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Grane, Mariona; Crescenzi-Lanna, Lucrezia – Journal of Educational Multimedia and Hypermedia, 2021
Educators and families recognize the educational potential of digital games for children and acquire them despite a lack of criteria for their selection. This research focuses on finding criteria of interactive design of mobile Apps aimed at young children with functional diversity. The methodology analyses a sample of 55 apps, rated as good or…
Descriptors: Interaction, Computer Oriented Programs, Special Needs Students, Special Education
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Fegely, Alex; Cherner, Todd S. – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional…
Descriptors: Scoring Rubrics, Computer Simulation, Educational Technology, Handheld Devices
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Bilgin, Enes Abdurrahman – International Journal of Education and Literacy Studies, 2021
In today's world, educated individuals are expected to understand basic statistical concepts and interpret statistical messages. For this reason, despite the undeniable importance of statistical literacy in the educational process, studies on undergraduate and postgraduate students in practice reveal that students have difficulties in determining…
Descriptors: Computer Uses in Education, Computer Software, Statistics, Literacy
Rene David Chacon – ProQuest LLC, 2021
With the increasing data security awareness of mobile crowdsensing (MCS) participants, smartphone app developers are continually developing technical security protections, but with little consideration on human behaviors. Information technology (IT) advancements seen in the introduction of homomorphic encryption and privacy preserving…
Descriptors: Graduate Students, Student Participation, Handheld Devices, Computer Oriented Programs
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Atsushi Mizumoto; Geoffrey G. Pinchbeck; Stuart McLean – Vocabulary Learning and Instruction, 2021
This paper introduces a novel online vocabulary profiling application called the New Word Level Checker (https://nwlc.pythonanywhere.com/) and word list resources used by the application. First, the rationale for developing another web vocabulary profiler and the word lists included in the application are described. Next, the lexical units (i.e.,…
Descriptors: English (Second Language), Second Language Learning, Word Lists, Web Sites
Matt S. Giani; Allison Martin – Annenberg Institute for School Reform at Brown University, 2021
Developmental education, in which college students deemed unprepared for college-level coursework enroll in non-credit bearing courses, is widespread in American higher education. The current study evaluates the effect of mobile app courseware on the college outcomes of developmental education students, using a research design which randomly…
Descriptors: College Students, Developmental Studies Programs, Computer Oriented Programs, Courseware
Matt S. Giani; Allison Martin – Educational Evaluation and Policy Analysis, 2021
Developmental education, in which college students deemed unprepared for college-level coursework enroll in non-credit-bearing courses, is widespread in American higher education. This study evaluates the effect of mobile app courseware on the college outcomes of developmental education students. We used a research design that randomly assigned…
Descriptors: College Students, Developmental Studies Programs, Computer Oriented Programs, Courseware
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Isrokatun, I.; Hanifah, Nurdinah; Abdul, Yusuf R.; Rosmiati, Rosi; Khoerunnisah, Ririn – Pegem Journal of Education and Instruction, 2023
Today's increasingly rapid technological developments do not only appear in the field of communication but are also needed in education. In the education field, it is expected to instill students with adequate knowledge and critical thinking skills, which are needed for their future. Practicing critical thinking skills can be done with mobile…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Critical Thinking
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Hatzigianni, Maria; Stephenson, Tanya; Harrison, Linda J.; Waniganayake, Manjula; Li, Philip; Barblett, Lennie; Hadley, Fay; Andrews, Rebecca; Davis, Belinda; Irvine, Susan – International Journal of Child Care and Education Policy, 2023
This national study explored the role of digital technologies in early childhood education and care settings and whether they could contribute to quality improvement as reported by educators and assessors of quality in Australia. In this paper, data from Stage 2 of the Quality Improvement Research Project were used, which comprised 60 Quality…
Descriptors: Foreign Countries, Early Childhood Education, Child Care Centers, Multimedia Materials
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Saleem, Muhammad; Kamarudin, Suzilawati; Shoaib, Haneen Mohammad; Nasar, Asim – Interactive Learning Environments, 2023
Augmented reality apps are a novel technology in e-learning that enhances students' learning faster in virtual classrooms. Since the start of the COVID-19 pandemic, traditional teaching mechanisms pushed back due to the quick spread of Coronavirus disease. This study investigates university students' intention towards e-learning through augmented…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
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Ho, Yan Yin; Yeo, Eun-Young; Wijaya, Dhaniah Suhana Binte Mohammad – Journal of Continuing Higher Education, 2023
The increasing number of adult learners in higher education is a trend that has been observed in recent years. An impetus for this trend is the need for upskilling and re-skilling in order to stay relevant and employable in today's world of globalised knowledge. However, finding uninterrupted blocks of time to study in adult learners' busy…
Descriptors: Adult Students, Educational Technology, Undergraduate Students, Learning Activities
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Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
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Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
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Petko, Dominik; Cantieni, Andrea; Schmid, Regina; Müller, Laura; Krannich, Maike; Michos, Konstantinos – Journal of Digital Learning in Teacher Education, 2023
Mobile technologies are promising tools to scaffold teaching practice. In this study, we developed and tested a mobile app for teacher education. This mobile portfolio enables multimedia-based note-taking, reflection, and discussion with peers and mentors. We conducted two studies to explore the effect of design variants and use scenarios on the…
Descriptors: Educational Technology, Computer Oriented Programs, Handheld Devices, Portfolios (Background Materials)
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Hulsbergen, Michiel H.; de Jong, Jutta; van der Smagt, Maarten J. – Psychology Learning and Teaching, 2023
To aid in teaching dialogue skills a virtual simulator called "Communicate!" was developed at Utrecht University. Teachers can build scenarios for students to practice dialogues with a virtual character. In two experiments (n = 128 and 133, a year apart), we investigated if and how "Communicate!" can be an effective aid to…
Descriptors: Computer Simulation, Dialogs (Language), Foreign Countries, Electronic Learning
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