, College Faculty
Dancy, Melissa H.; Beichner, Robert – Physical Review Special Topics - Physics Education Research, 2006
This study investigates the effect of computer animation on assessment and the conditions under which animation may improve or hinder assessment of conceptual understanding in physics. An instrument was developed by replacing static pictures and descriptions of motion with computer animations on the Force Concept Inventory, a commonly used pencil…
Descriptors: Animation, Computer Graphics, Protocol Analysis, Physics
Ellis, Richard S.; Okpala, Comfort O. – Journal of Instructional Psychology, 2004
Digital video cameras are part of the evolution of multimedia digital products that have positive applications for educators, students, and industry. Multimedia digital video can be utilized by any personal computer and it allows the user to control, combine, and manipulate different types of media, such as text, sound, video, computer graphics,…
Descriptors: Familiarity, Educational Technology, Computer Graphics, Business Education Teachers
Krueger, Thomas J.; Barr, Ronald E. – Engineering Design Graphics Journal, 2007
Engineering design graphics education has come a long way in the past two decades. The emergence of solid geometric modeling technology has become the focal point for the graphical development of engineering design ideas. The main attraction of this 3-D modeling approach is the downstream application of the data base to analysis and…
Descriptors: Models, Engineering, Barriers, Costs
Lamb, Carol M.; Kurtanich, David G. – Engineering Design Graphics Journal, 2007
This paper outlines the work in progress undertaken by the School of Engineering Technology faculty to identify, assess, and develop a course to address the depth and breadth of drafting/plan preparation and plan reading skills required by the various engineering technology programs offered at Youngstown State University. The methodology used to…
Descriptors: Engineering Technology, Engineering, Student Evaluation, Science Tests
Xiao, Xiaoquan; Jones, Marshall G. – 1995
Computer animation can be effectively incorporated into computer based instruction programs for English as a Foreign Language (EFL) learning environments. Computer animation is defined as computer-generated animated graphics that function as visual aids to instruction. The applications of instructional graphics fall into two categories: (1)…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Computer Software Development
Getty Center for Education in the Arts, Los Angeles, CA. – 1991
This one-hour documentary on videotape reveals how computer technology and interactive media rely on the languages of the arts--images, sounds, colors, and movements--to engage children in new ways of learning about the arts and other subjects. Students are shown using educational software that encourages development of knowledge and skills in…
Descriptors: Art Education, Computer Graphics, Computer Oriented Programs, Computer Software
Rieber, Lloyd P.; And Others – 1996
The purpose of this study was to explore how adult users interact and learn during a computer-based simulation given visual and verbal forms of feedback coupled with embedded elaborations of the content. A total of 52 college students interacted with a computer-based simulation of Newton's laws of motion in which they had control over the motion…
Descriptors: College Students, Comprehension, Computer Assisted Instruction, Computer Graphics
Katter, Eldon, Ed. – SchoolArts, 1995
"The articles in this issue were selected because, in one way or another, they all touched on the notion of tradition and innovation." Storytelling and tribal dances are examples of past, traditional methods of passing cultural knowledge from elders to youth. Contemporary youth have replaced tradtional rites of passage with their own…
Descriptors: Art Activities, Art Appreciation, Art Criticism, Art Education

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