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Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Seniuk Cicek, Jillian; Steele, Alan; Gauthier, Sarah; Adobea Mante, Afua; Wolf, Pamela; Robinson, Mary; Mattucci, Stephen – Teaching in Higher Education, 2021
This article critically considers the work being done to bring Indigenous Peoples, Knowledges, and perspectives into the dominant structures of engineering education in Canada. We use Gaudry and Lorenz's (2018. "Indigenization as Inclusion, Reconciliation, and Decolonization: Navigating the Different Visions for Indigenizing the Canadian…
Descriptors: Engineering Education, Foreign Countries, Postsecondary Education, Indigenous Populations
Falconer, John L.; Hendren, Neil – Chemical Engineering Education, 2021
A virtual catalytic reactor laboratory (VCRL) experiment, which can be used in most browsers, is described. Students select feed conditions and use the VCRL to take data for a gas-phase catalytic reaction and fit kinetic parameters to a Langmuir-Hinshelwood rate expression. The VCRL contains instructions, equipment descriptions, an animated…
Descriptors: Science Instruction, Computer Simulation, Laboratory Experiments, Laboratory Equipment
Novak, Elena; Brannon, Megan; Librea-Carden, Mila Rosa; Haas, Amy L. – Journal of Computer Assisted Learning, 2021
Although 3D printing (3DP) technology has become an increasingly popular educational tool in recent years, very little is known about the learning benefits of this technology. This systematic literature review synthesized empirical research on learning with 3DP in various educational settings, focusing on publication and study participants'…
Descriptors: Computer Peripherals, Printing, Technology Uses in Education, Educational Benefits
Nemirovsky, Ricardo; Ferrari, Giulia; Rasmussen, Chris; Voigt, Matthew – Digital Experiences in Mathematics Education, 2021
This article relates a case study on how a conversation with materials and diagrams -- the actual use of materials and diagrams to think, imagine, explain, collaborate, design and build -- featured a certain kind of interplay between material and digital components. The physical components present in this setting included a water wheel, which is a…
Descriptors: Case Studies, Motion, Visual Aids, Teaching Methods
Starkey, Kathryn – Western Interstate Commission for Higher Education, 2021
Community colleges facilitate crucial Science, Engineering, Technology, and Math (STEM) transfer pathways to ensure the success of students seeking to obtain their baccalaureate degrees in a STEM field (Bahr et al., 2017; Meza, 2019). There exist several barriers for students in the transfer pipeline as they seek vertical transfer from a two-year…
Descriptors: STEM Education, Community Colleges, College Transfer Students, Outcomes of Education
Corey Payne – ProQuest LLC, 2021
The manuscripts in this dissertation enhance the research on the psychology of the undergraduate student experience in laboratory courses, those that typify collaborative practical work. For science and engineering fields in higher education, persistence of students who identify as female and/or as a member of an underrepresented ethnic minority…
Descriptors: Undergraduate Students, Chemistry, Science Curriculum, Science Laboratories
Hannah Christine Sabo – ProQuest LLC, 2021
My research uses interaction analysis to investigate two STEM education spaces and discuss how instructors can and should notice and address unproductive group dynamics, particularly in the service of creating more humane learning environments. The primary goal of this work is to investigate how inequities emerge and continue as interactions in…
Descriptors: School Space, Undergraduate Study, Physics, Engineering Education
Rowan Nas – Mathematics Education Research Group of Australasia, 2024
Creativity is a task-specific construct that exhibits diverse characteristics depending on the context it operates in. Currently, there is little consensus on how creativity can be defined and taught within STEM education. In this study, mathematics teachers' beliefs about STEM creativity and their pedagogical approaches to teaching creativity…
Descriptors: Mathematics Teachers, Beliefs, Teacher Attitudes, Teaching Methods
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
L. Van den Broeck; U. Beagon; S. Craps; K. Coppens; J. Hanssens; G. Langie – European Journal of Engineering Education, 2024
In the ever-evolving landscape of technology and labour markets, the imperative for lifelong learning (LLL) for professional engineers has become evident. The need for interventions to equip higher education students with LLL competencies is crucial for their sustainable careers. This systematic review explores interventions in higher education…
Descriptors: Lifelong Learning, Research Reports, Engineering, Engineering Education
Oksana Polyakova – Language Learning in Higher Education, 2024
Adapting engineering education to a sustainable ESP (English for Special Purposes) training and competence-based education requires dedicated effort. Although active learning methodologies are commonly utilised in Higher Education institutions, there remains a need for enhanced curricular coordination and coherence. To address this, we are…
Descriptors: Second Language Learning, Second Language Instruction, Electronic Learning, Educational Technology
Carlos J. Landaverde-Alvarado – Chemical Engineering Education, 2024
We redesigned our undergraduate laboratories to create a structured sequence that continuously improves the learning experience of students. We utilized a PBL and PjBL approach in which students are progressively introduced to ill-structured open-ended problems, the development of projects, and the creation of research products. We dynamically…
Descriptors: Student Projects, Active Learning, Problem Based Learning, Undergraduate Students
Ai-Jou Pan; Yu-Che Huang; Chin-Feng Lai – Interactive Learning Environments, 2024
Engineering education emphasizes experiential learning and laboratory experience, an approach which has faced significant challenges during the COVID-19 pandemic. The inability to conduct hands-on laboratory experiments in engineering courses can significantly impede the student's learning experience, as well as their acquisition and retention of…
Descriptors: Learning Management Systems, Hands on Science, Distance Education, Laboratories
Ha Van Le – Cogent Education, 2024
This investigation delves into the comparative reticence and passive participation tendencies among engineering students from Malaysia and Vietnam, challenging the prevailing pedagogical paradigms that prioritize vocal engagement and analytical prowess in educational forums. Through a meticulous phenomenographic qualitative analysis of 16 students…
Descriptors: Cultural Influences, Student Participation, Critical Thinking, Engineering Education

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