NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards1
Showing 331 to 345 of 5,571 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nogerbek, Assem; Ziyayeva, Gulnar; Dastan, Jylysbayev; Sveta, Sikhimbayeva; Childibayev, Dzhumadil – Cypriot Journal of Educational Sciences, 2022
The purpose of this research is to determine the creative thinking and learning technology competencies of biology teacher candidates and to get their opinions on the methods of creating these competencies. The mixed method, in which quantitative and qualitative methods are used together, was preferred as a research model. The study group of the…
Descriptors: Creative Thinking, Educational Technology, Preservice Teachers, Biology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Slyamkhan, Meiirbek; Ganeeva, Aigul; Dorel, Lea – World Journal on Educational Technology: Current Issues, 2022
Mathematical literacy and knowledge play a significant role in the formation of competencies. The purpose of the study is to determine the levels of mathematical literacy and their dependence on the type of thinking and the level of creative abilities in a distance learning environment. The research objectives are as follows: assess thinking (by…
Descriptors: Mathematics Skills, Numeracy, Thinking Skills, Creative Thinking
Patricia Anne Brown – ProQuest LLC, 2022
The world is changing at a frenetic pace. Current creativity research and literature reveals how important it is for adults to live and work in environments conducive to creative learning and thinking. In education, we know that instructors influence the learning environment significantly, but we do not have a clear understanding of how…
Descriptors: Teacher Influence, Classroom Environment, Creative Thinking, Adult Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Yuchun Zhong; Luke Kutszik Fryer; Shiyue Zheng; Alex Shum; Samuel Kai Wah Chu – International Journal of Educational Technology in Higher Education, 2025
Esports or competitive video gaming has been increasingly utilized to enhance essential twenty-first century skills. However, there is limited evidence on the extent to which the skills acquired from a gaming environment can be transferred to other settings. This study employed an experimental design to investigate the effectiveness of a…
Descriptors: Video Games, Game Based Learning, 21st Century Skills, Communication Skills
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Carolina Ekman; Cecilia Ferm Almqvist; Marie Hållander – International Journal of Education & the Arts, 2025
Over the past decade, Swedish sloyd educators have grappled with the challenge of integrating "aesthetic and cultural expressions" into their teaching practice. As part of a larger research endeavor focusing on discourses surrounding sloyd pedagogy, this article examines the evolution of the concept "aesthetical and cultural…
Descriptors: Foreign Countries, Woodworking, Handicrafts, Aesthetic Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Paloma Suárez-Brito; Armando Elizondo-Noriega; Jenny Paola Lis-Gutiérrez; Carolina Henao-Rodríguez; María Rubi Forte-Celaya; José Carlos Vázquez-Parra – On the Horizon, 2025
Purpose: The purpose of this paper is to present the results of measuring a sample of engineering students' perceived achievement of complex thinking at different stages of their professional training. This study intended to analyze and predict the differences in the self-perception of achieved complex thinking competency by gender, semester,…
Descriptors: Foreign Countries, Engineering Education, Undergraduate Students, Sex
Peer reviewed Peer reviewed
Direct linkDirect link
Arpita Kurdekar; Daniel Burkey; Michael F. Young – Learning: Research and Practice, 2025
This research explores the transformative potential of virtual reality (VR) technology in visual arts education within interdisciplinary STEAM-related learning frameworks. A dynamic VR learning environment integrating visual arts with engineering topics was tested with undergraduate visual arts students. Participants' experiences, motivation,…
Descriptors: Visual Arts, Art Education, STEM Education, Computer Simulation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Xin Shou; Kuikui Han; Shengquan Luo – Psychology in the Schools, 2025
Considerable research has been devoted to exploring aspects of higher-order thinking across various disciplines and in daily life. However, insufficient attention has been paid to synthesizing core dimensions of higher-order thinking, particularly within subject-specific contexts. Moreover, there is a lack of reliable and valid methods for…
Descriptors: Thinking Skills, Elementary School Students, Grade 2, Grade 4
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Eleni A. Papadopoulou; Vasilis Tsiantos; Euripides Hatzikraniotis; Dimitris Karampatzakis; Mixalis Maragakis – European Journal of STEM Education, 2025
In the rapidly evolving landscape of the 21st century, modern education faces the imperative to adapt, embracing the cultivation of interdisciplinary and intercultural competencies to prepare students for future challenges. This study investigates the integration of sustainable transport education through thoughtfully designed teaching…
Descriptors: Sustainability, Student Projects, Active Learning, Skill Development
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tanthip Khuana; Khwanchai Khuana; Toansakul T. Santiboon – Journal of Education and Learning, 2025
Creative's Phenomenon-based Learning Management (PhenBL) instructional model has been selected to support 45 physical education students in the Management Learning Science Course. Students' responses to their classroom with the 48-item PBLMM, their problems, and needs were assessed with the 42-item QPNS, instructorstudent interpersonal behaviors…
Descriptors: Phenomenology, Teaching Models, Physical Education, Classroom Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Guan K. Saw; Lindsey T. Kunisaki; Shengjie Lin; Ryan Culbertson; Kimberly A. Megyesi-Brem – International Journal of Science and Mathematics Education, 2025
This study builds on the literature on deeper learning to investigate whether and to what extent two types of deeper learning opportunities--opportunities for complex problem solving and opportunities for learning how to learn--are linked to students' creative thinking competency in science, technology, engineering, and mathematics (STEM). This…
Descriptors: Creative Thinking, Thinking Skills, STEM Education, Adolescent Attitudes
Pages: 1  |  ...  |  19  |  20  |  21  |  22  |  23  |  24  |  25  |  26  |  27  |  ...  |  372