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Pusey, Megan; Wong, Kok Wai; Rappa, Natasha Anne – Interactive Learning Environments, 2022
This scoping review summarises the literature on resilience interventions that use interactive technology. Resilience refers to a person's mental ability to adaptively deal with challenging situations and is a key skill for dealing with challenges in life. Types of interactive technology used in resilience interventions included serious video…
Descriptors: Resilience (Psychology), Intervention, Interaction, Technology Uses in Education
Chen, Chia-Chen; Chen, Hong-Ren; Wang, Ting-Yu – Educational Technology & Society, 2022
Many elementary school students find astronomical knowledge difficult to attain. Students cannot observe planetary motion in the universe, which makes the construction of astronomical knowledge abstract and incomprehensible for many students. To cope with this dilemma, this study proposed creative situated learning via augmented reality (AR) and…
Descriptors: Creative Teaching, Computer Simulation, Electronic Learning, Astronomy
Jeong, Soojeong; Elliott, Jennifer B.; Feng, Zhang; Feldon, David F. – Journal of Science Education and Technology, 2022
The properties and functions of complex systems apply across a variety of domains of science and are at the heart of the solutions to many global crises facing the world today. As such, understanding of complex systems has been increasingly recognized as a core goal of science education. Learning about complexity-related concepts and phenomena is…
Descriptors: Ecology, Systems Approach, Science Education, Scientific Concepts
Davis, Leila E.; Gómez-Ramírez, Leopoldo – Journal of Economic Education, 2022
The 3-equation model by Carlin and Soskice (2014) introduces the current consensus in modern monetary macroeconomics to undergraduates through a static framework in which adjustment occurs via the monetary policy rule of an inflation-targeting central bank. In this article, the authors present a dynamic extension of this model and an Excel-based…
Descriptors: Economics Education, Macroeconomics, Teaching Methods, Undergraduate Students
Kim, Minseong; Knotts, Tami L.; Albers, Nancy D. – Education and Information Technologies, 2022
Engaging activities are increasingly a staple in higher education. Professional programs, including business, engineering, and healthcare, rely on engaging activities to better prepare students for their future careers. Experiential learning can be achieved through a wide variety of approaches that can generally be classified as hands-on…
Descriptors: Experiential Learning, Technology Uses in Education, College Students, Student Satisfaction
Pi, Zhongling; Deng, Lixia; Wang, Xu; Guo, Peirong; Xu, Tao; Zhou, Yun – Journal of Computer Assisted Learning, 2022
Background: Video lectures which include the instructor's presence are becoming increasingly popular. Presenting a real human does, however, entail higher financial and time costs in making videos, and one innovative approach to reduce costs has been to generate a virtual speaking instructor. Objectives: The current study examined whether the use…
Descriptors: Video Technology, Lecture Method, Computer Simulation, Instructional Effectiveness
Belda-Medina, Jose; Calvo-Ferrer, José Ramón – Education and Information Technologies, 2022
Although the use of Augmented Reality (AR) in language learning has increased over the last two decades, there is still little research on the preparation of pre-service teachers as AR content creators. This paper focuses on analyzing the digital competence and attitudes of teacher candidates to integrate AR in the foreign language classroom. For…
Descriptors: Computer Simulation, Second Language Learning, Preservice Teachers, Technological Literacy
Fukuda, Mari; Hajian, Shiva; Jain, Misha; Liu, Arita L.; Obaid, Teeba; Nesbit, John C.; Winne, Philip H. – International Journal of Science Education, 2022
In scientific inquiry learning, within-task guidance tailored to the learner's domain knowledge and inquiry skill may be essential to promote intended learning outcomes. However, due to dynamic complexity across the timeline of inquiry learning, principles for designing tailored guidance are elusive. In this study, experienced tutors provided…
Descriptors: Inquiry, Science Instruction, Tutors, Tutoring
Khukalenko, Iuliia Sergeevna; Kaplan-Rakowski, Regina; An, Yunjo; Iushina, Vera Dmitrievna – Education and Information Technologies, 2022
High-immersion virtual reality (VR) technology is often associated with gaming. Yet, it is increasingly popular in educational contexts due to its potential to engage and motivate learners. Prior to VR technology integration in the classroom, the acceptance or resistance toward VR needs to be explored. This paper reports the results obtained from…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, Electronic Learning
Cheng, Ying; Shao, Can – Educational and Psychological Measurement, 2022
Computer-based and web-based testing have become increasingly popular in recent years. Their popularity has dramatically expanded the availability of response time data. Compared to the conventional item response data that are often dichotomous or polytomous, response time has the advantage of being continuous and can be collected in an…
Descriptors: Reaction Time, Test Wiseness, Computer Assisted Testing, Simulation
Liu, Ze-Min; Fan, Xianli; Liu, Yujiao; Ye, Xin-dong – British Journal of Educational Technology, 2022
Children's unexpected cardiac arrest warrants cardiopulmonary resuscitation (CPR) by kindergarten teachers. Yet, recent research revealed trained personnel reporting poor transfer of acquired skills during real-world emergencies with conventional CPR training. Immersive virtual reality (IVR) training induces a greater sense of presence and agency…
Descriptors: Kindergarten, Preservice Teachers, First Aid, Computer Simulation
Remiro-Azócar, Antonio; Heath, Anna; Baio, Gianluca – Research Synthesis Methods, 2022
Population adjustment methods such as matching-adjusted indirect comparison (MAIC) are increasingly used to compare marginal treatment effects when there are cross-trial differences in effect modifiers and limited patient-level data. MAIC is based on propensity score weighting, which is sensitive to poor covariate overlap and cannot extrapolate…
Descriptors: Patients, Medical Research, Comparative Analysis, Outcomes of Treatment
Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
Sinlapaninman, Unyaparn – International Online Journal of Education and Teaching, 2022
This study aimed to 1) investigate the results of remote learning combined with competency-based classroom simulation activities, including academic achievement, the ability to teach online, and learning satisfaction, and 2) compare among the self-assessment, the lecturer's assessment, and the classmates' assessment of the pre-service computer…
Descriptors: Distance Education, Competency Based Teacher Education, Simulation, Academic Achievement
Ferdig, Richard E.; Kosko, Karl W.; Gandolfi, Enrico – Journal of Technology and Teacher Education, 2022
If there was a bright side to the COVID-19 pandemic, particularly related to education, it was the massive and rapid introduction of educational technologies to scaffold teaching and learning. Most notably, within teacher education, this included extended reality (XR) technologies to supplement or replace face-to-face field experiences. With the…
Descriptors: COVID-19, Pandemics, Computer Simulation, Teacher Education

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