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Rahul Mohandas; Subhashree Mohapatra – Digital Education Review, 2025
Game-based learning (GBL) is an effective learning tool for medical and dental undergraduates in enhancing knowledge and skills as well as gaining student engagement and motivation. Educational games can create a social constructivist learning environment, where learners can construct their knowledge through interactions with their peers and…
Descriptors: Undergraduate Students, Dentistry, Game Based Learning, Student Motivation
Hossein Kargar Behbahani; Sedigheh Karimpour – Education and Information Technologies, 2025
This study examined the effect of mobile-mediated dynamic assessment on reading comprehension and reading fluency skills of Iranian L2 learners. With 50 Iranian L2 learners, randomly assigned to the experimental and control groups, a pretest-posttest control group design was used. Whereas the control group received traditional instructor…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Reading Comprehension
Jennifer Raimann; Natalia Reich-Stiebert; Jan-Bennet Voltmer; Stefan Stürmer – Psychology Learning and Teaching, 2025
Background: Male students' achievements in female-dominated study programs have garnered limited research attention. This study investigates the relationship between psychology students' perceived diversity climate and their learning outcomes in a gender-mixed computer-supported collaborative learning (CSCL) course in introductory psychology. Our…
Descriptors: College Freshmen, Males, Computer Assisted Instruction, Cooperative Learning
Amber Van Hoe; Joel Wiebe; Tijs Rotsaert; Tammy Schellens – International Journal of STEM Education, 2024
Computer-supported collaborative inquiry learning (CSCiL) has been proposed as a successful learning method to foster scientific literacy. This research aims to bridge the knowledge gap surrounding the role of peers as scaffolding sources in CSCiL environments. The primary objective is to explicitly implement peer assessment as a scaffolding tool…
Descriptors: Peer Evaluation, Scaffolding (Teaching Technique), Active Learning, Inquiry
Serdar Tekin – Journal of Learning and Teaching in Digital Age, 2024
The enormous developments in technology and hence the widespread use of hand-held devices in the last few decades have led to great interest in mobile-assisted language learning (MALL) as a new way of language education. MALL is considered an effective method particularly for young language learners due to their higher level of familiarity with…
Descriptors: Computer Assisted Instruction, Second Language Learning, Ethics, Quasiexperimental Design
Heqiu Song; Emilia I. Barakova; Jaap Ham; Panos Markopoulos – British Journal of Educational Technology, 2024
Research on the educational applications of social robots has shown how they can motivate children and help improve academic learning outcomes. Here, we examine how robots can support skill learning and, more specifically, musical instrument practice. Drawing from social facilitation theory and evaluation apprehension theory we expected that the…
Descriptors: Music Education, Music Activities, Music Techniques, Musical Instruments
Qiong Wang; Guoqing Zhao; Ni Yao – Asia-Pacific Education Researcher, 2024
Colleges and universities worldwide have adopted online teaching for short or long periods in response to the COVID-19 outbreak. This study examines the "appraisal results" of specific "techno-stressors" related to online instruction and how these "appraisal results" impact teachers' "continuance intention"…
Descriptors: Electronic Learning, COVID-19, Pandemics, Teaching Methods
Arnout Koornneef – Reading and Writing: An Interdisciplinary Journal, 2024
Many digital reading applications have built-in features to control the presentation flow of texts by segmenting those texts into smaller linguistic units. Whether and how these segmentation techniques affect the readability of texts is largely unknown. With this background, the current study examined a recent proposal that a sentence-by-sentence…
Descriptors: Eye Movements, Readability, Reading Processes, Comparative Analysis
Putu Indra Kusuma; Ni Luh Putu Eka Sulistya Dewi; Gede Yudha Paramartha – Turkish Online Journal of Distance Education, 2024
This study aimed at exploring how English as a foreign language (hereafter, EFL) preservice teacher (hereafter, PSTs) who had no teaching experience perceived Informal Digital Learning of English (hereafter, IDLE) and their IDLE implementation ideas for their future students' out-of-class activities to support formal classroom instruction. The…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Preservice Teacher Education
Victor K. Y. Chan – International Association for Development of the Information Society, 2024
This article seeks to explore the convergent validity of (and thus the consistency between) a few popular generative artificial intelligence (AI) robots in evaluating popular mobile learning apps' usability. The three robots adopted in the study were Microsoft Copilot, Google PaLM, and Meta Llama, which were individually instructed to accord…
Descriptors: Computer Oriented Programs, Handheld Devices, Telecommunications, Usability
Calli Shekell; Jamie N. Mikeska; Pavneet Kaur Bharaj – Journal of Science Teacher Education, 2024
Preservice teachers (PSTs) need to be able to use ambitious teaching practices to help support their students' productive engagement in scientific practices such as analyzing and interpreting data or using evidence-based reasoning to support their claims. Approximations of practice are one way in which teacher educators can support their PSTs to…
Descriptors: Preservice Teachers, Teacher Education Programs, Computer Simulation, Persuasive Discourse
Sini Davies; Pirita Seitamaa-Hakkarainen; Kai Hakkarainen – International Journal of Computer-Supported Collaborative Learning, 2024
This study analyzed collaborative invention projects by teams of lower-secondary (13-14-year-old) Finnish students. In invention projects, student teams design and make materially embodied collaborative inventions using traditional and digital fabrication technologies. This investigation focused on the student teams' knowledge creation processes…
Descriptors: Cooperative Learning, Foreign Countries, Secondary School Students, Intellectual Property
Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Jonathan Donnellan – TESL-EJ, 2024
This paper describes a Capability Approach analysis of the capabilities, functionings, and conversion factors reported by learners on workplace-based mobile language learning courses. The study used secondary data from student satisfaction surveys from 556 learners who were all recent migrants to the US and who were using the courses to study…
Descriptors: Computer Assisted Instruction, Handheld Devices, Electronic Learning, Second Language Learning
Joseph M. Furner – Pedagogical Research, 2024
Today math teachers can best reach their students and show them how math surrounds us by using manipulatives, children's literature, and GeoGebra while teaching mathematics. These are some of the best pedagogical practices for teaching mathematics today. In our high-tech world, students need to be proficient in science, technology, engineering,…
Descriptors: Teaching Methods, Mathematics Instruction, Manipulative Materials, Childrens Literature